tracol[3]= col[3]; // we pass on and accumulate alpha
if((shi.mat->mode & MA_TRANSP) && (shi.mat->mode & MA_RAYTRANSP)) {
- if(traflag & RAY_INSIDE) {
+ /* don't overwrite traflag, it's value is used in mirror reflection */
+ int new_traflag = traflag;
+
+ if(new_traflag & RAY_INSIDE) {
/* inside the material, so use inverse normal */
float norm[3];
norm[0]= - shi.vn[0];
if (refraction(refract, norm, shi.view, shi.ang)) {
/* ray comes out from the material into air */
- traflag &= ~RAY_INSIDE;
+ new_traflag &= ~RAY_INSIDE;
}
else {
/* total internal reflection (ray stays inside the material) */
else {
if (refraction(refract, shi.vn, shi.view, shi.ang)) {
/* ray goes in to the material from air */
- traflag |= RAY_INSIDE;
+ new_traflag |= RAY_INSIDE;
}
else {
/* total external reflection (ray doesn't enter the material) */
reflection(refract, shi.vn, shi.view, shi.vn);
}
}
- traceray(origshi, origshr, depth-1, shi.co, refract, tracol, shi.obi, shi.vlr, traflag);
+ traceray(origshi, origshr, depth-1, shi.co, refract, tracol, shi.obi, shi.vlr, new_traflag);
}
else
traceray(origshi, origshr, depth-1, shi.co, shi.view, tracol, shi.obi, shi.vlr, 0);
float ref[3];
reflection_simple(ref, shi.vn, shi.view);
- traceray(origshi, origshr, depth-1, shi.co, ref, mircol, shi.obi, shi.vlr, 0);
+ traceray(origshi, origshr, depth-1, shi.co, ref, mircol, shi.obi, shi.vlr, traflag);
f1= 1.0f-f;