Fix for duplicated vertices in UV sphere when it's creating with large radius.
authorSergey Sharybin <sergey.vfx@gmail.com>
Wed, 8 Feb 2012 11:04:56 +0000 (11:04 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Wed, 8 Feb 2012 11:04:56 +0000 (11:04 +0000)
Issue was caused by not enough threshold limit used for removing doubles.
Switched to adoptive threshold value calculation based on smallest length
of segments in meridians and parallels.


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