}
/* local constraint shouldn't alter center */
- if (t->around == V3D_LOCAL) {
- if (t->flag & T_OBJECT) {
- copy_v3_v3(center, td->center);
- }
- else if (t->flag & T_EDIT) {
-
- if( (t->settings->selectmode & SCE_SELECT_FACE) ||
- (t->obedit && t->obedit->type == OB_ARMATURE))
- {
- copy_v3_v3(center, td->center);
- }
- else {
- copy_v3_v3(center, t->center);
- }
- }
- else {
- copy_v3_v3(center, t->center);
- }
+ if ((t->around == V3D_LOCAL) &&
+ ( (t->flag & (T_OBJECT|T_POSE)) ||
+ ((t->flag & T_EDIT) && (t->settings->selectmode & SCE_SELECT_FACE)) ||
+ (t->obedit && t->obedit->type == OB_ARMATURE))
+ )
+ {
+ copy_v3_v3(center, td->center);
}
else {
copy_v3_v3(center, t->center);
}
-
+
if (td->ext) {
float fsize[3];