missed this in recent commit.
authorCampbell Barton <ideasman42@gmail.com>
Thu, 26 May 2011 22:48:06 +0000 (22:48 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 26 May 2011 22:48:06 +0000 (22:48 +0000)
source/gameengine/Converter/KX_BlenderSceneConverter.cpp

index 684ed0b06f9e7d2951fb723f3a87026f4bdd3688..58089cc4b2d2503cba979ec0cbaa4bf8280eb4c7 100644 (file)
@@ -994,7 +994,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
        int i=0;
        LinkNode *n= names;
        while(n) {
        int i=0;
        LinkNode *n= names;
        while(n) {
-               BLO_library_append_named_part(C, main_tmp, &bpy_openlib, (char *)n->link, idcode, 0);
+               BLO_library_append_named_part(main_tmp, &bpy_openlib, (char *)n->link, idcode);
                n= (LinkNode *)n->next;
                i++;
        }
                n= (LinkNode *)n->next;
                i++;
        }
@@ -1012,7 +1012,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
                int i=0;
                LinkNode *n= names;
                while(n) {
                int i=0;
                LinkNode *n= names;
                while(n) {
-                       BLO_library_append_named_part(C, main_tmp, &bpy_openlib, (char *)n->link, ID_AC, 0);
+                       BLO_library_append_named_part(main_tmp, &bpy_openlib, (char *)n->link, ID_AC);
                        n= (LinkNode *)n->next;
                        i++;
                }
                        n= (LinkNode *)n->next;
                        i++;
                }