updated include directories. Using msvc7 projectfile macros.
authorNathan Letwory <nathan@letworyinteractive.com>
Tue, 20 May 2003 11:21:17 +0000 (11:21 +0000)
committerNathan Letwory <nathan@letworyinteractive.com>
Tue, 20 May 2003 11:21:17 +0000 (11:21 +0000)
36 files changed:
make/msvc_7_0/datatoc/datatoc.vcproj
make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj
make/msvc_7_0/gameengine/converter/KX_converter.vcproj
make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj
make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj
make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj
make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj
make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj
make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj
make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj
make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj
make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj
make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj
make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj
make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj
make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj
make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj
make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
make/msvc_7_0/gameengine/network/network/NG_network.vcproj
make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj
make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj
make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj
make/msvc_7_0/gameengine/sound/SND_sound.vcproj
make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj
make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj
make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj
make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj
make/msvc_7_0/kernel/system/SYS_system.vcproj
make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj
make/msvc_7_0/sumo/moto/SM_moto.vcproj
make/msvc_7_0/sumo/solid/SM_solid.vcproj

index 00f67a9a1a2df03abb1b4975d1a04155839a5f57..4b1dee6ec256541d3c7916b9ebdcddba3d6ab669 100644 (file)
@@ -28,9 +28,9 @@
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
                                PrecompiledHeaderFile=".\Release/datatoc.pch"
-                               AssemblerListingLocation=".\Release/"
-                               ObjectFile=".\Release/"
-                               ProgramDataBaseFileName=".\Release/"
+                               AssemblerListingLocation=".\Release\"
+                               ObjectFile=".\Release\"
+                               ProgramDataBaseFileName=".\Release\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
@@ -78,9 +78,9 @@
                                RuntimeLibrary="5"
                                UsePrecompiledHeader="2"
                                PrecompiledHeaderFile=".\Debug/datatoc.pch"
-                               AssemblerListingLocation=".\Debug/"
-                               ObjectFile=".\Debug/"
-                               ProgramDataBaseFileName=".\Debug/"
+                               AssemblerListingLocation=".\Debug\"
+                               ObjectFile=".\Debug\"
+                               ProgramDataBaseFileName=".\Debug\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="4"/>
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="..\..\..\release\datafiles\datatoc.c">
+                               RelativePath="$(SolutionDir)release\datafiles\datatoc.c">
                        </File>
                </Filter>
                <Filter
index 54a325aafcc867640475f20d3f2f686db8f14dbc..f1833804ebb3aa4677f0a1c0d876d6be73c92875 100644 (file)
@@ -3,6 +3,7 @@
        ProjectType="Visual C++"
        Version="7.00"
        Name="KX_blenderhook"
+       ProjectGUID="{E7498162-0427-47A5-88A9-18D7184F606B}"
        SccProjectName=""
        SccLocalPath="">
        <Platforms>
@@ -12,8 +13,8 @@
        <Configurations>
                <Configuration
                        Name="Debug|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\gameengine\Converter\&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;"
                                PreprocessorDefinitions="WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                                DefaultCharIsUnsigned="TRUE"
-                               UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="3"
@@ -40,7 +41,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
@@ -59,8 +60,8 @@
                </Configuration>
                <Configuration
                        Name="Release|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader"
+                               AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\bmfont,$(SolutionDir)source\gameengine\Converter\,$(SolutionDir)source\blender\imbuf,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\blenloader"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\blenderhook/KX_blenderhook.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\blenderhook\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\blenderhook\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
@@ -86,7 +87,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\blenderhook\KX_blenderhook.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp">
                        </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h">
+                               RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.h">
                        </File>
                </Filter>
        </Files>
index 91613ec0f26836506cf64128e6258ee09bd4cd86..113a168bf06c5714d0509aaa5c898c3ebad40223 100644 (file)
@@ -12,8 +12,8 @@
        <Configurations>
                <Configuration
                        Name="MT DLL Debug|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde"
                                PreprocessorDefinitions="WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="4"
                                CompileAs="0"
@@ -39,7 +39,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
@@ -58,8 +58,8 @@
                </Configuration>
                <Configuration
                        Name="Release|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\converter"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\..\source\gameengine\physics\Dummy,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde,$(SolutionDir)source\gameengine\physics\Dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter/KX_converter.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\converter/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter/KX_converter.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
@@ -85,7 +85,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\converter\KX_converter.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                </Configuration>
                <Configuration
                        Name="Debug|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\debug"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter\debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter\debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)source\gameengine\physics&quot;;&quot;$(SolutionDir)source\gameengine\physics\ode&quot;;&quot;$(SolutionDir)source\gameengine\physics\dummy&quot;;&quot;$(SolutionDir)source\gameengine\physics\common&quot;;&quot;$(SolutionDir)source\gameengine\physics\BlOde&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\BlenderRoutines&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\Fuzzics\include&quot;;&quot;$(SolutionDir)source\gameengine\Ketsji&quot;;&quot;$(SolutionDir)source\gameengine\SceneGraph&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\physics\sumo&quot;;&quot;$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include&quot;"
                                PreprocessorDefinitions="WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                                DefaultCharIsUnsigned="TRUE"
-                               UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\debug/KX_converter.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\debug/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\converter\debug/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\debug/"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter\debug/KX_converter.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\debug\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="3"
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\converter\debug\KX_converter.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                </Configuration>
                <Configuration
                        Name="MT DLL Release|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                                EnableFunctionLevelLinking="TRUE"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\mtdll/KX_converter.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\mtdll/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\converter\mtdll/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\mtdll/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll/KX_converter.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\mtdll\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\mtdll\"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\converter\mtdll\KX_converter.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll\KX_converter.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ActionActuator.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ArmatureObject.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_BlenderDataConversion.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_DeformableGameObject.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_MeshDeformer.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinDeformer.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinMeshObject.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BlenderWorldInfo.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderSceneConverter.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertActuators.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertControllers.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertProperties.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertSensors.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_IpoConvert.cpp">
                        </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_ActionActuator.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ActionActuator.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_ArmatureObject.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ArmatureObject.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_BlenderDataConversion.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_DeformableGameObject.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_MeshDeformer.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_MeshDeformer.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinDeformer.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinDeformer.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinMeshObject.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\BlenderWorldInfo.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\BlenderWorldInfo.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderCanvas.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderCanvas.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderScalarInterpolator.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderSceneConverter.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertActuators.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertActuators.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertControllers.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertControllers.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertProperties.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertProperties.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertSensors.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertSensors.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Converter\KX_IpoConvert.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Converter\KX_IpoConvert.h">
                        </File>
                </Filter>
        </Files>
index 262040dafbee317dffe0c9ed2a61945e2dfa2738..8c5e84cd9062b9426514953983a9c8a276394bea 100644 (file)
@@ -3,6 +3,7 @@
        ProjectType="Visual C++"
        Version="7.00"
        Name="EXP_expressions"
+       ProjectGUID="{8A5E634D-D1DA-40E9-A3B3-94689A6235DC}"
        SccProjectName=""
        SccLocalPath="">
        <Platforms>
@@ -12,8 +13,8 @@
        <Configurations>
                <Configuration
                        Name="Debug|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\debug"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
                                PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                                DefaultCharIsUnsigned="TRUE"
-                               UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\debug/EXP_expressions.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\debug/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\debug/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\debug/"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\debug/EXP_expressions.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\debug\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="3"
@@ -40,7 +41,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
@@ -59,8 +60,8 @@
                </Configuration>
                <Configuration
                        Name="MT DLL Debug|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
                                PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/EXP_expressions.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug/EXP_expressions.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="4"
                                CompileAs="0"
@@ -86,7 +87,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                </Configuration>
                <Configuration
                        Name="MT DLL Release|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                                EnableFunctionLevelLinking="TRUE"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll\EXP_expressions.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\EXP_expressions.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                </Configuration>
                <Configuration
                        Name="Release|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+                               AdditionalIncludeDirectories="c:\cygwin\home\stl,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions/EXP_expressions.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\expressions/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\EXP_expressions.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\EXP_expressions.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        <Tool
-                               Name="VCPostBuildEventTool"/>
+                               Name="VCPostBuildEventTool"
+                               CommandLine="ECHO Copying lib
+
+XCOPY /Y $(SolutionDir)obj\windows\gameengine\expressions\*.lib $(SolutionDir)lib\windows\gameengine\expressions\lib\*.lib
+
+ECHO Done
+"/>
                        <Tool
                                Name="VCPreBuildEventTool"/>
                        <Tool
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\BoolValue.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\BoolValue.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\ConstExpr.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\ConstExpr.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\EXP_C-Api.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\EmptyValue.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\EmptyValue.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\ErrorValue.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\ErrorValue.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\Expression.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\Expression.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\FloatValue.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\FloatValue.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\IdentifierExpr.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\IfExpr.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\IfExpr.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\InputParser.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\InputParser.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\IntValue.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\IntValue.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\KX_HashedPtr.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\ListValue.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\ListValue.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\Operator1Expr.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator1Expr.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\Operator2Expr.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator2Expr.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\PyObjectPlus.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\StringValue.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\StringValue.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\Value.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\Value.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\VectorValue.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\VectorValue.cpp">
                        </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\BoolValue.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\BoolValue.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\ConstExpr.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\ConstExpr.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\EXP_C-Api.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\EXP_C-Api.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\EmptyValue.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\EmptyValue.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\ErrorValue.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\ErrorValue.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\Expression.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\Expression.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\FloatValue.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\FloatValue.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\IdentifierExpr.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\IdentifierExpr.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\IfExpr.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\IfExpr.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\InputParser.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\InputParser.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\IntValue.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\IntValue.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\KX_HashedPtr.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\KX_HashedPtr.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\ListValue.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\ListValue.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\Operator1Expr.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator1Expr.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\Operator2Expr.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator2Expr.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\PyObjectPlus.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\StringValue.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\StringValue.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\Value.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\Value.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\VectorValue.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\VectorValue.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\Expressions\VoidValue.h">
+                               RelativePath="$(SolutionDir)source\gameengine\Expressions\VoidValue.h">
                        </File>
                </Filter>
        </Files>
index cb6d3377b0b3156b3172f489420034e372508e95..cccd5dc93ce86c48a79b78d5f0266dbfdf037104 100644 (file)
@@ -12,8 +12,8 @@
        <Configurations>
                <Configuration
                        Name="Debug|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
                                PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                                DefaultCharIsUnsigned="TRUE"
-                               UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="3"
@@ -40,7 +40,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
@@ -59,8 +59,8 @@
                </Configuration>
                <Configuration
                        Name="Release|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic/SCA_GameLogic.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gamelogic/SCA_GameLogic.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gamelogic\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gamelogic\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gamelogic\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
@@ -86,7 +86,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                </Configuration>
                <Configuration
                        Name="MT DLL Release|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                                EnableFunctionLevelLinking="TRUE"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll\"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                </Configuration>
                <Configuration
                        Name="MT DLL Debug|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
                                PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug\"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="4"
                                CompileAs="0"
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ANDController.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysSensor.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_EventManager.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ExpressionController.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IActuator.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IController.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IController.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IInputDevice.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ILogicBrick.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IObject.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IScene.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ISensor.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardManager.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardSensor.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_LogicManager.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseManager.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseSensor.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ORController.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyActuator.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyEventManager.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertySensor.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PythonController.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomActuator.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomEventManager.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomSensor.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_TimeEventManager.cpp">
                        </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ANDController.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysEventManager.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysSensor.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_EventManager.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ExpressionController.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IActuator.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IController.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IController.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IInputDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ILogicBrick.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IObject.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IScene.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IScene.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ISensor.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardManager.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardSensor.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_LogicManager.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseManager.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseSensor.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ORController.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ORController.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyActuator.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyEventManager.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertySensor.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PythonController.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomActuator.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomEventManager.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomNumberGenerator.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomSensor.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_TimeEventManager.h">
                        </File>
                </Filter>
        </Files>
index 69714df66dbeefa40b19fcbbad94b0bc764e38e5..7174d70a8b071ed2146c132b86444724684d4d98 100644 (file)
@@ -3,6 +3,7 @@
        ProjectType="Visual C++"
        Version="7.00"
        Name="GP_axctl"
+       ProjectGUID="{67C9101D-8036-4A52-9D4D-65461EAD821F}"
        SccProjectName=""
        SccLocalPath=""
        Keyword="MFCProj">
@@ -13,8 +14,8 @@
        <Configurations>
                <Configuration
                        Name="MT DLL Debug|Win32"
-                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
                        ConfigurationType="2"
                        UseOfMFC="2"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)lib\windows\openal\include&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;;&quot;$(SolutionDir)source\gameengine\converter&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common\windows&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;"
                                PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
-                               UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="4"
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
                                AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib"
-                               OutputFile="..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx"
+                               OutputFile="$(SolutionDir)obj\windows\debug\Blender3DPlugin.ocx"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\../../../../../lib/windows/bmfont/lib,..\../../../../../lib/windows/string/lib,..\../../../../../lib/windows/python/lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)../../../../../lib/windows/bmfont/lib,$(SolutionDir)../../../../../lib/windows/string/lib,$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib"
                                IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib"
-                               ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+                               ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
                                GenerateDebugInformation="TRUE"
-                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb"
+                               ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb"
                                SubSystem="2"
-                               ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/>
+                               ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/>
                        <Tool
                                Name="VCMIDLTool"
                                PreprocessorDefinitions="_DEBUG"
                                MkTypLibCompatible="TRUE"
                                SuppressStartupBanner="TRUE"
                                TargetEnvironment="1"
-                               TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/>
+                               TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/>
                        <Tool
                                Name="VCPostBuildEventTool"/>
                        <Tool
@@ -76,8 +77,8 @@
                </Configuration>
                <Configuration
                        Name="MT DLL Release|Win32"
-                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll"
                        ConfigurationType="2"
                        UseOfMFC="2"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\GamePlayer\common,$(SolutionDir)source\gameengine\GamePlayer\common\windows,$(SolutionDir)lib\windows\iksolver\include"
                                PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
                                AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib"
-                               OutputFile="..\..\..\..\..\obj\windows\Blender3DPlugin.ocx"
+                               OutputFile="$(SolutionDir)obj\windows\Blender3DPlugin.ocx"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib"
                                IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib"
-                               ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
-                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb"
+                               ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+                               ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb"
                                SubSystem="2"
-                               ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/>
+                               ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/>
                        <Tool
                                Name="VCMIDLTool"
                                PreprocessorDefinitions="NDEBUG"
                                MkTypLibCompatible="TRUE"
                                SuppressStartupBanner="TRUE"
                                TargetEnvironment="1"
-                               TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/>
+                               TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/>
                        <Tool
                                Name="VCPostBuildEventTool"/>
                        <Tool
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl">
                                <FileConfiguration
                                        Name="MT DLL Debug|Win32">
                                        <Tool
                                </FileConfiguration>
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc">
                                <FileConfiguration
                                        Name="MT DLL Debug|Win32">
                                        <Tool
                                </FileConfiguration>
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\SafeControl.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\StdAfx.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+                               RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+                               RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
                        </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\CControlRefresher.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\MemoryResource.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\Resource.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\SafeControl.h">
                        </File>
                </Filter>
                <Filter
                        Name="Resource Files"
                        Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\splash.bmp">
                        </File>
                </Filter>
                <File
-                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ReadMe.txt">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\load.blend">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\load.blend">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_blender.raw">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_blender3d.raw">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_nan.raw">
                </File>
        </Files>
        <Globals>
index 13a3a362ea2f327572d2fe16bc3f6afe8878cd02..aa1e0b724501dfbbcce2736e018739d0f2c9c129 100644 (file)
@@ -3,6 +3,7 @@
        ProjectType="Visual C++"
        Version="7.00"
        Name="GP_common"
+       ProjectGUID="{01E7C83A-D480-485D-A9A7-5C8F999CD2C1}"
        SccProjectName=""
        SccLocalPath="">
        <Platforms>
@@ -12,8 +13,8 @@
        <Configurations>
                <Configuration
                        Name="MT DLL Release|Win32"
-                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                                EnableFunctionLevelLinking="TRUE"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
@@ -57,8 +58,8 @@
                </Configuration>
                <Configuration
                        Name="Debug|Win32"
-                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\gameengine\Converter&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_dummy&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common\&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)lib\windows\openal\include&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;"
                                PreprocessorDefinitions="WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
-                               UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/GP_common.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug/GP_common.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="3"
@@ -84,7 +85,7 @@
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                </Configuration>
                <Configuration
                        Name="MT DLL Debug|Win32"
-                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
                                PreprocessorDefinitions="WIN32,_LIB"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="4"
                                CompileAs="0"
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug\GP_common.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\GP_common.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                </Configuration>
                <Configuration
                        Name="Release|Win32"
-                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/GP_common.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common/GP_common.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\GP_common.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Canvas.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Engine.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawImage.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RenderTools.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_System.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_System.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\bmfont.cpp">
                        </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Canvas.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Engine.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_MouseDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RenderTools.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_System.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Canvas.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Engine.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_System.h">
                        </File>
                </Filter>
                <File
-                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\Makefile">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\Makefile">
                </File>
        </Files>
        <Globals>
index 42a272a015bd7df02a24e107a40883b665cef7cd..c40b62b94f7193192ba3e06a30be19a8c71c7dfe 100644 (file)
@@ -3,6 +3,7 @@
        ProjectType="Visual C++"
        Version="7.00"
        Name="GP_ghost"
+       ProjectGUID="{46CA298C-D091-4F56-BB3A-9FE46099FC29}"
        SccProjectName=""
        SccLocalPath="">
        <Platforms>
@@ -12,8 +13,8 @@
        <Configurations>
                <Configuration
                        Name="Release|Win32"
-                       OutputDirectory="..\..\..\..\..\obj\windows"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost"
+                       OutputDirectory="$(SolutionDir)obj\windows"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost"
                        ConfigurationType="1"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\..\source\gameengine\Physics,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/readblenfile,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\..\lib\windows\ghost\include,..\..\..\..\..\..\lib\windows\iksolver\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Physics\Ode,$(SolutionDir)source\gameengine\Physics,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\bmfont,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/readblenfile,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)intern\string,$(SolutionDir)lib\windows\ghost\include,$(SolutionDir)lib\windows\iksolver\include"
                                PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
                                AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
-                               OutputFile="..\..\..\..\..\obj\windows\blenderplayer.exe"
+                               OutputFile="$(SolutionDir)obj\windows\blenderplayer.exe"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\ghost\lib,..\..\..\..\..\..\lib\windows\jpeg/lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\png\lib,..\..\..\..\..\..\lib\windows\zlib\lib,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\"
+                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\ghost\lib,$(SolutionDir)lib\windows\jpeg/lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\png\lib,$(SolutionDir)lib\windows\zlib\lib,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\"
                                IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib"
-                               ProgramDatabaseFile="..\..\..\..\..\obj\windows/blenderplayer.pdb"
+                               ProgramDatabaseFile="$(SolutionDir)obj\windows/blenderplayer.pdb"
                                SubSystem="1"/>
                        <Tool
                                Name="VCMIDLTool"
-                               TypeLibraryName="..\..\..\..\..\obj\windows/GP_ghost.tlb"/>
+                               TypeLibraryName="$(SolutionDir)obj\windows/GP_ghost.tlb"/>
                        <Tool
                                Name="VCPostBuildEventTool"/>
                        <Tool
@@ -67,8 +68,8 @@
                </Configuration>
                <Configuration
                        Name="Debug|Win32"
-                       OutputDirectory="..\..\..\..\..\obj\windows\debug"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug"
                        ConfigurationType="1"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\..\source\gameengine\Physics,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/readblenfile,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\..\lib\windows\ghost\include,..\../../../../../lib/windows/iksolver/include"
+                               AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\gameengine\Physics\Ode&quot;;&quot;$(SolutionDir)source\gameengine\Physics&quot;;&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)lib\windows\openal\include&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/readblenfile&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;;&quot;$(SolutionDir)source\gameengine\converter&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common\windows&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\ghost&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;"
                                PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE"
                                RuntimeLibrary="1"
-                               UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
+                               UsePrecompiledHeader="0"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="3"
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
                                AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
-                               OutputFile="..\..\..\..\..\obj\windows\debug\blenderplayer.exe"
+                               OutputFile="$(SolutionDir)obj\windows\debug\blenderplayer.exe"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib\,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib\,..\..\..\..\..\..\lib\windows\ghost\lib\,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\png\lib\,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\"
+                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib\,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib\,$(SolutionDir)lib\windows\ghost\lib\,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\png\lib\,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\"
                                IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib"
                                GenerateDebugInformation="TRUE"
-                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\debug/blenderplayer.pdb"
+                               ProgramDatabaseFile="$(SolutionDir)obj\windows\debug/blenderplayer.pdb"
                                SubSystem="1"/>
                        <Tool
                                Name="VCMIDLTool"
-                               TypeLibraryName="..\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/>
+                               TypeLibraryName="$(SolutionDir)obj\windows\debug/GP_ghost.tlb"/>
                        <Tool
                                Name="VCPostBuildEventTool"/>
                        <Tool
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+                               RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+                               RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\icons\winplayer.rc">
+                               RelativePath="$(SolutionDir)source\icons\winplayer.rc">
                                <FileConfiguration
                                        Name="Release|Win32">
                                        <Tool
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.h">
                        </File>
                </Filter>
                <Filter
                        Name="Resource Files"
                        Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
                        <File
-                               RelativePath="..\..\..\..\..\source\icons\winplayer.ico">
+                               RelativePath="$(SolutionDir)source\icons\winplayer.ico">
                        </File>
                </Filter>
                <File
-                       RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\Makefile">
                </File>
        </Files>
        <Globals>
index 98e45e7a2cb7b7ed108e7579ef8b153fe1d9503e..51996d865807f522439edbbb52363606952b242f 100644 (file)
@@ -13,8 +13,8 @@
        <Configurations>
                <Configuration
                        Name="Release|Win32"
-                       OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
-                       IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader"
                        ConfigurationType="1"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python2.0,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include,../../../../../source/gameengine/SoundSystem/SND_Dummy"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python2.0,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include,$(SolutionDir)source/gameengine/SoundSystem/SND_Dummy"
                                PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pch"
-                               AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
-                               ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
-                               ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
                                AdditionalDependencies="libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
-                               OutputFile="..\..\..\..\..\..\obj\windows\BlenderLoader.exe"
+                               OutputFile="$(SolutionDir)obj\windows\BlenderLoader.exe"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\../../../../../../lib/windows/moto/lib,..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
-                               ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb"
+                               AdditionalLibraryDirectories="$(SolutionDir)lib/windows/moto/lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
+                               ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb"
                                SubSystem="1"/>
                        <Tool
                                Name="VCMIDLTool"
-                               TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/>
+                               TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/>
                        <Tool
                                Name="VCPostBuildEventTool"/>
                        <Tool
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)../../../../../source/blender/imbuf,$(SolutionDir)../../../../../source/gameengine/SoundSystem,source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include"
                                PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
                                StringPooling="TRUE"
                                RuntimeLibrary="5"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
                                PrecompiledHeaderFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pch"
-                               AssemblerListingLocation=".\BlenderLoader___Win32_Profile/"
-                               ObjectFile=".\BlenderLoader___Win32_Profile/"
-                               ProgramDataBaseFileName=".\BlenderLoader___Win32_Profile/"
+                               AssemblerListingLocation=".\BlenderLoader___Win32_Profile\"
+                               ObjectFile=".\BlenderLoader___Win32_Profile\"
+                               ProgramDataBaseFileName=".\BlenderLoader___Win32_Profile\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="3"
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
                                AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
-                               OutputFile="..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe"
+                               OutputFile="$(SolutionDir)obj\windows\profile\BlenderLoader.exe"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pdb"
                                SubSystem="1"/>
                </Configuration>
                <Configuration
                        Name="Debug|Win32"
-                       OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
-                       IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug"
                        ConfigurationType="1"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include"
                                PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="5"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pch"
-                               AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
-                               ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
-                               ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\"
                                BrowseInformation="1"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
                                AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
-                               OutputFile="..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe"
+                               OutputFile="$(SolutionDir)obj\windows\debug\BlenderLoader.exe"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
                                GenerateDebugInformation="TRUE"
-                               ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb"
+                               ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb"
                                SubSystem="1"/>
                        <Tool
                                Name="VCMIDLTool"
-                               TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/>
+                               TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/>
                        <Tool
                                Name="VCPostBuildEventTool"/>
                        <Tool
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+                               RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\loader.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+                               RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
                        </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h">
                        </File>
                </Filter>
                <Filter
                        Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
                </Filter>
                <File
-                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj">
                </File>
        </Files>
        <Globals>
index bf3ff7e9a404b579384413dacb6f31555354828b..b091ccd19314122e76980876d85aeaf4dab8aacc 100644 (file)
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include,..\../../../../../lib/windows/moto/include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
                                PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
                                RuntimeLibrary="5"
                                UsePrecompiledHeader="2"
                                PrecompiledHeaderFile=".\Debug/GP_netscape.pch"
-                               AssemblerListingLocation=".\Debug/"
-                               ObjectFile=".\Debug/"
-                               ProgramDataBaseFileName=".\Debug/"
+                               AssemblerListingLocation=".\Debug\"
+                               ObjectFile=".\Debug\"
+                               ProgramDataBaseFileName=".\Debug\"
                                BrowseInformation="1"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
@@ -43,8 +43,8 @@
                                OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\"
-                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
+                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
+                               ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
                                SubSystem="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\..\..\lib\windows\iksolver\include,..\../../../../../lib/windows/moto/include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
                                PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
                                PrecompiledHeaderFile=".\Release/GP_netscape.pch"
-                               AssemblerListingLocation=".\Release/"
-                               ObjectFile=".\Release/"
-                               ProgramDataBaseFileName=".\Release/"
+                               AssemblerListingLocation=".\Release\"
+                               ObjectFile=".\Release\"
+                               ProgramDataBaseFileName=".\Release\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                                OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\"
-                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
+                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
+                               ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
                                ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
                                SubSystem="2"
                                ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.lib"/>
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows"
                                PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
                                StringPooling="TRUE"
                                RuntimeLibrary="5"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
                                PrecompiledHeaderFile=".\GP_netscape___Win32_Profile/GP_netscape.pch"
-                               AssemblerListingLocation=".\GP_netscape___Win32_Profile/"
-                               ObjectFile=".\GP_netscape___Win32_Profile/"
-                               ProgramDataBaseFileName=".\GP_netscape___Win32_Profile/"
+                               AssemblerListingLocation=".\GP_netscape___Win32_Profile\"
+                               ObjectFile=".\GP_netscape___Win32_Profile\"
+                               ProgramDataBaseFileName=".\GP_netscape___Win32_Profile\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="3"
                                OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib"
-                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
+                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib"
+                               ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile=".\GP_netscape___Win32_Profile/NPBlender.pdb"
                                SubSystem="2"
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+                               RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\npblender.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.rc">
                                <FileConfiguration
                                        Name="Debug|Win32">
                                        <Tool
                                </FileConfiguration>
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npwin.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+                               RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
                        </File>
                </Filter>
                <Filter
                        Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
                </Filter>
                <File
-                       RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
                </File>
                <File
-                       RelativePath="..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\NSPlugin\autodownload.html">
                </File>
        </Files>
        <Globals>
index 248180391ea6e44b66ecc7368c853d56556a157b..472d87238806bd3133735be3f42d73e01815e8ff 100644 (file)
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
                                PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
                                RuntimeLibrary="5"
                                UsePrecompiledHeader="2"
                                PrecompiledHeaderFile=".\Debug/GP_netscape.pch"
-                               AssemblerListingLocation=".\Debug/"
-                               ObjectFile=".\Debug/"
-                               ProgramDataBaseFileName=".\Debug/"
+                               AssemblerListingLocation=".\Debug\"
+                               ObjectFile=".\Debug\"
+                               ProgramDataBaseFileName=".\Debug\"
                                BrowseInformation="1"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
@@ -43,8 +43,8 @@
                                OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\lib\windows\openssl\lib,..\..\..\lib\windows\iksolver\lib\"
-                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
+                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
+                               ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
                                SubSystem="2"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
                                PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
                                PrecompiledHeaderFile=".\Release/GP_netscape.pch"
-                               AssemblerListingLocation=".\Release/"
-                               ObjectFile=".\Release/"
-                               ProgramDataBaseFileName=".\Release/"
+                               AssemblerListingLocation=".\Release\"
+                               ObjectFile=".\Release\"
+                               ProgramDataBaseFileName=".\Release\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                                OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\,..\../../../../../lib/windows/openal/lib"
-                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
+                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\,$(SolutionDir)../../../../../lib/windows/openal/lib"
+                               ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
                                ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
                                SubSystem="2"
                                ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.lib"/>
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
                                PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
                                StringPooling="TRUE"
                                RuntimeLibrary="5"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
                                PrecompiledHeaderFile=".\GP_netscape2___Win32_Profile/GP_netscape.pch"
-                               AssemblerListingLocation=".\GP_netscape2___Win32_Profile/"
-                               ObjectFile=".\GP_netscape2___Win32_Profile/"
-                               ProgramDataBaseFileName=".\GP_netscape2___Win32_Profile/"
+                               AssemblerListingLocation=".\GP_netscape2___Win32_Profile\"
+                               ObjectFile=".\GP_netscape2___Win32_Profile\"
+                               ProgramDataBaseFileName=".\GP_netscape2___Win32_Profile\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="3"
                                OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib"
-                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
+                               AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib"
+                               ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile=".\GP_netscape2___Win32_Profile/npBlender3DPlugin.pdb"
                                SubSystem="2"
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+                               RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.rc">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.rc">
                                <FileConfiguration
                                        Name="Debug|Win32">
                                        <Tool
                                </FileConfiguration>
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\npshell.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\npshell.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+                               RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
                        </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl;fi;fd">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\plgwnd.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\plgwnd.h">
                        </File>
                </Filter>
                <Filter
                        Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
                </Filter>
                <File
-                       RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
                </File>
                <File
-                       RelativePath="..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html">
+                       RelativePath="$(SolutionDir)source\gameengine\GamePlayer\NSPlugin\autodownload.html">
                </File>
        </Files>
        <Globals>
index 26a21bcb72e118d3dfcbb6f19188f42e1711b64c..d3037ea25d7aa329b47edbe123a5390aab5aaca5 100644 (file)
@@ -14,7 +14,7 @@
                <Configuration
                        Name="Release|Win32"
                        OutputDirectory=".\Release"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2"
                        ConfigurationType="1"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
                                PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                        <Tool
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
                                PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
                                StringPooling="TRUE"
                                RuntimeLibrary="5"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
                                PrecompiledHeaderFile=".\GP_ps2___Win32_Profile/GP_ps2.pch"
-                               AssemblerListingLocation=".\GP_ps2___Win32_Profile/"
-                               ObjectFile=".\GP_ps2___Win32_Profile/"
-                               ProgramDataBaseFileName=".\GP_ps2___Win32_Profile/"
+                               AssemblerListingLocation=".\GP_ps2___Win32_Profile\"
+                               ObjectFile=".\GP_ps2___Win32_Profile\"
+                               ProgramDataBaseFileName=".\GP_ps2___Win32_Profile\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="3"
                <Configuration
                        Name="Debug|Win32"
                        OutputDirectory=".\Debug"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug"
                        ConfigurationType="1"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
                                PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="5"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
                                BrowseInformation="1"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.cpp">
                        </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\ExampleEngine.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Canvas.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2InputDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Rasterizer.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2RenderTools.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h">
                        </File>
                </Filter>
                <Filter
index bf649327d89e7a3ad4f9f201829b2ade3a076be4..da263d944e75c1fd95fd938b7e7b2b6663fb882d 100644 (file)
@@ -12,8 +12,8 @@
        <Configurations>
                <Configuration
                        Name="Release|Win32"
-                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp"
                        ConfigurationType="1"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python2.0"
+                               AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python2.0"
                                PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
                                AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib"
-                               OutputFile="..\..\..\..\..\obj\windows\gp.exe"
+                               OutputFile="$(SolutionDir)obj\windows\gp.exe"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
-                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.pdb"
+                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
+                               ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.pdb"
                                SubSystem="2"/>
                        <Tool
                                Name="VCMIDLTool"
@@ -52,7 +52,7 @@
                                MkTypLibCompatible="TRUE"
                                SuppressStartupBanner="TRUE"
                                TargetEnvironment="1"
-                               TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.tlb"/>
+                               TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.tlb"/>
                        <Tool
                                Name="VCPostBuildEventTool"/>
                        <Tool
                </Configuration>
                <Configuration
                        Name="Debug|Win32"
-                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug"
                        ConfigurationType="1"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE">
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python1.5"
+                               AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python1.5"
                                PreprocessorDefinitions="_DEBUG,WIN32"
                                RuntimeLibrary="5"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
                                AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib"
-                               OutputFile="..\..\..\..\..\obj\windows\debug\gp.exe"
+                               OutputFile="$(SolutionDir)obj\windows\debug\gp.exe"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
+                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
                                GenerateDebugInformation="TRUE"
-                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb"
+                               ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb"
                                SubSystem="2"/>
                        <Tool
                                Name="VCMIDLTool"
                                MkTypLibCompatible="TRUE"
                                SuppressStartupBanner="TRUE"
                                TargetEnvironment="1"
-                               TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.tlb"/>
+                               TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.tlb"/>
                        <Tool
                                Name="VCPostBuildEventTool"/>
                        <Tool
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.cpp">
                        </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\DebugActuator.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtInputDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtRenderTools.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
                        </File>
                </Filter>
                <Filter
index ff8ee955e4949ff719c3f9e60e792b9f060e8737..b04e03e1b0592507d9b29aaace06b11659da6b33 100644 (file)
        <Configurations>
                <Configuration
                        Name="Debug|Win32"
-                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
                        ConfigurationType="2"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE">
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python1.5"
+                               AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python1.5"
                                PreprocessorDefinitions="WIN32;PLUGIN;_DEBUG"
                                RuntimeLibrary="1"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="3"
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
                                AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python15_d.lib"
-                               OutputFile="..\..\..\..\..\obj\windows\debug\npWebGP.dll"
+                               OutputFile="$(SolutionDir)obj\windows\debug\npWebGP.dll"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib"
-                               ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.def"
+                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib"
+                               ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.def"
                                GenerateDebugInformation="TRUE"
-                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.pdb"
+                               ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.pdb"
                                SubSystem="2"
-                               ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.lib"/>
+                               ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.lib"/>
                        <Tool
                                Name="VCMIDLTool"
                                PreprocessorDefinitions="_DEBUG"
                                MkTypLibCompatible="TRUE"
                                SuppressStartupBanner="TRUE"
                                TargetEnvironment="1"
-                               TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.tlb"/>
+                               TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.tlb"/>
                        <Tool
                                Name="VCPostBuildEventTool"/>
                        <Tool
@@ -69,8 +69,8 @@
                </Configuration>
                <Configuration
                        Name="Release|Win32"
-                       OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin"
                        ConfigurationType="2"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python2.0"
+                               AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python2.0"
                                PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GPPLUGIN_EXPORTS"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                                Name="VCLinkerTool"
                                AdditionalOptions="/MACHINE:I386"
                                AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib"
-                               OutputFile="..\..\..\..\..\obj\windows\npWebGP.dll"
+                               OutputFile="$(SolutionDir)obj\windows\npWebGP.dll"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
-                               ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb"
-                               ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/>
+                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
+                               ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb"
+                               ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/>
                        <Tool
                                Name="VCMIDLTool"
                                PreprocessorDefinitions="NDEBUG"
                                MkTypLibCompatible="TRUE"
                                SuppressStartupBanner="TRUE"
                                TargetEnvironment="1"
-                               TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.tlb"/>
+                               TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.tlb"/>
                        <Tool
                                Name="VCPostBuildEventTool"/>
                        <Tool
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.cpp">
                        </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\DebugActuator.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtInputDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtRenderTools.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\resource.h">
                        </File>
                </Filter>
                <Filter
                        Name="Resource Files"
                        Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.rc">
                                <FileConfiguration
                                        Name="Debug|Win32">
                                        <Tool
index 568d55b9b903cce8a9367faffea5376a5e108585..9258974443aeb3070115f00dec8174a986b8626d 100644 (file)
@@ -14,7 +14,7 @@
                <Configuration
                        Name="Release|Win32"
                        OutputDirectory=".\Release"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl"
                        ConfigurationType="1"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python2.0"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python2.0"
                                PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
                                StringPooling="TRUE"
                                RuntimeLibrary="4"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
@@ -44,7 +44,7 @@
                                OutputFile=".\Release/GP_sdl.exe"
                                LinkIncremental="1"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib"
+                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib"
                                ProgramDatabaseFile=".\Release/GP_sdl.pdb"
                                SubSystem="1"/>
                        <Tool
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python1.5"
                                PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
                                StringPooling="TRUE"
                                RuntimeLibrary="5"
                                EnableFunctionLevelLinking="TRUE"
                                UsePrecompiledHeader="2"
                                PrecompiledHeaderFile=".\GP_sdl___Win32_Profile/GP_sdl.pch"
-                               AssemblerListingLocation=".\GP_sdl___Win32_Profile/"
-                               ObjectFile=".\GP_sdl___Win32_Profile/"
-                               ProgramDataBaseFileName=".\GP_sdl___Win32_Profile/"
+                               AssemblerListingLocation=".\GP_sdl___Win32_Profile\"
+                               ObjectFile=".\GP_sdl___Win32_Profile\"
+                               ProgramDataBaseFileName=".\GP_sdl___Win32_Profile\"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                DebugInformationFormat="3"
@@ -99,7 +99,7 @@
                                OutputFile=".\GP_sdl___Win32_Profile/GP_sdl.exe"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release"
+                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openal\lib\lib_release"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile=".\GP_sdl___Win32_Profile/GP_sdl.pdb"
                                SubSystem="1"/>
                <Configuration
                        Name="Debug|Win32"
                        OutputDirectory=".\Debug"
-                       IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug"
                        ConfigurationType="1"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5"
+                               AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python1.5"
                                PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="5"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch"
-                               AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
-                               ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
-                               ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
                                BrowseInformation="1"
                                WarningLevel="3"
                                SuppressStartupBanner="TRUE"
                                OutputFile=".\Debug/GP_sdl.exe"
                                LinkIncremental="2"
                                SuppressStartupBanner="TRUE"
-                               AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release"
+                               AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openal\lib\lib_release"
                                GenerateDebugInformation="TRUE"
                                ProgramDatabaseFile=".\Debug/GP_sdl.pdb"
                                SubSystem="1"/>
                        Name="Source Files"
                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLSystem.cpp">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\main.cpp">
                        </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl">
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLCanvas.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLCanvas.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLInputDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLRenderTools.h">
                        </File>
                        <File
-                               RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h">
+                               RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLSystem.h">
                        </File>
                </Filter>
                <Filter
                        Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
                </Filter>
                <File
-                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj">
                </File>
                <File
-                       RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj">
+                       RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj">
                </File>
        </Files>
        <Globals>
index b3ee1f4eb1de3b5ab2f805f8cfac46feeb1ba9b7..6f05cd4ac21557aef1d5d16c1e42cc6e29d14a77 100644 (file)
@@ -12,8 +12,8 @@
        <Configurations>
                <Configuration
                        Name="MT DLL Release|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde"
                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                StringPooling="TRUE"
                                RuntimeLibrary="2"
                                EnableFunctionLevelLinking="TRUE"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/KX_ketsji.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll/KX_ketsji.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\"
+                               ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\"
+                               ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\"
                                SuppressStartupBanner="TRUE"
                                CompileAs="0"/>
                        <Tool
                                Name="VCCustomBuildTool"/>
                        <Tool
                                Name="VCLibrarianTool"
-                               OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll\KX_ketsji.lib"
+                               OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\KX_ketsji.lib"
                                SuppressStartupBanner="TRUE"/>
                        <Tool
                                Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
                </Configuration>
                <Configuration
                        Name="MT DLL Debug|Win32"
-                       OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
-                       IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
+                       OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug"
+                       IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug"
                        ConfigurationType="4"
                        UseOfMFC="0"
                        ATLMinimizesCRunTimeLibraryUsage="FALSE"
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
-                               AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde"
+                               AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde"
                                PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="3"
                                DefaultCharIsUnsigned="TRUE"
                                UsePrecompiledHeader="2"
-                               PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/KX_ketsji.pch"
-                               AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/"
-                               ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/"
-                               ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/"
+                               PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug/KX_ketsji.pch"
+                               AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debu