Fix #33277: vertex merge would merge UVs by default, disabled that now by again
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 23 Nov 2012 19:10:56 +0000 (19:10 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Fri, 23 Nov 2012 19:10:56 +0000 (19:10 +0000)
like it did before bmesh.

Neither method is perfect, ideally it should do smart detection of UV islands
but without that it's better to disable because it is more difficult to recover
from incorrectly merged UVs than ones that were not merged.

source/blender/editors/mesh/editmesh_tools.c

index 8fce8672b5c64c7df3a02542984e99b4e48a6a4b..a3252b470519fb373e510c4e358b4dd81188c23d 100644 (file)
@@ -2177,7 +2177,7 @@ void MESH_OT_merge(wmOperatorType *ot)
        /* properties */
        ot->prop = RNA_def_enum(ot->srna, "type", merge_type_items, 3, "Type", "Merge method to use");
        RNA_def_enum_funcs(ot->prop, merge_type_itemf);
-       RNA_def_boolean(ot->srna, "uvs", 1, "UVs", "Move UVs according to merge");
+       RNA_def_boolean(ot->srna, "uvs", 0, "UVs", "Move UVs according to merge");
 }