On clicking in a non-active Blender window (when you activated others),
the mouse position of the first click was still the old position.
Problem is in GHOST; it sends out the 'activate window' event after the
mouseclick event itself. Code now checks for this case and reads the
correct mouse position.
else
event.type= MIDDLEMOUSE;
else
event.type= MIDDLEMOUSE;
+ if(win->active==0) {
+ int cx, cy;
+
+ /* entering window, update mouse pos. (ghost sends win-activate *after* the mouseclick in window!) */
+ wm_get_cursor_position(win, &cx, &cy);
+
+ event.x= evt->x= cx;
+ event.y= evt->y= cy;
+ }
+
/* add to other window if event is there (not to both!) */
owin= wm_event_cursor_other_windows(wm, win, &event);
if(owin) {
/* add to other window if event is there (not to both!) */
owin= wm_event_cursor_other_windows(wm, win, &event);
if(owin) {