More compiler fixes for BLI_convertstringcode calls
authorJoshua Leung <aligorith@gmail.com>
Sun, 4 May 2008 11:09:30 +0000 (11:09 +0000)
committerJoshua Leung <aligorith@gmail.com>
Sun, 4 May 2008 11:09:30 +0000 (11:09 +0000)
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp

index 200c04bbfd313953beb865d9874eacdcea57619a..fa8409b123e56973a4e0b4ddc805556f303cbc22 100644 (file)
@@ -264,7 +264,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
                        if (exitstring != "")
                                strcpy(basedpath, exitstring.Ptr());
 
-                       BLI_convertstringcode(basedpath, pathname, 0);
+                       BLI_convertstringcode(basedpath, pathname);
                        bfd = load_game_data(basedpath);
                        
                        // if it wasn't loaded, try it forced relative
@@ -275,7 +275,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
                                strcpy(temppath, "//");
                                strcat(temppath, basedpath);
                                
-                               BLI_convertstringcode(temppath, pathname, 0);
+                               BLI_convertstringcode(temppath, pathname);
                                bfd = load_game_data(temppath);
                        }