quiet stricter compiler warnings/errors.
authorCampbell Barton <ideasman42@gmail.com>
Sat, 12 Mar 2011 23:41:57 +0000 (23:41 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 12 Mar 2011 23:41:57 +0000 (23:41 +0000)
extern/bullet2/src/Bullet-C-Api.h

index f309aba2816886f164ee6f3e3d61260da6274f57..f27a17d51f74fb4ed597a5ea0df399ee6baddafc 100644 (file)
@@ -65,7 +65,7 @@ extern "C" {
        Create and Delete a Physics SDK 
 */
 
-       extern  plPhysicsSdkHandle      plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc.
+       extern  plPhysicsSdkHandle      plNewBulletSdk(void); //this could be also another sdk, like ODE, PhysX etc.
        extern  void            plDeletePhysicsSdk(plPhysicsSdkHandle   physicsSdk);
 
 /** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */
@@ -116,16 +116,16 @@ extern "C" {
        extern  plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height); 
        extern  plCollisionShapeHandle plNewConeShape(plReal radius, plReal height);
        extern  plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height);
-       extern  plCollisionShapeHandle plNewCompoundShape();
+       extern  plCollisionShapeHandle plNewCompoundShape(void);
        extern  void    plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn);
 
        extern  void plDeleteShape(plCollisionShapeHandle shape);
 
        /* Convex Meshes */
-       extern  plCollisionShapeHandle plNewConvexHullShape();
+       extern  plCollisionShapeHandle plNewConvexHullShape(void);
        extern  void            plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z);
 /* Concave static triangle meshes */
-       extern  plMeshInterfaceHandle              plNewMeshInterface();
+       extern  plMeshInterfaceHandle              plNewMeshInterface(void);
        extern  void            plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2);
        extern  plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle);