* 2. distill from this the euler. Always do this step because MatToEul is pretty weak
* 3. multiply with its own rotation, calculate euler.
*/
-
- /* Roll around local axis */
- if (mode=='r' || mode=='R'){
-
- if (tob && axismode && (turntable == 0)){
- if (axismode == XTRANSLOCAL){
- VECCOPY(vec, tob->axismat[0]);
- }
- if (axismode == YTRANSLOCAL){
- VECCOPY(vec, tob->axismat[1]);
- }
- if (axismode == ZTRANSLOCAL){
- VECCOPY(vec, tob->axismat[2]);
- }
- /* Correct the vector */
- if ((axismode & TRANSLOCAL) && ((G.vd->viewmat[0][2] * vec[0]+G.vd->viewmat[1][2] * vec[1]+G.vd->viewmat[2][2] * vec[2])>0)){
- vec[0]*=-1;
- vec[1]*=-1;
- vec[2]*=-1;
- }
-
- if (typemode)
- VecRotToMat3(vec, addvec[0] * M_PI / 180.0, mat);
- else
- VecRotToMat3(vec, phi, mat);
-
- }
- }
- Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0, 0, 0, 0);
-
- /* 2 */
- if( (tob->ob->transflag & OB_QUAT) == 0 && tob->rot){
- Mat3ToEul(smat, eul);
- EulToMat3(eul, smat);
- }
-
- /* 3 */
- /* we now work with rot+drot */
-
- if(tob->ob->transflag & OB_QUAT || !tob->rot) {
- /* drot+rot TO DO! */
- Mat3ToQuat(smat, quat); // Original
- QuatMul(tob->quat, quat, tob->oldquat);
-
- if(tob->flag & TOB_IPO) {
-
- if(tob->flag & TOB_IPODROT) {
- /* VecSubf(rot, eul, tob->oldrot); */
- }
- else {
- /* VecSubf(rot, eul, tob->olddrot); */
- }
-
- /* VecMulf(rot, 9.0/M_PI_2); */
- /* VecSubf(rot, rot, tob->oldrot+3); */
-
- /* add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]); */
- /* add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]); */
- /* add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]); */
-
- }
- else {
- /* QuatSub(tob->quat, quat, tob->oldquat); */
- }
- }
- else {
- VecAddf(eul, tob->oldrot, tob->olddrot);
- EulToMat3(eul, tmat);
-
- Mat3MulMat3(totmat, smat, tmat);
-
- Mat3ToEul(totmat, eul);
-
- /* Eul is not allowed to differ too much from old eul.
- * This has only been tested for dx && dz
- */
-
- compatible_eul(eul, tob->oldrot);
+ if ((G.vd->flag & V3D_ALIGN)==0) {
- if(tob->flag & TOB_IPO) {
-
- if(tob->flag & TOB_IPODROT) {
- VecSubf(rot, eul, tob->oldrot);
- }
- else {
- VecSubf(rot, eul, tob->olddrot);
- }
-
- VecMulf(rot, 9.0/M_PI_2);
- VecSubf(rot, rot, tob->oldrot+3);
-
-
- add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]);
- add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]);
- add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]);
-
- }
- else {
- VecSubf(tob->rot, eul, tob->olddrot);
- }
-
- /* See if we've moved */
- if (!VecCompare (tob->loc, tob->oldloc, 0.01)){
- keyflags |= KEYFLAG_LOC;
- }
-
- }
+ /* Roll around local axis */
+ if (mode=='r' || mode=='R'){
+
+ if (tob && axismode && (turntable == 0)){
+ if (axismode == XTRANSLOCAL){
+ VECCOPY(vec, tob->axismat[0]);
+ }
+ if (axismode == YTRANSLOCAL){
+ VECCOPY(vec, tob->axismat[1]);
+ }
+ if (axismode == ZTRANSLOCAL){
+ VECCOPY(vec, tob->axismat[2]);
+ }
+ /* Correct the vector */
+ if ((axismode & TRANSLOCAL) && ((G.vd->viewmat[0][2] * vec[0]+G.vd->viewmat[1][2] * vec[1]+G.vd->viewmat[2][2] * vec[2])>0)){
+ vec[0]*=-1;
+ vec[1]*=-1;
+ vec[2]*=-1;
+ }
+
+ if (typemode)
+ VecRotToMat3(vec, addvec[0] * M_PI / 180.0, mat);
+ else
+ VecRotToMat3(vec, phi, mat);
+
+ }
+ }
+ Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0, 0, 0, 0);
+
+ /* 2 */
+ if( (tob->ob->transflag & OB_QUAT) == 0 && tob->rot){
+ Mat3ToEul(smat, eul);
+ EulToMat3(eul, smat);
+ }
+
+ /* 3 */
+ /* we now work with rot+drot */
+
+ if(tob->ob->transflag & OB_QUAT || !tob->rot) {
+
+ /* drot+rot TO DO! */
+ Mat3ToQuat(smat, quat); // Original
+ QuatMul(tob->quat, quat, tob->oldquat);
+
+ if(tob->flag & TOB_IPO) {
+
+ if(tob->flag & TOB_IPODROT) {
+ /* VecSubf(rot, eul, tob->oldrot); */
+ }
+ else {
+ /* VecSubf(rot, eul, tob->olddrot); */
+ }
+
+ /* VecMulf(rot, 9.0/M_PI_2); */
+ /* VecSubf(rot, rot, tob->oldrot+3); */
+
+ /* add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]); */
+ /* add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]); */
+ /* add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]); */
+
+ }
+ else {
+ /* QuatSub(tob->quat, quat, tob->oldquat); */
+ }
+ }
+ else {
+ VecAddf(eul, tob->oldrot, tob->olddrot);
+ EulToMat3(eul, tmat);
+
+ Mat3MulMat3(totmat, smat, tmat);
+
+ Mat3ToEul(totmat, eul);
+
+ /* Eul is not allowed to differ too much from old eul.
+ * This has only been tested for dx && dz
+ */
+
+ compatible_eul(eul, tob->oldrot);
+
+ if(tob->flag & TOB_IPO) {
+
+ if(tob->flag & TOB_IPODROT) {
+ VecSubf(rot, eul, tob->oldrot);
+ }
+ else {
+ VecSubf(rot, eul, tob->olddrot);
+ }
+
+ VecMulf(rot, 9.0/M_PI_2);
+ VecSubf(rot, rot, tob->oldrot+3);
+
+
+ add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]);
+ add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]);
+ add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]);
+
+ }
+ else {
+ VecSubf(tob->rot, eul, tob->olddrot);
+ }
+
+ /* See if we've moved */
+ if (!VecCompare (tob->loc, tob->oldloc, 0.01)){
+ keyflags |= KEYFLAG_LOC;
+ }
+
+ }
+ }
if(G.vd->around!=V3D_LOCAL && (!G.obpose)) {
float vec[3]; // make local, the other vec stores rot axis
/* size local with respect to parent AND own rotation */
/* local wrt parent: */
- Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0,0 ,0, 0);
+ if ((G.vd->flag & V3D_ALIGN)==0) {
- /* local wrt own rotation: */
- Mat3MulSerie(totmat, tob->obmat, smat, tob->obinv, 0, 0, 0,0 ,0);
-
- /* XXX this can yield garbage in case of inverted sizes (< 0.0)
- */
- if(!midtog) {
- sizelo[0]= size[0];
- sizelo[1]= size[1];
- sizelo[2]= size[2];
- } else {
- /* in this case the previous calculation of the size is wrong */
- sizelo[0]= totmat[0][0];
- sizelo[1]= totmat[1][1];
- sizelo[2]= totmat[2][2];
- apply_keyb_grid(sizelo, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
- apply_keyb_grid(sizelo+1, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
- apply_keyb_grid(sizelo+2, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
- }
-
- /* x flip */
-/**/ /* sizelo[0]*= xref; */
- /* y flip */
-/**/ /* sizelo[1]*= yref; */
- /* z flip */
-/**/ /* sizelo[2]*= zref; */
-
-
- /* what you see is what you want; not what you get! */
- /* correction for delta size */
- if(tob->flag & TOB_IPO) {
- /* calculate delta size (equal for size and dsize) */
-
- vec[0]= (tob->oldsize[0]+tob->olddsize[0])*(sizelo[0] -1.0);
- vec[1]= (tob->oldsize[1]+tob->olddsize[1])*(sizelo[1] -1.0);
- vec[2]= (tob->oldsize[2]+tob->olddsize[2])*(sizelo[2] -1.0);
-
- add_ipo_tob_poin(tob->sizex, tob->oldsize+3, vec[0]);
- add_ipo_tob_poin(tob->sizey, tob->oldsize+4, vec[1]);
- add_ipo_tob_poin(tob->sizez, tob->oldsize+5, vec[2]);
-
- }
- else {
- tob->size[0]= (tob->oldsize[0]+tob->olddsize[0])*sizelo[0] -tob->olddsize[0];
- tob->size[1]= (tob->oldsize[1]+tob->olddsize[1])*sizelo[1] -tob->olddsize[1];
- tob->size[2]= (tob->oldsize[2]+tob->olddsize[2])*sizelo[2] -tob->olddsize[2];
+ Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0,0 ,0, 0);
+
+ /* local wrt own rotation: */
+ Mat3MulSerie(totmat, tob->obmat, smat, tob->obinv, 0, 0, 0,0 ,0);
+
+ /* XXX this can yield garbage in case of inverted sizes (< 0.0)
+ */
+ if(!midtog) {
+ sizelo[0]= size[0];
+ sizelo[1]= size[1];
+ sizelo[2]= size[2];
+ } else {
+ /* in this case the previous calculation of the size is wrong */
+ sizelo[0]= totmat[0][0];
+ sizelo[1]= totmat[1][1];
+ sizelo[2]= totmat[2][2];
+ apply_keyb_grid(sizelo, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
+ apply_keyb_grid(sizelo+1, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
+ apply_keyb_grid(sizelo+2, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID);
+ }
+
+ /* x flip */
+ /**/ /* sizelo[0]*= xref; */
+ /* y flip */
+ /**/ /* sizelo[1]*= yref; */
+ /* z flip */
+ /**/ /* sizelo[2]*= zref; */
+
+
+ /* what you see is what you want; not what you get! */
+ /* correction for delta size */
+ if(tob->flag & TOB_IPO) {
+ /* calculate delta size (equal for size and dsize) */
+
+ vec[0]= (tob->oldsize[0]+tob->olddsize[0])*(sizelo[0] -1.0);
+ vec[1]= (tob->oldsize[1]+tob->olddsize[1])*(sizelo[1] -1.0);
+ vec[2]= (tob->oldsize[2]+tob->olddsize[2])*(sizelo[2] -1.0);
+
+ add_ipo_tob_poin(tob->sizex, tob->oldsize+3, vec[0]);
+ add_ipo_tob_poin(tob->sizey, tob->oldsize+4, vec[1]);
+ add_ipo_tob_poin(tob->sizez, tob->oldsize+5, vec[2]);
+
+ }
+ else {
+ tob->size[0]= (tob->oldsize[0]+tob->olddsize[0])*sizelo[0] -tob->olddsize[0];
+ tob->size[1]= (tob->oldsize[1]+tob->olddsize[1])*sizelo[1] -tob->olddsize[1];
+ tob->size[2]= (tob->oldsize[2]+tob->olddsize[2])*sizelo[2] -tob->olddsize[2];
+ }
}
if(G.vd->around!=V3D_LOCAL && !G.obpose) {