UI: more scene buttons tweaks by Thomas Dinges.
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 20 Apr 2009 16:53:50 +0000 (16:53 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 20 Apr 2009 16:53:50 +0000 (16:53 +0000)
release/ui/buttons_scene.py

index 1e14e4d26b46698ef6c9d8191a48a782d381f6a6..b8de6655653ead408e098e861a2e74b7d02b0364 100644 (file)
@@ -23,6 +23,8 @@ class RENDER_PT_shading(RenderButtonsPanel):
                layout.itemR(rd, "render_sss", text="SSS")
                layout.itemR(rd, "render_envmaps", text="EnvMap")
                layout.itemR(rd, "render_radiosity", text="Radio")
+               
+               layout.row()
                layout.itemR(rd, "render_raytracing", text="Ray Tracing")
                layout.itemR(rd, "octree_resolution")
 
@@ -74,11 +76,13 @@ class RENDER_PT_antialiasing(RenderButtonsPanel):
 
                rd = scene.render_data
 
-               layout.column_flow()
+               layout.row()
                layout.itemR(rd, "antialiasing", text="Enable")
-               layout.itemR(rd, "antialiasing_samples", text="Samples")
-               layout.itemR(rd, "pixel_filter")
                layout.itemR(rd, "filter_size")
+               layout.row()
+               layout.itemR(rd, "pixel_filter")
+               layout.itemR(rd, "antialiasing_samples", text="Samples")
+               
                
                layout.row()
                layout.itemR(rd, "save_buffers")
@@ -106,23 +110,22 @@ class RENDER_PT_render(RenderButtonsPanel):
                layout.itemR(scene, "start_frame", text="Start")
                layout.itemR(scene, "end_frame", text="End")
                layout.itemR(scene, "current_frame", text="Frame")
+               
                layout.row()
                layout.itemR(rd, "fps")
                layout.itemR(rd, "fps_base",text="/")
+               layout.itemR(scene, "frame_step", text="Step")
 
                layout.row()
                layout.itemR(rd, "do_composite")
                layout.itemR(rd, "do_sequence")
 
                layout.row()
-               layout.itemL(text="General")
+               layout.itemL(text="General:")
 
-               layout.row()
+               layout.column_flow()
                layout.itemR(rd, "resolution_percentage", text="Size ")
-               layout.row()
                layout.itemR(rd, "dither_intensity")
-
-               layout.row()
                layout.itemR(rd, "parts_x")
                layout.itemR(rd, "parts_y")