layout.itemR(rd, "render_sss", text="SSS")
layout.itemR(rd, "render_envmaps", text="EnvMap")
layout.itemR(rd, "render_radiosity", text="Radio")
+
+ layout.row()
layout.itemR(rd, "render_raytracing", text="Ray Tracing")
layout.itemR(rd, "octree_resolution")
rd = scene.render_data
- layout.column_flow()
+ layout.row()
layout.itemR(rd, "antialiasing", text="Enable")
- layout.itemR(rd, "antialiasing_samples", text="Samples")
- layout.itemR(rd, "pixel_filter")
layout.itemR(rd, "filter_size")
+ layout.row()
+ layout.itemR(rd, "pixel_filter")
+ layout.itemR(rd, "antialiasing_samples", text="Samples")
+
layout.row()
layout.itemR(rd, "save_buffers")
layout.itemR(scene, "start_frame", text="Start")
layout.itemR(scene, "end_frame", text="End")
layout.itemR(scene, "current_frame", text="Frame")
+
layout.row()
layout.itemR(rd, "fps")
layout.itemR(rd, "fps_base",text="/")
+ layout.itemR(scene, "frame_step", text="Step")
layout.row()
layout.itemR(rd, "do_composite")
layout.itemR(rd, "do_sequence")
layout.row()
- layout.itemL(text="General")
+ layout.itemL(text="General:")
- layout.row()
+ layout.column_flow()
layout.itemR(rd, "resolution_percentage", text="Size ")
- layout.row()
layout.itemR(rd, "dither_intensity")
-
- layout.row()
layout.itemR(rd, "parts_x")
layout.itemR(rd, "parts_y")