Getting rid of some GLEW warnings when compiling ge_videotex in SCons.
authorMitchell Stokes <mogurijin@gmail.com>
Fri, 27 Jul 2012 21:54:07 +0000 (21:54 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Fri, 27 Jul 2012 21:54:07 +0000 (21:54 +0000)
source/gameengine/VideoTexture/SConscript

index 1e3f232a9192d48cc2e50364c2ee01102ef93256..e66284948ed715919931aecbd834cb1b80a73f67 100644 (file)
@@ -15,7 +15,7 @@ incs += ' #source/blender/gpu #intern/string #intern/moto/include'
 incs += ' #intern/guardedalloc #intern/container #extern/glew/include'
 incs += ' #intern/ffmpeg'
 
-defs = [] 
+defs = ['GLEW_STATIC'
 if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw', 'win64-mingw'):
     if env['BF_DEBUG']:
         defs.append('_DEBUG')