Fix compilation error caused by 67f1fd2
authorSergey Sharybin <sergey.vfx@gmail.com>
Fri, 24 Jan 2014 08:06:23 +0000 (14:06 +0600)
committerSergey Sharybin <sergey.vfx@gmail.com>
Fri, 24 Jan 2014 08:06:23 +0000 (14:06 +0600)
Did one tried building blender before commit even?

source/gameengine/Ketsji/KX_TouchSensor.cpp

index 3ff6587e837785805341b8241d2eee4faf2366c1..1b8ef09aec8033c5507664b057d0bd38765e99ee 100644 (file)
@@ -282,7 +282,7 @@ bool        KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll
                        }
                        m_bTriggered = true;
                        m_hitObject = gameobj;
-                       m_hitMaterial = (client->m_auxilary_info ? (char*)client->m_auxilary_info : "");
+                       m_hitMaterial = (client_info->m_auxilary_info ? (char*)client_info->m_auxilary_info : "");
                        //printf("KX_TouchSensor::HandleCollision\n");
                }