vector<Mesh::Triangle> oldtriangle = mesh->triangles;
+
mesh->clear();
mesh->used_shaders = used_shaders;
- mesh->name = ustring(b_ob_data.name());
+ mesh->name = ustring(b_ob_data.name().c_str());
if(b_mesh) {
if(cmesh.data && RNA_boolean_get(&cmesh, "use_subdivision"))
if(oldtriangle.size() != mesh->triangles.size())
rebuild = true;
- else if(memcmp(&oldtriangle[0], &mesh->triangles[0], sizeof(Mesh::Triangle)*oldtriangle.size()) != 0)
- rebuild = true;
+ else if(oldtriangle.size()) {
+ if(memcmp(&oldtriangle[0], &mesh->triangles[0], sizeof(Mesh::Triangle)*oldtriangle.size()) != 0)
+ rebuild = true;
+ }
mesh->tag_update(scene, rebuild);
pack.nodes.resize(nodes_size);
pack.object_node.resize(objects.size());
- int *pack_prim_index = &pack.prim_index[0];
- int *pack_prim_object = &pack.prim_object[0];
- uint *pack_prim_visibility = &pack.prim_visibility[0];
- float4 *pack_tri_woop = &pack.tri_woop[0];
- int4 *pack_nodes = &pack.nodes[0];
+ int *pack_prim_index = (pack.prim_index.size())? &pack.prim_index[0]: NULL;
+ int *pack_prim_object = (pack.prim_object.size())? &pack.prim_object[0]: NULL;
+ uint *pack_prim_visibility = (pack.prim_visibility.size())? &pack.prim_visibility[0]: NULL;
+ float4 *pack_tri_woop = (pack.tri_woop.size())? &pack.tri_woop[0]: NULL;
+ int4 *pack_nodes = (pack.nodes.size())? &pack.nodes[0]: NULL;
/* merge */
foreach(Object *ob, objects) {
mesh_map[mesh] = pack.object_node[object_offset-1];
/* merge primitive and object indexes */
- {
+ if(bvh->pack.prim_index.size()) {
size_t bvh_prim_index_size = bvh->pack.prim_index.size();
int *bvh_prim_index = &bvh->pack.prim_index[0];
uint *bvh_prim_visibility = &bvh->pack.prim_visibility[0];
}
/* merge triangle intersection data */
- {
+ if(bvh->pack.tri_woop.size()) {
memcpy(pack_tri_woop+pack_tri_woop_offset, &bvh->pack.tri_woop[0],
bvh->pack.tri_woop.size()*sizeof(float4));
pack_tri_woop_offset += bvh->pack.tri_woop.size();
}
/* merge nodes */
- {
+ if( bvh->pack.nodes.size()) {
size_t nsize_bbox = (use_qbvh)? nsize-2: nsize-1;
int4 *bvh_nodes = &bvh->pack.nodes[0];
size_t bvh_nodes_size = bvh->pack.nodes.size();
size_t len = boost::asio::read(socket, boost::asio::buffer(data));
if(len == data_size) {
- archive_str = string(&data[0], data.size());
+ archive_str = (data.size())? string(&data[0], data.size()): string("");
/*istringstream archive_stream(archive_str);
boost::archive::text_iarchive archive(archive_stream);*/
archive_stream = new istringstream(archive_str);
size_t element_size(int numverts, int numfaces);
size_t buffer_size(int numverts, int numfaces);
- char *data() { return &buffer[0]; };
- float3 *data_float3() { return (float3*)&buffer[0]; }
- float *data_float() { return (float*)&buffer[0]; }
+ char *data() { return (buffer.size())? &buffer[0]: NULL; };
+ float3 *data_float3() { return (float3*)data(); }
+ float *data_float() { return (float*)data(); }
- const char *data() const { return &buffer[0]; }
- const float3 *data_float3() const { return (float3*)&buffer[0]; }
- const float *data_float() const { return (float*)&buffer[0]; }
+ const char *data() const { return (buffer.size())? &buffer[0]: NULL; }
+ const float3 *data_float3() const { return (float3*)data(); }
+ const float *data_float() const { return (float*)data(); }
static bool same_storage(TypeDesc a, TypeDesc b);
static ustring standard_name(Attribute::Standard std);
float3 *fN = attr_fN->data_float3();
/* compute face normals */
- float3 *verts_ptr = &verts[0];
size_t triangles_size = triangles.size();
- Triangle *triangles_ptr = &triangles[0];
- for(size_t i = 0; i < triangles_size; i++) {
- Triangle t = triangles_ptr[i];
- float3 v0 = verts_ptr[t.v[0]];
- float3 v1 = verts_ptr[t.v[1]];
- float3 v2 = verts_ptr[t.v[2]];
+ if(triangles_size) {
+ float3 *verts_ptr = &verts[0];
+ Triangle *triangles_ptr = &triangles[0];
+
+ for(size_t i = 0; i < triangles_size; i++) {
+ Triangle t = triangles_ptr[i];
+ float3 v0 = verts_ptr[t.v[0]];
+ float3 v1 = verts_ptr[t.v[1]];
+ float3 v2 = verts_ptr[t.v[2]];
- fN[i] = normalize(cross(v1 - v0, v2 - v0));
+ fN[i] = normalize(cross(v1 - v0, v2 - v0));
+ }
}
}
float3 *vN = attr_vN->data_float3();
/* compute vertex normals */
- memset(&vN[0], 0, verts.size()*sizeof(float3));
+ memset(vN, 0, verts.size()*sizeof(float3));
size_t verts_size = verts.size();
size_t triangles_size = triangles.size();
- Triangle *triangles_ptr = &triangles[0];
- for(size_t i = 0; i < triangles_size; i++)
- for(size_t j = 0; j < 3; j++)
- vN[triangles_ptr[i].v[j]] += fN[i];
+ if(triangles_size) {
+ Triangle *triangles_ptr = &triangles[0];
+
+ for(size_t i = 0; i < triangles_size; i++)
+ for(size_t j = 0; j < 3; j++)
+ vN[triangles_ptr[i].v[j]] += fN[i];
+ }
for(size_t i = 0; i < verts_size; i++)
vN[i] = normalize(vN[i]);
bool last_smooth = false;
size_t triangles_size = triangles.size();
- uint *shader_ptr = &shader[0];
+ uint *shader_ptr = (shader.size())? &shader[0]: NULL;
for(size_t i = 0; i < triangles_size; i++) {
normal[i].x = fN[i].x;
void Mesh::pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset)
{
size_t verts_size = verts.size();
- float3 *verts_ptr = &verts[0];
- for(size_t i = 0; i < verts_size; i++) {
- float3 p = verts_ptr[i];
- tri_verts[i] = make_float4(p.x, p.y, p.z, 0.0f);
+ if(verts_size) {
+ float3 *verts_ptr = &verts[0];
+
+ for(size_t i = 0; i < verts_size; i++) {
+ float3 p = verts_ptr[i];
+ tri_verts[i] = make_float4(p.x, p.y, p.z, 0.0f);
+ }
}
size_t triangles_size = triangles.size();
- Triangle *triangles_ptr = &triangles[0];
- for(size_t i = 0; i < triangles_size; i++) {
- Triangle t = triangles_ptr[i];
+ if(triangles_size) {
+ Triangle *triangles_ptr = &triangles[0];
- tri_vindex[i] = make_float4(
- __int_as_float(t.v[0] + vert_offset),
- __int_as_float(t.v[1] + vert_offset),
- __int_as_float(t.v[2] + vert_offset),
- 0);
+ for(size_t i = 0; i < triangles_size; i++) {
+ Triangle t = triangles_ptr[i];
+
+ tri_vindex[i] = make_float4(
+ __int_as_float(t.v[0] + vert_offset),
+ __int_as_float(t.v[1] + vert_offset),
+ __int_as_float(t.v[2] + vert_offset),
+ 0);
+ }
}
}
/* todo: get rid of this exception */
if(!mattr && req.std == Attribute::STD_GENERATED) {
mattr = mesh->attributes.add(Attribute::STD_GENERATED);
- memcpy(mattr->data_float3(), &mesh->verts[0], sizeof(float3)*mesh->verts.size());
+ if(mesh->verts.size())
+ memcpy(mattr->data_float3(), &mesh->verts[0], sizeof(float3)*mesh->verts.size());
}
/* attribute not found */
template<typename T> void add(const vector<T>& data)
{
- CacheBuffer buffer(&data[0], data.size()*sizeof(T));
- buffers.push_back(buffer);
+ if(data.size()) {
+ CacheBuffer buffer(&data[0], data.size()*sizeof(T));
+ buffers.push_back(buffer);
+ }
}
template<typename T> void add(const array<T>& data)
{
- CacheBuffer buffer(&data[0], data.size()*sizeof(T));
- buffers.push_back(buffer);
+ if(data.size()) {
+ CacheBuffer buffer(&data[0], data.size()*sizeof(T));
+ buffers.push_back(buffer);
+ }
}
void add(void *data, size_t size)
{
- CacheBuffer buffer(data, size);
- buffers.push_back(buffer);
+ if(size) {
+ CacheBuffer buffer(data, size);
+ buffers.push_back(buffer);
+ }
}
void add(int& data)
return;
}
+ if(!size)
+ return;
+
data.resize(size/sizeof(T));
if(!fread(&data[0], size, 1, f)) {