BGE: Fixing up a small issue from merging Rasterizer cleanup code.
authorMitchell Stokes <mogurijin@gmail.com>
Mon, 4 Nov 2013 19:22:56 +0000 (19:22 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Mon, 4 Nov 2013 19:22:56 +0000 (19:22 +0000)
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp

index 7360b1b1d8e65631ecccae2c67b47e8bc02088a8..2a8c3ac79297118bcc7961ec89fd0d22033fba74 100644 (file)
@@ -1332,7 +1332,7 @@ void RAS_OpenGLRasterizer::applyTransform(double* oglmatrix,int objectdrawmode )
 
                        KX_Scene* kxscene = (KX_Scene*) m_auxilaryClientInfo;
                        PHY_IPhysicsEnvironment* physics_environment = kxscene->GetPhysicsEnvironment();
-                       KX_IPhysicsController* physics_controller = gameobj->GetPhysicsController();
+                       PHY_IPhysicsController* physics_controller = gameobj->GetPhysicsController();
 
                        KX_GameObject *parent = gameobj->GetParent();
                        if (!physics_controller && parent)