typedef struct DispListMesh DispListMesh;
struct DispListMesh {
- int totvert, totface;
+ int totvert, totedge, totface;
struct MVert *mvert;
+ struct MEdge *medge;
struct MCol *mcol;
struct MFace *mface;
struct TFace *tface;
unsigned int *col1, *col2;
struct DispListMesh *mesh;
- /* Begin NASTY_NLA_STUFF */
-// int *offset, *run; /* Used to index into the bone & weight lists */
-// struct Bone *bones;
-// float *weights;
- /* End NASTY_NLA_STUFF */
} DispList;
extern void copy_displist(struct ListBase *lbn, struct ListBase *lb);
#define G_TEXTUREPAINT 65536
#define G_NOFROZEN (1 << 17) // frozen modules inactive
#define G_DRAWEDGES (1 << 18)
+#define G_DRAWCREASES (1 << 19)
/* G.fileflags */
void mesh_delete_material_index(struct Mesh *me, int index);
void mesh_set_smooth_flag(struct Mesh *me, int enableSmooth);
+void make_edges(struct Mesh *me);
+
/** Generate the mesh vertex normals by averaging over connected faces.
*
* @param me The mesh to update.
{
Object *ob;
- while( ob= duplilist.first) {
+ while( (ob= duplilist.first) ) {
BLI_remlink(&duplilist, ob);
MEM_freeN(ob);
}
if(ob->transflag & OB_DUPLIVERTS) {
if(ob->type==OB_MESH) {
if(ob->transflag & OB_DUPLIVERTS) {
- if( paf=give_parteff(ob) ) particle_duplilist(sce, ob, paf);
+ if( (paf=give_parteff(ob)) ) particle_duplilist(sce, ob, paf);
else vertex_duplilist(sce, ob);
}
}
{
// also check on mvert and mface, can be NULL after decimator (ton)
if( dlm->mvert) MEM_freeN(dlm->mvert);
+ if( dlm->medge) MEM_freeN(dlm->medge);
if (dlm->mface) MEM_freeN(dlm->mface);
if (dlm->mcol) MEM_freeN(dlm->mcol);
if (dlm->tface) MEM_freeN(dlm->tface);
/* init */
give_mesh_mvert(me, totpart, co, no,paf->seed);
- if(me->disp.first) {
- DispList *dl= me->disp.first;
- if(dl->type==DL_MESH) printf("from disp\n");
- }
-
printf("\n");
printf("Calculating particles......... \n");
#include "DNA_packedFile_types.h"
#include "DNA_curve_types.h"
-#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_view3d_types.h"
#include "DNA_vfont_types.h"
nu2->resolu= cu->resolu;
nu2->bp = 0;
nu2->knotsu = nu2->knotsv = 0;
- nu2->flag= ME_SMOOTH;
+ nu2->flag= CU_SMOOTH;
/* nu2->trim.first = 0; */
/* nu2->trim.last = 0; */
i = nu2->pntsu;
unlink_mesh(me);
- if(me->mat) MEM_freeN(me->mat);
- if(me->orco) MEM_freeN(me->orco);
+ if(me->mvert) MEM_freeN(me->mvert);
+ if(me->medge) MEM_freeN(me->medge);
if(me->mface) MEM_freeN(me->mface);
+
if(me->tface) MEM_freeN(me->tface);
- if(me->mvert) MEM_freeN(me->mvert);
if(me->dvert) free_dverts(me->dvert, me->totvert);
if(me->mcol) MEM_freeN(me->mcol);
if(me->msticky) MEM_freeN(me->msticky);
+
+ if(me->mat) MEM_freeN(me->mat);
+ if(me->orco) MEM_freeN(me->orco);
+
if(me->bb) MEM_freeN(me->bb);
if(me->disp.first) freedisplist(&me->disp);
}
id_us_plus((ID *)men->mat[a]);
}
id_us_plus((ID *)men->texcomesh);
- men->mface= MEM_dupallocN(me->mface);
+ men->mvert= MEM_dupallocN(me->mvert);
+ men->medge= MEM_dupallocN(me->medge);
+ men->mface= MEM_dupallocN(me->mface);
men->tface= MEM_dupallocN(me->tface);
+ men->dface= NULL;
- men->dface= 0;
- men->mvert= MEM_dupallocN(me->mvert);
- memcpy (men->mvert, me->mvert, sizeof (MVert)*me->totvert);
if (me->dvert){
men->dvert = MEM_mallocN (sizeof (MDeformVert)*me->totvert, "MDeformVert");
copy_dverts(men->dvert, me->dvert, me->totvert);
men->mcol= MEM_dupallocN(me->mcol);
men->msticky= MEM_dupallocN(me->msticky);
- men->texcomesh= 0;
- men->orco= 0;
+ men->texcomesh= NULL;
+ men->orco= NULL;
men->bb= MEM_dupallocN(men->bb);
copy_displist(&men->disp, &me->disp);
test_object_materials((ID *)me);
}
+/* ************** make edges in a Mesh, for outside of editmode */
+
+struct edgesort {
+ int v1, v2;
+ int flag;
+};
+
+/* edges have to be added with lowest index first for sorting */
+static void to_edgesort(struct edgesort *ed, int v1, int v2, int flag)
+{
+ if(v1<v2) {
+ ed->v1= v1; ed->v2= v2;
+ }
+ else {
+ ed->v1= v2; ed->v2= v1;
+ }
+ ed->flag= flag;
+}
+
+static int vergedgesort(const void *v1, const void *v2)
+{
+ const struct edgesort *x1=v1, *x2=v2;
+
+ if( x1->v1 > x2->v1) return 1;
+ else if( x1->v1 < x2->v1) return -1;
+ else if( x1->v2 > x2->v2) return 1;
+ else if( x1->v2 < x2->v2) return -1;
+
+ return 0;
+}
+
+
+void make_edges(Mesh *me)
+{
+ MFace *mface;
+ MEdge *medge;
+ struct edgesort *edsort, *ed;
+ int a, totedge=0, final=0;
+
+ /* we put all edges in array, sort them, and detect doubles that way */
+
+ for(a= me->totface, mface= me->mface; a>0; a--, mface++) {
+ if(mface->v4) totedge+=4;
+ else if(mface->v3) totedge+=3;
+ else totedge+=1;
+ }
+
+ if(totedge==0) return;
+
+ ed= edsort= MEM_mallocN(totedge*sizeof(struct edgesort), "edgesort");
+
+ for(a= me->totface, mface= me->mface; a>0; a--, mface++) {
+
+ to_edgesort(ed, mface->v1, mface->v2, mface->edcode & ME_V1V2);
+ ed++;
+ if(mface->v4) {
+ to_edgesort(ed, mface->v2, mface->v3, mface->edcode & ME_V2V3);
+ ed++;
+ to_edgesort(ed, mface->v3, mface->v4, mface->edcode & ME_V3V4);
+ ed++;
+ to_edgesort(ed, mface->v4, mface->v1, mface->edcode & ME_V4V1);
+ ed++;
+ }
+ else if(mface->v3) {
+ to_edgesort(ed, mface->v2, mface->v3, mface->edcode & ME_V2V3);
+ ed++;
+ to_edgesort(ed, mface->v3, mface->v1, mface->edcode & ME_V3V1);
+ ed++;
+ }
+ }
+
+ qsort(edsort, totedge, sizeof(struct edgesort), vergedgesort);
+
+ /* count final amount */
+ for(a=totedge, ed=edsort; a>1; a--, ed++) {
+ /* edge is unique when it differs from next edge, or is last */
+ if(ed->v1 != (ed+1)->v1 || ed->v2 != (ed+1)->v2) final++;
+ else {
+ /* this makes sure identical edges both get draw flag */
+ if(ed->flag) (ed+1)->flag= 1;
+ else if((ed+1)->flag) ed->flag= 1;
+ }
+ }
+ final++;
+
+ medge= me->medge= MEM_callocN(final*sizeof(MEdge), "make mesh edges");
+ me->totedge= final;
+
+ for(a=totedge, ed=edsort; a>1; a--, ed++) {
+ /* edge is unique when it differs from next edge, or is last */
+ if(ed->v1 != (ed+1)->v1 || ed->v2 != (ed+1)->v2) {
+ medge->v1= ed->v1;
+ medge->v2= ed->v2;
+ if(ed->flag) medge->flag= ME_EDGEDRAW;
+ medge++;
+ }
+ }
+ /* last edge */
+ medge->v1= ed->v1;
+ medge->v2= ed->v2;
+ if(ed->flag) medge->flag= ME_EDGEDRAW;
+
+ MEM_freeN(edsort);
+}
+
+
+
void mball_to_mesh(ListBase *lb, Mesh *me)
{
DispList *dl;
LinkNode *edges, *faces;
};
+/* hyper edge flag */
+#define DR_OPTIM 1
+
struct _HyperEdge {
HyperEdge *next;
HyperVert *v[2];
HyperVert *ep;
- int flag; // added for drawing optim
+ int flag; // added for drawing optimal
+ float sharp; // sharpness weight
LinkNode *faces;
};
return hv;
}
-static HyperEdge *hypermesh_add_edge(HyperMesh *hme, HyperVert *v1, HyperVert *v2, int flag) {
+static HyperEdge *hypermesh_add_edge(HyperMesh *hme, HyperVert *v1, HyperVert *v2, int flag, float sharp) {
HyperEdge *he= BLI_memarena_alloc(hme->arena, sizeof(*he));
BLI_linklist_prepend_arena(&v1->edges, he, hme->arena);
BLI_linklist_prepend_arena(&v2->edges, he, hme->arena);
-
+
he->v[0]= v1;
he->v[1]= v2;
he->ep= NULL;
he->faces= NULL;
+ he->sharp = sharp;
he->flag= flag;
he->next= hme->edges;
HyperEdge *e= hypervert_find_edge(v, last);
if (!e)
- e= hypermesh_add_edge(hme, v, last, flag);
+ e= hypermesh_add_edge(hme, v, last, flag, 0);
f->verts[j]= v;
f->edges[j]= e;
-
+
BLI_linklist_prepend_arena(&v->faces, f, hme->arena);
BLI_linklist_prepend_arena(&e->faces, f, hme->arena);
last= v;
}
-
+
f->next= hme->faces;
hme->faces= f;
return hme;
}
-static HyperMesh *hypermesh_from_mesh(Mesh *me, float *extverts) {
+static HyperMesh *hypermesh_from_mesh(Mesh *me, float *extverts, int subdivLevels) {
HyperMesh *hme= hypermesh_new();
HyperVert **vert_tbl;
MFace *mface= me->mface;
+ MEdge *medge= me->medge;
+ float creasefac= ((float)subdivLevels)/255.0; // in Mesh sharpness is byte
int i, j;
-
+
hme->orig_me= me;
if (me->tface)
hme->hasvcol= hme->hasuvco= 1;
vert_tbl[i]= hypermesh_add_vert(hme, me->mvert[i].co, NULL);
}
+ if(medge) {
+ for (i=0; i<me->totedge; i++) {
+ MEdge *med= &medge[i];
+
+ hypermesh_add_edge(hme, vert_tbl[med->v1], vert_tbl[med->v2], DR_OPTIM,
+ creasefac*((float)med->crease) );
+ }
+ }
+
for (i=0; i<me->totface; i++) {
MFace *mf= &mface[i];
if (nverts>3)
verts[3]= vert_tbl[mf->v4];
- f= hypermesh_add_face(hme, verts, nverts, 1);
+ f= hypermesh_add_face(hme, verts, nverts, DR_OPTIM);
f->orig.ind= i;
if (hme->hasuvco) {
for (j=0; j<nverts; j++)
*((unsigned int*) f->vcol[j])= *((unsigned int*) &mcol[j]);
}
- } else {
- hypermesh_add_edge(hme, vert_tbl[mf->v1], vert_tbl[mf->v2], 1);
+ } else if(medge==NULL) {
+ hypermesh_add_edge(hme, vert_tbl[mf->v1], vert_tbl[mf->v2], DR_OPTIM, 0.0);
}
}
return hme;
}
-static HyperMesh *hypermesh_from_editmesh(EditMesh *em) {
+static HyperMesh *hypermesh_from_editmesh(EditMesh *em, int subdivLevels) {
HyperMesh *hme= hypermesh_new();
EditVert *ev, *prevev;
EditEdge *ee;
EditVlak *ef;
+ float creasefac= (float)subdivLevels;
/* we only add vertices with edges, 'f1' is a free flag */
/* added: check for hide flag in vertices */
ee->v2->f1= 0;
}
- hypermesh_add_edge(hme, (HyperVert*) ee->v1->prev, (HyperVert*) ee->v2->prev, 1);
+ hypermesh_add_edge(hme, (HyperVert*) ee->v1->prev, (HyperVert*) ee->v2->prev, DR_OPTIM,
+ creasefac*ee->crease);
}
}
for (ef= em->faces.first; ef; ef= ef->next) {
if (nverts>3)
verts[3]= (HyperVert*) ef->v4->prev;
- f= hypermesh_add_face(hme, verts, nverts, 1);
+ f= hypermesh_add_face(hme, verts, nverts, DR_OPTIM);
f->orig.ef= ef;
}
}
t[3]= (a[3]+b[3])>>1;
}
+static void hypermesh_calc_sharp_edge(HyperEdge *e, float co[3])
+{
+ Vec3AvgT(co, e->v[0]->co, e->v[1]->co);
+}
+
+static void hypermesh_calc_smooth_edge(HyperEdge *e, float co[3])
+{
+ int count;
+ LinkNode *link;
+ HyperFace *f;
+
+ Vec3AddT(co, e->v[0]->co, e->v[1]->co);
+ for (count=2, link= e->faces; link; count++, link= link->next) {
+ f= (HyperFace *) link->link;
+ Vec3Add(co, f->mid->co);
+ }
+ Vec3MulN(co, (float)(1.0/count));
+}
+
+static void hypermesh_lininterp_vert(float co[3], float co1[3], float co2[3], float w)
+{
+ float codiff[3];
+
+ codiff[0] = co2[0] - co1[0];
+ codiff[1] = co2[1] - co1[1];
+ codiff[2] = co2[2] - co1[2];
+
+ Vec3MulN(codiff, w);
+
+ Vec3AddT(co, co1, codiff);
+}
+
+static void hypermesh_calc_interp_edge(HyperEdge *e, float co[3])
+{
+ float co1[3];
+ float co2[3];
+
+ hypermesh_calc_smooth_edge(e, co1);
+ hypermesh_calc_sharp_edge(e, co2);
+
+ hypermesh_lininterp_vert(co, co1, co2, e->sharp);
+}
+
+
+static void hypermesh_calc_smooth_vert(HyperVert *v, float co[3])
+{
+ float q[3], r[3], s[3];
+ LinkNode *link;
+ HyperFace *f;
+ HyperEdge *e;
+ int count = 0;
+
+ if (hypervert_is_boundary(v)) {
+ Vec3CpyI(r, 0.0, 0.0, 0.0);
+
+ for (count= 0, link= v->edges; link; link= link->next) {
+ if (hyperedge_is_boundary(link->link)) {
+ HyperVert *ov= hyperedge_other_vert(link->link, v);
+
+ Vec3Add(r, ov->co);
+ count++;
+ }
+ }
+
+ /* I believe CC give the factors as
+ 3/2k and 1/4k, but that doesn't make
+ sense (to me) as they don't sum to unity...
+ It's rarely important.
+ */
+ Vec3MulNT(s, v->co, 0.75f);
+ Vec3Add(s, Vec3MulN(r, (float)(1.0/(4.0*count))));
+ } else {
+ Vec3Cpy(q, Vec3Cpy(r, Vec3CpyI(s, 0.0f, 0.0f, 0.0f)));
+
+ for (count=0, link= v->faces; link; count++, link= link->next) {
+ f= (HyperFace *) link->link;
+ Vec3Add(q, f->mid->co);
+ }
+ Vec3MulN(q, (float)(1.0/count));
+
+ for (count=0, link= v->edges; link; count++, link= link->next) {
+ e= (HyperEdge *) link->link;
+ Vec3Add(r, hyperedge_other_vert(e, v)->co);
+ }
+ Vec3MulN(r, (float)(1.0/count));
+
+ Vec3MulNT(s, v->co, (float)(count-2));
+
+ Vec3Add(s, q);
+ Vec3Add(s, r);
+ Vec3MulN(s, (float)(1.0/count));
+ }
+
+ Vec3Cpy(co, s);
+
+}
+
+static void hypermesh_calc_sharp_vert(HyperVert *v, float co[3])
+{
+ co[0] = v->co[0];
+ co[1] = v->co[1];
+ co[2] = v->co[2];
+}
+
+static void hypermesh_calc_creased_vert(HyperVert *v, float co[3])
+{
+ HyperVert *e1v = NULL, *e2v = NULL;
+ HyperEdge *he;
+ LinkNode *link;
+ int count;
+
+ /* use the crease rule */
+ for (count= 0, link= v->edges; link; link= link->next) {
+ he = (HyperEdge *)link->link;
+ if (he->sharp != 0.0) {
+ if (e1v)
+ e2v = hyperedge_other_vert(he, v);
+ else
+ e1v = hyperedge_other_vert(he, v);
+ }
+ }
+
+ co[0] = (e1v->co[0] + 6.0 * v->co[0] + e2v->co[0]) / 8.0;
+ co[1] = (e1v->co[1] + 6.0 * v->co[1] + e2v->co[1]) / 8.0;
+ co[2] = (e1v->co[2] + 6.0 * v->co[2] + e2v->co[2]) / 8.0;
+}
+
+static void hypermesh_calc_interp_vert(HyperVert *v, float co[3], float w)
+{
+ float co1[3];
+ float co2[3];
+
+ hypermesh_calc_smooth_vert(v, co1);
+ hypermesh_calc_creased_vert(v, co2);
+
+ hypermesh_lininterp_vert(co, co1, co2, w);
+}
+
static void hypermesh_subdivide(HyperMesh *me, HyperMesh *nme) {
HyperVert *v;
HyperEdge *e;
HyperFace *f;
LinkNode *link;
float co[3];
- int j, k, count;
+ int j, k;
for (f= me->faces; f; f= f->next) {
Vec3CpyI(co, 0.0, 0.0, 0.0);
}
for (e= me->edges; e; e= e->next) {
- if (hyperedge_is_boundary(e)) {
- Vec3AvgT(co, e->v[0]->co, e->v[1]->co);
- } else {
- Vec3AddT(co, e->v[0]->co, e->v[1]->co);
- for (count=2, link= e->faces; link; count++, link= link->next) {
- f= (HyperFace *) link->link;
- Vec3Add(co, f->mid->co);
- }
- Vec3MulN(co, (float)(1.0/count));
- }
+ if (hyperedge_is_boundary(e) || (e->sharp > 1.0)) {
+ hypermesh_calc_sharp_edge(e, co);
+ }
+ else {
+ hypermesh_calc_interp_edge(e, co);
+ }
e->ep= hypermesh_add_vert(nme, co, NULL);
}
for (v= me->verts; v; v= v->next) {
- float q[3], r[3], s[3];
-
- if (hypervert_is_boundary(v)) {
- Vec3CpyI(r, 0.0, 0.0, 0.0);
-
- for (count= 0, link= v->edges; link; link= link->next) {
- if (hyperedge_is_boundary(link->link)) {
- HyperVert *ov= hyperedge_other_vert(link->link, v);
-
- Vec3Add(r, ov->co);
- count++;
- }
+ float s[3];
+ int sharpcnt = 0;
+ float avgw = 0.0;
+
+ /* count the sharp edges */
+ for (link= v->edges; link; link= link->next) {
+ if (((HyperEdge *)link->link)->sharp != 0.0) {
+ sharpcnt++;
+ avgw += ((HyperEdge *)link->link)->sharp;
}
-
- /* I believe CC give the factors as
- 3/2k and 1/4k, but that doesn't make
- sense (to me) as they don't sum to unity...
- It's rarely important.
- */
- Vec3MulNT(s, v->co, 0.75f);
- Vec3Add(s, Vec3MulN(r, (float)(1.0/(4.0*count))));
- } else {
- Vec3Cpy(q, Vec3Cpy(r, Vec3CpyI(s, 0.0f, 0.0f, 0.0f)));
+ }
- for (count=0, link= v->faces; link; count++, link= link->next) {
- f= (HyperFace *) link->link;
- Vec3Add(q, f->mid->co);
- }
- Vec3MulN(q, (float)(1.0/count));
-
- for (count=0, link= v->edges; link; count++, link= link->next) {
- e= (HyperEdge *) link->link;
- Vec3Add(r, hyperedge_other_vert(e, v)->co);
- }
- Vec3MulN(r, (float)(1.0/count));
+ avgw /= (float)sharpcnt;
+ if (avgw > 1.0)
+ avgw = 1.0;
- Vec3MulNT(s, v->co, (float)(count-2));
-
- Vec3Add(s, q);
- Vec3Add(s, r);
- Vec3MulN(s, (float)(1.0/count));
+ switch (sharpcnt) {
+ case 0:
+ case 1:
+ hypermesh_calc_smooth_vert(v, s);
+ break;
+ case 2:
+ hypermesh_calc_interp_vert(v, s, avgw);
+ break;
+ default:
+ hypermesh_calc_sharp_vert(v, s);
+ break;
}
-
+
v->nmv= hypermesh_add_vert(nme, s, v->orig);
}
for (e= me->edges; e; e= e->next) {
- hypermesh_add_edge(nme, e->v[0]->nmv, e->ep, e->flag);
- hypermesh_add_edge(nme, e->v[1]->nmv, e->ep, e->flag);
+ hypermesh_add_edge(nme, e->v[0]->nmv, e->ep, e->flag, e->sharp>1.0?e->sharp-1.0:0.0);
+ hypermesh_add_edge(nme, e->v[1]->nmv, e->ep, e->flag, e->sharp>1.0?e->sharp-1.0:0.0);
}
for (f= me->faces; f; f= f->next) {
}
}
-/* Simple subdivition surface for radio and displacement */
+/* Simple subdivision surface for radio and displacement */
static void hypermesh_simple_subdivide(HyperMesh *me, HyperMesh *nme) {
HyperVert *v;
HyperEdge *e;
v->nmv= hypermesh_add_vert(nme, v->co, v->orig);
}
- for (e= me->edges; e; e= e->next) { /* Add originam edges */
- hypermesh_add_edge(nme, e->v[0]->nmv, e->ep, e->flag);
- hypermesh_add_edge(nme, e->v[1]->nmv, e->ep, e->flag);
+ for (e= me->edges; e; e= e->next) { /* Add original edges */
+ hypermesh_add_edge(nme, e->v[0]->nmv, e->ep, e->flag, 0.0);
+ hypermesh_add_edge(nme, e->v[1]->nmv, e->ep, e->flag, 0.0);
}
for (f= me->faces; f; f= f->next) {
return count;
}
-static int hypermesh_get_nlines(HyperMesh *hme) {
+static int hypermesh_get_nedges(HyperMesh *hme) {
HyperEdge *e;
- int n= 0;
+ int count= 0;
for (e= hme->edges; e; e= e->next)
- if (!e->faces)
- n++;
+ count++;
- return n;
+ return count;
}
/* flag is me->flag, for handles and 'optim' */
static DispListMesh *hypermesh_to_displistmesh(HyperMesh *hme, short flag) {
int nverts= hypermesh_get_nverts(hme);
- int nfaces= hypermesh_get_nfaces(hme) + hypermesh_get_nlines(hme);
+ int nedges= hypermesh_get_nedges(hme);
+ int nfaces= hypermesh_get_nfaces(hme);
DispListMesh *dlm= MEM_callocN(sizeof(*dlm), "dlmesh");
HyperFace *f;
HyperVert *v;
HyperEdge *e;
TFace *tfaces;
- MFace *mfaces;
- MFace *mf;
+ MEdge *med;
+ MFace *mfaces, *mf;
int i, j, handles=0;
/* hme->orig_me==NULL if we are working on an editmesh */
}
dlm->totvert= nverts+handles;
- dlm->totface= nfaces+handles;
+ dlm->totface= nfaces;
+ dlm->totedge= nedges+handles;
+
/* calloc for clear flag and nor in mvert */
dlm->mvert= MEM_callocN(dlm->totvert*sizeof(*dlm->mvert), "dlm->mvert");
+ dlm->medge= MEM_callocN(dlm->totedge*sizeof(*dlm->medge), "dlm->medge");
dlm->mface= MEM_mallocN(dlm->totface*sizeof(*dlm->mface), "dlm->mface");
+
if (hme->orig_me) {
dlm->flag= hme->orig_me->flag;
} else {
v->nmv= (void*) i;
}
+ /* we use by default edges for displistmesh now */
+ med= dlm->medge;
+ for (e= hme->edges; e; e= e->next, med++) {
+ med->v1= (int) e->v[0]->nmv;
+ med->v2= (int) e->v[1]->nmv;
+
+ /* flag only for optimal */
+ if(e->flag) med->flag = ME_EDGEDRAW;
+ }
+
+ /* and we add the handles (med is re-used) */
+ if(handles) {
+ MVert *mv= dlm->mvert+nverts;
+
+ i= nverts;
+ for (v= hme->verts; v; v= v->next) {
+ if(v->orig) {
+ /* new vertex */
+ Vec3Cpy(mv->co, v->orig);
+
+ /* new edge */
+ med->v1= (int) v->nmv;
+ med->v2= i;
+ med->flag = ME_EDGEDRAW;
+
+ med++; i++; mv++;
+ }
+ }
+ }
+
+ /* faces */
mf= dlm->mface;
for (i=0, f= hme->faces; f; i++, f= f->next) {
/* There is a complicated dependancy here:
mf->puno= 0;
}
+ /* although not used by 3d display, still needed for wire-render */
mf->edcode= 0;
if (f->edges[0]->flag) mf->edcode|= ME_V4V1;
if (f->edges[1]->flag) mf->edcode|= ME_V1V2;
}
mf++;
- }
-
- for (e= hme->edges; e; e= e->next) {
- if (!e->faces) {
- mf->v1= (int) e->v[0]->nmv;
- mf->v2= (int) e->v[1]->nmv;
- mf->v3= 0;
- mf->v4= 0;
-
- mf->mat_nr= 0;
- mf->flag= 0;
- mf->puno= 0;
- mf->edcode= ME_V1V2;
-
- mf++;
- }
- }
-
- /* and we add the handles */
- if(handles) {
- MVert *mv= dlm->mvert+nverts;
- mf= dlm->mface+nfaces;
- i= nverts;
- for (v= hme->verts; v; v= v->next) {
- if(v->orig) {
- /* new vertex */
- Vec3Cpy(mv->co, v->orig);
-
- /* new face */
- mf->v1= (int) v->nmv;
- mf->v2= i;
- mf->v3= 0;
- mf->v4= 0;
-
- mf->mat_nr= 0;
- mf->flag= 0;
- mf->puno= 0;
- mf->edcode= ME_V1V2;
-
- mf++; i++; mv++;
- }
- }
}
displistmesh_calc_vert_normals(dlm);
if (subdivLevels<1) {
return displistmesh_from_editmesh(em);
} else {
- HyperMesh *hme= hypermesh_from_editmesh(em);
+ HyperMesh *hme= hypermesh_from_editmesh(em, subdivLevels);
return subsurf_subdivide_to_displistmesh(hme, subdivLevels, flags, type);
}
if (subdivLevels<1) {
return displistmesh_from_mesh(me, extverts);
} else {
- HyperMesh *hme= hypermesh_from_mesh(me, extverts);
+ HyperMesh *hme= hypermesh_from_mesh(me, extverts, subdivLevels);
return subsurf_subdivide_to_displistmesh(hme, subdivLevels, flags, me->subsurftype);
}
* calculated vert positions is incorrect for the verts
* on the boundary of the mesh.
*/
- HyperMesh *hme= hypermesh_from_mesh(me, NULL);
+ HyperMesh *hme= hypermesh_from_mesh(me, NULL, 1); // 1=subdivlevel
HyperMesh *nme= hypermesh_new();
float edge_sum[3], face_sum[3];
HyperVert *hv;
hypermesh_free(nme);
hypermesh_free(hme);
}
+
struct EditVert *v1, *v2, *vn;
short f,h;
short f1, dir;
+ float crease;
} EditEdge;
typedef struct EditVlak
{
mesh->mat= newdataadr(fd, mesh->mat);
test_pointer_array(fd, (void **)&mesh->mat);
- mesh->mvert= newdataadr(fd, mesh->mvert);
-
- mesh->dvert= newdataadr(fd, mesh->dvert);
- direct_link_dverts(fd, mesh->totvert, mesh->dvert);
+ mesh->mvert= newdataadr(fd, mesh->mvert);
+ mesh->medge= newdataadr(fd, mesh->medge);
mesh->mface= newdataadr(fd, mesh->mface);
mesh->tface= newdataadr(fd, mesh->tface);
mesh->mcol= newdataadr(fd, mesh->mcol);
mesh->msticky= newdataadr(fd, mesh->msticky);
- mesh->disp.first= mesh->disp.last= 0;
- mesh->bb= 0;
+ mesh->dvert= newdataadr(fd, mesh->dvert);
+ direct_link_dverts(fd, mesh->totvert, mesh->dvert);
+
+ mesh->disp.first= mesh->disp.last= NULL;
+ mesh->bb= NULL;
mesh->oc= 0;
- mesh->dface= 0;
- mesh->orco= 0;
+ mesh->dface= NULL;
+ mesh->orco= NULL;
if (mesh->tface) {
TFace *tfaces= mesh->tface;
/* direct data */
writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat);
+
writestruct(wd, DATA, "MVert", mesh->totvert, mesh->mvert);
- write_dverts(wd, mesh->totvert, mesh->dvert);
+ writestruct(wd, DATA, "MEdge", mesh->totedge, mesh->medge);
writestruct(wd, DATA, "MFace", mesh->totface, mesh->mface);
writestruct(wd, DATA, "TFace", mesh->totface, mesh->tface);
writestruct(wd, DATA, "MCol", 4*mesh->totface, mesh->mcol);
writestruct(wd, DATA, "MSticky", mesh->totvert, mesh->msticky);
+ write_dverts(wd, mesh->totvert, mesh->dvert);
+
}
mesh= mesh->id.next;
}
void mirrormenu(void);
void mirror_edit(short mode);
void mirror_object(short mode);
+void flag_edge_crease(void);
#endif /* BDR_EDITOBJECT_H */
void editmesh_align_view_to_selected(struct View3D *v3d, int axis);
struct EditVert *addvertlist(float *vec);
-struct EditEdge *addedgelist(struct EditVert *v1, struct EditVert *v2);
+struct EditEdge *addedgelist(struct EditVert *v1, struct EditVert *v2, struct EditEdge *example);
struct EditVlak *addvlaklist(struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditVlak *example);
struct EditEdge *findedgelist(struct EditVert *v1, struct EditVert *v2);
#define B_MAKESTICKY 2082
#define B_MAKEVERTCOL 2083
#define B_CHROMADEPTH 2084
+#define B_MAKEEDGES 2085
+#define B_DELEDGES 2086
/* *********************** */
#define B_CURVEBUTS 2200
#define CU_FLUSH 3
/* flag (nurb) */
-#define CU_SMOOTH ME_SMOOTH
+#define CU_SMOOTH 1
/* type (nurb) */
#define CU_POLY 0
struct Key;
struct Material;
struct MVert;
+struct MEdge;
struct MCol;
struct MSticky;
struct Mesh;
void *mface, *dface, *tface;
struct MVert *mvert;
+ struct MEdge *medge;
struct MDeformVert *dvert; /* __NLA */
struct MCol *mcol;
struct MSticky *msticky;
struct OcInfo *oc; /* not written in file */
void *sumohandle;
- int totvert, totface;
-
+ int totvert, totedge, totface;
int texflag;
+
float loc[3];
float size[3];
float rot[3];
short smoothresh, flag;
+
short subdiv, subdivr, subdivdone;
short totcol;
short subsurftype;
short reserved1; /* Padding */
- float cubemapsize, rtf;
+ float cubemapsize;
} Mesh;
#define ME_CC_SUBSURF 0
#define ME_SIMPLE_SUBSURF 1
-/* puno = vertexnormal (mface) */
-#define ME_FLIPV1 1
-#define ME_FLIPV2 2
-#define ME_FLIPV3 4
-#define ME_FLIPV4 8
-#define ME_PROJXY 16
-#define ME_PROJXZ 32
-#define ME_PROJYZ 64
-
-/* edcode (mface) */
-#define ME_V1V2 1
-#define ME_V2V3 2
-#define ME_V3V1 4
-#define ME_V3V4 4
-#define ME_V4V1 8
-
-/* flag (mface) */
-#define ME_SMOOTH 1
-
#define TF_DYNAMIC 1
/* #define TF_INVISIBLE 2 */
#define TF_ALPHA 2
#define TF_SUB 3
-/* mvert->flag (1=select) */
-#define ME_SPHERETEST 2
-#define ME_SPHERETEMP 4
-#define ME_HIDE 16
-
#define MESH_MAX_VERTS 2000000000L
#endif
char edcode, flag;
} MFace;
+typedef struct MEdge {
+ unsigned int v1, v2;
+ char crease, pad;
+ short flag;
+} MEdge;
+
typedef struct MDeformWeight {
int def_nr;
float weight;
float co[2];
} MSticky;
+/* mvert->flag (1=SELECT) */
+#define ME_SPHERETEST 2
+#define ME_SPHERETEMP 4
+#define ME_HIDE 16
+
+/* medge->flag (1=SELECT)*/
+#define ME_EDGEDRAW 2
+
+
+/* puno = vertexnormal (mface) */
+#define ME_FLIPV1 1
+#define ME_FLIPV2 2
+#define ME_FLIPV3 4
+#define ME_FLIPV4 8
+#define ME_PROJXY 16
+#define ME_PROJXZ 32
+#define ME_PROJYZ 64
+
+/* edcode (mface) */
+#define ME_V1V2 1
+#define ME_V2V3 2
+#define ME_V3V1 4
+#define ME_V3V4 4
+#define ME_V4V1 8
+
+/* flag (mface) */
+#define ME_SMOOTH 1
+
+
#endif
#include <stdlib.h>
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "BLI_arithb.h"
#include "render.h"
#include "BKE_utildefines.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_image_types.h"
#include "DNA_object_types.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "DNA_lamp_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_material_types.h"
#include "DNA_image_types.h"
#include "DNA_lamp_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "radio_types.h"
#include "radio.h" /* needs RG, some root data for radiosity */
void abufsetrow(int y)
{
APixstr *ap, *apn;
- float xs, ys;
- int x, part, a, b, zrow[100][3], totvlak, alpha[32], tempgam, nr, intcol[4];
+ float ys;
+ int x, part, a, zrow[100][3], totvlak, alpha[32], tempgam, nr, intcol[4];
int sval, tempRf;
unsigned short *col, shortcol[4], tempcol[4], sampcol[16*4], *scol;
VlakRen *vlr, *vlr1;
VertRen *ver;
Material *ma;
- MFace *mfaceint = NULL;
MSticky *ms;
PartEff *paf;
DispList *dl;
end= dlm?dlm->totface:me->totface;
set_buildvars(ob, &start, &end);
if (dlm) {
- mfaceint= dlm->mface + start;
+ mface= dlm->mface + start;
if (dlm->tface) {
tface= dlm->tface + start;
vertcol= dlm->tface->col;
vertcol= NULL;
}
} else {
- mfaceint= NULL;
mface= ((MFace*) me->mface) + start;
if (me->tface) {
tface= ((TFace*) me->tface) + start;
}
for(a=start; a<end; a++) {
- int mat_nr;
int v1, v2, v3, v4, edcode, flag;
- if (mfaceint) {
- mat_nr= mfaceint->mat_nr;
- v1= mfaceint->v1;
- v2= mfaceint->v2;
- v3= mfaceint->v3;
- v4= mfaceint->v4;
- flag= mfaceint->flag;
- /* if mfaceint, then dlm is not NULL too */
- if(dlm->flag & ME_OPT_EDGES) edcode= mfaceint->edcode;
- else edcode= ME_V1V2|ME_V2V3|ME_V3V4|ME_V4V1;
- }
- else {
- mat_nr= mface->mat_nr;
+
+ if( mface->mat_nr==a1 ) {
v1= mface->v1;
v2= mface->v2;
v3= mface->v3;
v4= mface->v4;
flag= mface->flag;
edcode= mface->edcode;
- }
- if( mat_nr==a1 ) {
-
+
+ /* cannot use edges data for render, this has no vcol or tface... */
+ if(dlm && (dlm->flag & ME_OPT_EDGES)==0) edcode= ME_V1V2|ME_V2V3|ME_V3V4|ME_V4V1;
+
if(v3) {
vlr= RE_findOrAddVlak(R.totvlak++);
}
}
- if (mfaceint) {
- mfaceint++;
- } else {
- mface++;
- }
+ mface++;
if(tface) tface++;
}
}
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|5, REDRAWVIEW3D, "Auto Smooth",10,180,154,19, &me->flag, 0, 0, 0, 0, "Treats all faces with angles less than Degr: as 'smooth' during render");
- uiDefButS(block, NUM, B_DIFF, "Degr:", 10,160,154,19, &me->smoothresh, 1, 80, 0, 0, "Defines maximum angle between face normals that 'Auto Smooth' will operate on");
+ uiDefButS(block, NUM, B_DIFF, "Degr:", 10,160,154,19, &me->smoothresh, 1, 80, 0, 0, "Defines maximum angle between face normals that 'Auto Smooth' will operate on");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
- uiDefButS(block, TOG|BIT|7, B_MAKEDISP, "SubSurf", 10,124,70,19, &me->flag, 0, 0, 0, 0, "Treats the active object as a Subdivision Surface");
- uiDefButS(block, MENU, B_MAKEDISP, subsurfmenu, 80,124,84,19, &(me->subsurftype), 0, 0, 0, 0, "Selects type of Subsurf algorithm.");
+ uiDefButS(block, TOG|BIT|7, B_MAKEDISP, "SubSurf", 10,134,70,19, &me->flag, 0, 0, 0, 0, "Treats the active object as a Subdivision Surface");
+ uiDefButS(block, MENU, B_MAKEDISP, subsurfmenu, 80,134,84,19, &(me->subsurftype), 0, 0, 0, 0, "Selects type of Subsurf algorithm.");
uiBlockSetCol(block, TH_AUTO);
- uiDefButS(block, NUM, B_MAKEDISP, "Subdiv:", 10,104,110,19, &me->subdiv, 0, 6, 0, 0, "Defines the level of subdivision to display in real time interactively");
- uiDefButS(block, NUM, B_MAKEDISP, "", 120, 104, 44, 19, &me->subdivr, 0, 6, 0, 0, "Defines the level of subdivision to apply during rendering");
- uiDefButS(block, TOG|BIT|8, B_MAKEDISP, "Optimal", 10,84,154,19, &me->flag, 0, 0, 0, 0, "Only draws optimal wireframe");
-
+ uiDefButS(block, NUM, B_MAKEDISP, "Subdiv:", 10, 114,110,19, &me->subdiv, 0, 6, 0, 0, "Defines the level of subdivision to display in real time interactively");
+ uiDefButS(block, NUM, B_DIFF, "", 120,114, 44, 19, &me->subdivr, 0, 6, 0, 0, "Defines the level of subdivision to apply during rendering");
+ uiDefButS(block, TOG|BIT|8, B_MAKEDISP, "Optimal", 10, 94,154,19, &me->flag, 0, 0, 0, 0, "Only draws optimal wireframe");
uiBlockBeginAlign(block);
- if(me->msticky) val= 1.0; else val= 0.0;
- uiDefBut(block, LABEL, 0, "Sticky", 10,50,70,20, 0, val, 0, 0, 0, "");
- if(me->msticky==0) {
- uiDefBut(block, BUT, B_MAKESTICKY, "Make", 80,50,84,19, 0, 0, 0, 0, 0, "Creates Sticky coordinates for the active object from the current camera view background picture");
+
+ if(me->medge) val= 1.0; else val= 0.0;
+ uiDefBut(block, LABEL, 0, "Edges", 10,70,70,20, 0, val, 0, 0, 0, "");
+ if(me->medge==NULL) {
+ uiDefBut(block, BUT, B_MAKEEDGES, "Make", 80,70,84,19, 0, 0, 0, 0, 0, "Adds edges data to active Mesh object, enables creases/seams and faster wireframe draw");
}
- else uiDefBut(block, BUT, B_DELSTICKY, "Delete", 80,50,84,19, 0, 0, 0, 0, 0, "Deletes Sticky texture coordinates");
+ else uiDefBut(block, BUT, B_DELEDGES, "Delete", 80,70,84,19, 0, 0, 0, 0, 0, "Deletes edges data from active Mesh object");
if(me->mcol) val= 1.0; else val= 0.0;
- uiDefBut(block, LABEL, 0, "VertCol", 10,30,70,20, 0, val, 0, 0, 0, "");
- if(me->mcol==0) {
- uiDefBut(block, BUT, B_MAKEVERTCOL, "Make", 80,30,84,19, 0, 0, 0, 0, 0, "Enables vertex colour painting on active object");
+ uiDefBut(block, LABEL, 0, "VertCol", 10,50,70,20, 0, val, 0, 0, 0, "");
+ if(me->mcol==NULL) {
+ uiDefBut(block, BUT, B_MAKEVERTCOL, "Make", 80,50,84,19, 0, 0, 0, 0, 0, "Enables vertex colour painting on active object");
}
- else uiDefBut(block, BUT, B_DELVERTCOL, "Delete", 80,30,84,19, 0, 0, 0, 0, 0, "Deletes vertex colours on active object");
+ else uiDefBut(block, BUT, B_DELVERTCOL, "Delete", 80,50,84,19, 0, 0, 0, 0, 0, "Deletes vertex colours on active object");
if(me->tface) val= 1.0; else val= 0.0;
- uiDefBut(block, LABEL, 0, "TexFace", 10,10,70,20, 0, val, 0, 0, 0, "");
- if(me->tface==0) {
- uiDefBut(block, BUT, B_MAKE_TFACES, "Make", 80,10,84,19, 0, 0, 0, 0, 0, "Enables the active object's faces for UV coordinate mapping");
+ uiDefBut(block, LABEL, 0, "TexFace", 10,30,70,20, 0, val, 0, 0, 0, "");
+ if(me->tface==NULL) {
+ uiDefBut(block, BUT, B_MAKE_TFACES, "Make", 80,30,84,19, 0, 0, 0, 0, 0, "Enables the active object's faces for UV coordinate mapping");
}
- else uiDefBut(block, BUT, B_DEL_TFACES, "Delete", 80,10,84,19, 0, 0, 0, 0, 0, "Deletes UV coordinates for active object's faces");
+ else uiDefBut(block, BUT, B_DEL_TFACES, "Delete", 80,30,84,19, 0, 0, 0, 0, 0, "Deletes UV coordinates for active object's faces");
uiBlockEndAlign(block);
+ if(me->msticky) val= 1.0; else val= 0.0;
+ uiDefBut(block, LABEL, 0, "Sticky", 10,10,70,20, 0, val, 0, 0, 0, "");
+ if(me->msticky==NULL) {
+ uiDefBut(block, BUT, B_MAKESTICKY, "Make", 80,10,84,19, 0, 0, 0, 0, 0, "Creates Sticky coordinates for the active object from the current camera view background picture");
+ }
+ else uiDefBut(block, BUT, B_DELSTICKY, "Delete", 80,10,84,19, 0, 0, 0, 0, 0, "Deletes Sticky texture coordinates");
+
/* decimator */
if(G.obedit==NULL) {
parnr_to_editbone(curBone);
}
-static void build_bonestring (char *string, EditBone *bone){
+static void build_bonestring (char *string, EditBone *bone)
+{
EditBone *curBone;
EditBone *pBone;
int skip=0;
}
}
-static void validate_editbonebutton(EditBone *eBone){
+static void validate_editbonebutton(EditBone *eBone)
+{
EditBone *prev;
bAction *act=NULL;
bActionChannel *chan;
validate_editbonebutton(curBone);
}
-static void armature_rest_pos_func(void *notused1, void *notused2) {
+static void armature_rest_pos_func(void *notused1, void *notused2)
+{
clear_object_constraint_status(OBACT);
make_displists_by_armature(OBACT);
}
/* *************************** MESH ******************************** */
-
-
void do_meshbuts(unsigned short event)
{
void decimate_faces(void);
case B_DELSTICKY:
if(me->msticky) MEM_freeN(me->msticky);
- me->msticky= 0;
+ me->msticky= NULL;
allqueue(REDRAWBUTSEDIT, 0);
break;
case B_MAKESTICKY:
make_sticky();
break;
+
+ case B_MAKEEDGES:
+ /* in editmode we only have to set edge pointer */
+ if(ob==G.obedit) me->medge= MEM_callocN(sizeof(MEdge), "fake mesh edge");
+ else make_edges(me);
+ allqueue(REDRAWBUTSEDIT, 0);
+ break;
+ case B_DELEDGES:
+ if(me->medge) MEM_freeN(me->medge);
+ me->medge= NULL;
+ me->totedge= 0;
+ makeDispList(ob);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
+
case B_MAKEVERTCOL:
make_vertexcol();
break;
case B_DELVERTCOL:
if(me->mcol) MEM_freeN(me->mcol);
- me->mcol= 0;
+ me->mcol= NULL;
G.f &= ~G_VERTEXPAINT;
freedisplist(&(ob->disp));
allqueue(REDRAWBUTSEDIT, 0);
uiDefBut(block, BUT,B_REVEAL, "Reveal", 1171,155,86,24, 0, 0, 0, 0, 0, "Reveals selected faces");
uiBlockEndAlign(block);
- uiDefBut(block, BUT,B_SELSWAP, "Select Swap", 1091,124,166,24, 0, 0, 0, 0, 0, "Selects unselected faces, and deselects selected faces");
+ uiDefBut(block, BUT,B_SELSWAP, "Select Swap", 1091,130,166,24, 0, 0, 0, 0, 0, "Selects unselected faces, and deselects selected faces");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, REDRAWVIEW3D, "NSize:", 1090, 90, 164, 19, &editbutsize, 0.001, 2.0, 10, 0, "Sets the length to use when displaying face normals");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "NSize:", 1090, 110, 164, 19, &editbutsize, 0.001, 2.0, 10, 0, "Sets the length to use when displaying face normals");
+ uiDefButI(block, TOG|BIT|19, REDRAWVIEW3D, "Draw Creases", 1090,90,164,19, &G.f, 0, 0, 0, 0, "Displays face normals as lines");
uiDefButI(block, TOG|BIT|6, REDRAWVIEW3D, "Draw Normals", 1090,70,164,19, &G.f, 0, 0, 0, 0, "Displays face normals as lines");
uiDefButI(block, TOG|BIT|7, REDRAWVIEW3D, "Draw Faces", 1090,50,164,19, &G.f, 0, 0, 0, 0, "Displays all faces as shades");
uiDefButI(block, TOG|BIT|18, REDRAWVIEW3D, "Draw Edges", 1090,30,164,19, &G.f, 0, 0, 0, 0, "Displays selected edges using hilights");
printf("name: %d, tpx: %d\n", *bind, tpx);
printf("tile: %d, mode: %d\n", fCurtile, tilemode);
if (error)
- printf("error: %d\n", error);
+ printf("error: %d\n", (int)error);
}
glBindTexture( GL_TEXTURE_2D, *bind);
/* ************** DRAW DISPLIST ****************** */
- /* DispListMesh */
+/* DispListMesh, comes from subsurf or decimator */
+
+static void displistmesh_draw_wire(DispListMesh *dlm)
+{
+ MVert *mvert= dlm->mvert;
+ MEdge *medge;
+ int i, optim;
-static void displistmesh_draw_wire(DispListMesh *dlm) {
- int i;
+ if(dlm->medge) {
+ optim= dlm->flag & ME_OPT_EDGES;
+ medge= dlm->medge;
- for (i=0; i<dlm->totface; i++) {
- MFace *mf= &dlm->mface[i];
-
- if(dlm->flag & ME_OPT_EDGES) {
- int test= mf->edcode;
- if(test) {
- glBegin(GL_LINES);
- if(test & ME_V1V2) {
- glVertex3fv(dlm->mvert[mf->v1].co);
- glVertex3fv(dlm->mvert[mf->v2].co);
- }
- if(test & ME_V2V3) {
- glVertex3fv(dlm->mvert[mf->v2].co);
- glVertex3fv(dlm->mvert[mf->v3].co);
- }
- if(test & ME_V3V4) {
- glVertex3fv(dlm->mvert[mf->v3].co);
- glVertex3fv(dlm->mvert[mf->v4].co);
- }
- if(test & ME_V4V1) {
- glVertex3fv(dlm->mvert[mf->v4].co);
- glVertex3fv(dlm->mvert[mf->v1].co);
- }
- glEnd();
+ glBegin(GL_LINES);
+ for (i=0; i<dlm->totedge; i++, medge++) {
+ if(optim==0 || (medge->flag & ME_EDGEDRAW)) {
+ glVertex3fv(mvert[medge->v1].co);
+ glVertex3fv(mvert[medge->v2].co);
}
+
}
- else { // old method
+ glEnd();
+ }
+ else {
+ for (i=0; i<dlm->totface; i++) {
+ MFace *mf= &dlm->mface[i];
+
glBegin(GL_LINE_LOOP);
glVertex3fv(dlm->mvert[mf->v1].co);
glVertex3fv(dlm->mvert[mf->v2].co);
}
}
-static void displistmesh_draw_solid(DispListMesh *dlm, int drawsmooth, float *nors) {
+static void displistmesh_draw_solid(DispListMesh *dlm, int drawsmooth, float *nors)
+{
int lmode, lshademodel= -1, lmat_nr= -1;
int i;
#undef PASSVERT
}
-static void displistmesh_draw_shaded(DispListMesh *dlm, unsigned char *vcols1, unsigned char *vcols2) {
+static void displistmesh_draw_shaded(DispListMesh *dlm, unsigned char *vcols1, unsigned char *vcols2)
+{
int i, lmode;
glShadeModel(GL_SMOOTH);
drawDispListwire(&me->disp);
}
}
- BIF_ThemeColor(TH_WIRE);
- if(handles==0 && (G.f & G_DRAWEDGES)) { /* Use edge Highlighting */
- char col[4];
- BIF_GetThemeColor3ubv(TH_EDGE_SELECT, col);
- glShadeModel(GL_SMOOTH);
+ if(handles==0 && (G.f & G_DRAWCREASES)) { /* Use crease edge Highlighting */
+
+ eed= em->edges.first;
+ glBegin(GL_LINES);
+ while(eed) {
+ if(eed->h==0) {
+ BIF_ThemeColorBlend(TH_WIRE, TH_EDGE_SELECT, eed->crease);
+ glVertex3fv(eed->v1->co);
+ glVertex3fv(eed->v2->co);
+ }
+ eed= eed->next;
+ }
+ glEnd();
+ }
+ else if(handles==0 && (G.f & G_DRAWEDGES)) { /* Use edge Highlighting */
+ char col[4], colhi[4];
+ BIF_GetThemeColor3ubv(TH_EDGE_SELECT, colhi);
+ BIF_GetThemeColor3ubv(TH_WIRE, col);
+
+ glShadeModel(GL_SMOOTH);
+
eed= em->edges.first;
glBegin(GL_LINES);
while(eed) {
if(eed->h==0) {
- if(eed->v1->f & 1) glColor3ub(col[0], col[1], col[2]); else BIF_ThemeColor(TH_WIRE);
+
+ if(eed->v1->f & 1) glColor3ub(colhi[0], colhi[1], colhi[2]);
+ else glColor3ub(col[0], col[1], col[2]);
+
glVertex3fv(eed->v1->co);
- if(eed->v2->f & 1) glColor3ub(col[0], col[1], col[2]); else BIF_ThemeColor(TH_WIRE);
+
+ if(eed->v2->f & 1) glColor3ub(colhi[0], colhi[1], colhi[2]);
+ else glColor3ub(col[0], col[1], col[2]);
+
glVertex3fv(eed->v2->co);
}
eed= eed->next;
glShadeModel(GL_FLAT);
}
else if(handles==0) {
+ BIF_ThemeColor(TH_WIRE);
eed= em->edges.first;
glBegin(GL_LINES);
while(eed) {
if(me==NULL) return;
- if(me->bb==0) tex_space_mesh(me);
+ if(me->bb==NULL) tex_space_mesh(me);
if(me->totface>4) if(boundbox_clip(ob->obmat, me->bb)==0) return;
/* check for drawing vertices only */
ok= 0;
- if(me->totface==0) ok= 1;
+ if(me->totface==0 && me->totedge==0) ok= 1;
else {
ma= give_current_material(ob, 1);
if(ma && (ma->mode & MA_HALO)) ok= 1;
if(mesh_uses_displist(me)) drawDispListwire(&me->disp); /* Subsurf */
else {
+ /* build effect only works on faces */
start= 0; end= me->totface;
set_buildvars(ob, &start, &end);
mface+= start;
- for(a=start; a<end; a++, mface++) {
- test= mface->edcode;
+ /* now decide whether to draw edges block */
+ if(me->medge && start==0 && end==me->totface) {
+ MEdge *medge= me->medge;
- if(test) {
- if(extverts) {
- f1= extverts+3*mface->v1;
- f2= extverts+3*mface->v2;
- }
- else {
- f1= (mvert+mface->v1)->co;
- f2= (mvert+mface->v2)->co;
+ glBegin(GL_LINES);
+ for(a=me->totedge; a>0; a--, medge++) {
+ if(medge->flag & ME_EDGEDRAW) {
+ if(extverts) {
+ f1= extverts+3*medge->v1;
+ f2= extverts+3*medge->v2;
+ }
+ else {
+ f1= (mvert+medge->v1)->co;
+ f2= (mvert+medge->v2)->co;
+ }
+ glVertex3fv(f1); glVertex3fv(f2);
}
+ }
+ glEnd();
+ }
+ else {
+
+ for(a=start; a<end; a++, mface++) {
+ test= mface->edcode;
- if(mface->v4) {
+ if(test) {
if(extverts) {
- f3= extverts+3*mface->v3;
- f4= extverts+3*mface->v4;
+ f1= extverts+3*mface->v1;
+ f2= extverts+3*mface->v2;
}
else {
- f3= (mvert+mface->v3)->co;
- f4= (mvert+mface->v4)->co;
+ f1= (mvert+mface->v1)->co;
+ f2= (mvert+mface->v2)->co;
}
- if(test== ME_V1V2+ME_V2V3+ME_V3V4+ME_V4V1) {
- glBegin(GL_LINE_LOOP);
- glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3); glVertex3fv(f4);
- glEnd();
- }
- else if(test== ME_V1V2+ME_V2V3+ME_V3V4) {
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3); glVertex3fv(f4);
- glEnd();
- }
- else if(test== ME_V2V3+ME_V3V4+ME_V4V1) {
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(f2); glVertex3fv(f3); glVertex3fv(f4); glVertex3fv(f1);
- glEnd();
- }
- else if(test== ME_V3V4+ME_V4V1+ME_V1V2) {
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(f3); glVertex3fv(f4); glVertex3fv(f1); glVertex3fv(f2);
- glEnd();
- }
- else if(test== ME_V4V1+ME_V1V2+ME_V2V3) {
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(f4); glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3);
- glEnd();
- }
- else {
- if(test & ME_V1V2) {
-
+ if(mface->v4) {
+ if(extverts) {
+ f3= extverts+3*mface->v3;
+ f4= extverts+3*mface->v4;
+ }
+ else {
+ f3= (mvert+mface->v3)->co;
+ f4= (mvert+mface->v4)->co;
+ }
+
+ if(test== ME_V1V2+ME_V2V3+ME_V3V4+ME_V4V1) {
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3); glVertex3fv(f4);
+ glEnd();
+ }
+ else if(test== ME_V1V2+ME_V2V3+ME_V3V4) {
+
glBegin(GL_LINE_STRIP);
- glVertex3fv(f1); glVertex3fv(f2);
+ glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3); glVertex3fv(f4);
glEnd();
}
- if(test & ME_V2V3) {
-
+ else if(test== ME_V2V3+ME_V3V4+ME_V4V1) {
+
glBegin(GL_LINE_STRIP);
- glVertex3fv(f2); glVertex3fv(f3);
+ glVertex3fv(f2); glVertex3fv(f3); glVertex3fv(f4); glVertex3fv(f1);
glEnd();
}
- if(test & ME_V3V4) {
-
+ else if(test== ME_V3V4+ME_V4V1+ME_V1V2) {
+
glBegin(GL_LINE_STRIP);
- glVertex3fv(f3); glVertex3fv(f4);
+ glVertex3fv(f3); glVertex3fv(f4); glVertex3fv(f1); glVertex3fv(f2);
glEnd();
}
- if(test & ME_V4V1) {
-
+ else if(test== ME_V4V1+ME_V1V2+ME_V2V3) {
+
glBegin(GL_LINE_STRIP);
- glVertex3fv(f4); glVertex3fv(f1);
+ glVertex3fv(f4); glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3);
glEnd();
}
- }
- }
- else if(mface->v3) {
- if(extverts) f3= extverts+3*mface->v3;
- else f3= (mvert+mface->v3)->co;
+ else {
+ if(test & ME_V1V2) {
- if(test== ME_V1V2+ME_V2V3+ME_V3V1) {
- glBegin(GL_LINE_LOOP);
- glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3);
- glEnd();
- }
- else if(test== ME_V1V2+ME_V2V3) {
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3);
- glEnd();
- }
- else if(test== ME_V2V3+ME_V3V1) {
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(f2); glVertex3fv(f3); glVertex3fv(f1);
- glEnd();
- }
- else if(test== ME_V1V2+ME_V3V1) {
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(f3); glVertex3fv(f1); glVertex3fv(f2);
- glEnd();
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f1); glVertex3fv(f2);
+ glEnd();
+ }
+ if(test & ME_V2V3) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f2); glVertex3fv(f3);
+ glEnd();
+ }
+ if(test & ME_V3V4) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f3); glVertex3fv(f4);
+ glEnd();
+ }
+ if(test & ME_V4V1) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f4); glVertex3fv(f1);
+ glEnd();
+ }
+ }
}
- else {
- if(test & ME_V1V2) {
-
+ else if(mface->v3) {
+ if(extverts) f3= extverts+3*mface->v3;
+ else f3= (mvert+mface->v3)->co;
+
+ if(test== ME_V1V2+ME_V2V3+ME_V3V1) {
+ glBegin(GL_LINE_LOOP);
+ glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3);
+ glEnd();
+ }
+ else if(test== ME_V1V2+ME_V2V3) {
+
glBegin(GL_LINE_STRIP);
- glVertex3fv(f1); glVertex3fv(f2);
+ glVertex3fv(f1); glVertex3fv(f2); glVertex3fv(f3);
glEnd();
}
- if(test & ME_V2V3) {
-
+ else if(test== ME_V2V3+ME_V3V1) {
+
glBegin(GL_LINE_STRIP);
- glVertex3fv(f2); glVertex3fv(f3);
+ glVertex3fv(f2); glVertex3fv(f3); glVertex3fv(f1);
glEnd();
}
- if(test & ME_V3V1) {
-
+ else if(test== ME_V1V2+ME_V3V1) {
+
glBegin(GL_LINE_STRIP);
- glVertex3fv(f3); glVertex3fv(f1);
+ glVertex3fv(f3); glVertex3fv(f1); glVertex3fv(f2);
glEnd();
}
+ else {
+ if(test & ME_V1V2) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f1); glVertex3fv(f2);
+ glEnd();
+ }
+ if(test & ME_V2V3) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f2); glVertex3fv(f3);
+ glEnd();
+ }
+ if(test & ME_V3V1) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f3); glVertex3fv(f1);
+ glEnd();
+ }
+ }
+ }
+ else if(test & ME_V1V2) {
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(f1); glVertex3fv(f2);
+ glEnd();
}
- }
- else if(test & ME_V1V2) {
-
- glBegin(GL_LINE_STRIP);
- glVertex3fv(f1); glVertex3fv(f2);
- glEnd();
}
}
}
nu->pntsv= 4;
nu->orderu= 4;
nu->orderv= 4;
- nu->flag= ME_SMOOTH;
+ nu->flag= CU_SMOOTH;
nu->bp= callocstructN(BPoint, 4*4, "addNurbprim6");
nu->flagu= 0;
nu->flagv= 0;
nu= addNurbprim(4, 1, 0); /* circle */
nu->resolu= 32;
- nu->flag= ME_SMOOTH;
+ nu->flag= CU_SMOOTH;
BLI_addtail(&editNurb, nu); /* temporal for extrude and translate */
vec[0]=vec[1]= 0.0;
vec[2]= -G.vd->grid;
nu->orderu= 3;
nu->resolu= 24;
nu->resolv= 32;
- nu->flag= ME_SMOOTH;
+ nu->flag= CU_SMOOTH;
nu->bp= callocstructN(BPoint, 5, "addNurbprim6");
nu->flagu= 0;
bp= nu->bp;
xzproj= 0;
nu->resolu= 24;
nu->resolv= 32;
- nu->flag= ME_SMOOTH;
+ nu->flag= CU_SMOOTH;
BLI_addtail(&editNurb, nu); /* temporal for extrude and translate */
spinNurb(0, 0);
}
/* always do: */
- nu->flag= ME_SMOOTH;
+ nu->flag= CU_SMOOTH;
test2DNurb(nu);
}
}
-EditEdge *addedgelist(EditVert *v1, EditVert *v2)
+EditEdge *addedgelist(EditVert *v1, EditVert *v2, EditEdge *example)
{
EditMesh *em = G.editMesh;
EditVert *v3;
EditEdge *eed;
int swap= 0;
+ if(v1==v2) return NULL;
+ if(v1==NULL || v2==NULL) return NULL;
+
/* swap ? */
if(v1>v2) {
v3= v2;
v1= v3;
swap= 1;
}
-
- if(v1==v2) return 0;
- if(v1==0 || v2==0) return 0;
/* find in hashlist */
eed= findedgelist(v1, v2);
- if(eed==0) {
+ if(eed==NULL) {
eed= (EditEdge *)calloc(sizeof(EditEdge), 1);
eed->v1= v1;
eed->dir= swap;
insert_hashedge(eed);
}
+
+ /* copy crease data, seam flag? */
+ if(example) {
+ eed->crease = example->crease;
+ }
+
return eed;
}
/* add face to list and do the edges */
- e1= addedgelist(v1, v2);
- if(v3) e2= addedgelist(v2, v3);
- if(v4) e3= addedgelist(v3, v4); else e3= addedgelist(v3, v1);
- if(v4) e4= addedgelist(v4, v1);
+ e1= addedgelist(v1, v2, example?example->e1:NULL);
+ e2= addedgelist(v2, v3, example?example->e2:NULL);
+ if(v4) e3= addedgelist(v3, v4, example?example->e3:NULL);
+ else e3= addedgelist(v3, v1, example?example->e3:NULL);
+ if(v4) e4= addedgelist(v4, v1, example?example->e4:NULL);
- if(v1==v2 || v2==v3 || v1==v3) return 0;
- if(e2==0) return 0;
+ if(v1==v2 || v2==v3 || v1==v3) return NULL;
+ if(e2==0) return NULL;
evl= (EditVlak *)calloc(sizeof(EditVlak), 1);
evl->v1= v1;
EditEdge *eed;
int tot, a;
- if(G.obedit==0) return;
+ if(G.obedit==NULL) return;
/* because of reload */
free_editMesh();
#ifdef __NLA
- /* OLD VERSION */
- /*
- eve->totweight = mvert->totweight;
- if (mvert->dw){
- eve->dw = BLI_callocN (sizeof(MDeformWeight) * mvert->totweight, "deformWeight");
- memcpy (eve->dw, mvert->dw, sizeof(MDeformWeight) * mvert->totweight);
- }
- */
-
- /* NEW VERSION */
if (me->dvert){
eve->totweight = me->dvert[a].totweight;
if (me->dvert[a].dw){
else {
unsigned int *mcol;
- /* make edges and faces */
+ /* make edges */
+ if(me->medge) {
+ MEdge *medge= me->medge;
+
+ for(a=0; a<me->totedge; a++, medge++) {
+ eed= addedgelist(evlist[medge->v1], evlist[medge->v2], NULL);
+ eed->crease= ((float)medge->crease)/255.0;
+ }
+
+ }
+
+ /* make faces */
mface= me->mface;
tface= me->tface;
mcol= (unsigned int *)me->mcol;
for(a=0; a<me->totface; a++, mface++) {
eve1= evlist[mface->v1];
eve2= evlist[mface->v2];
- if(mface->v3) eve3= evlist[mface->v3]; else eve3= 0;
- if(mface->v4) eve4= evlist[mface->v4]; else eve4= 0;
+ if(mface->v3) eve3= evlist[mface->v3]; else eve3= NULL;
+ if(mface->v4) eve4= evlist[mface->v4]; else eve4= NULL;
evl= addvlaklist(eve1, eve2, eve3, eve4, NULL);
-
+
if(evl) {
+
if(mcol) memcpy(evl->tf.col, mcol, 4*sizeof(int));
if(me->tface) {
if(a & ME_FLIPV1) mface->puno |= ME_FLIPV2;
if(a & ME_FLIPV2) mface->puno |= ME_FLIPV3;
if(a & ME_FLIPV3) mface->puno |= ME_FLIPV1;
+
}
}
else if(nr==4) {
if(a & ME_FLIPV2) mface->puno |= ME_FLIPV4;
if(a & ME_FLIPV3) mface->puno |= ME_FLIPV1;
if(a & ME_FLIPV4) mface->puno |= ME_FLIPV2;
+
}
}
-
}
void load_editMesh_real(Mesh *me, int undo)
{
EditMesh *em = G.editMesh;
- MFace *mface;
MVert *mvert, *oldverts;
+ MEdge *medge=NULL;
+ MFace *mface;
MSticky *ms;
- KeyBlock *actkey=0, *currkey;
+ KeyBlock *actkey=NULL, *currkey;
EditVert *eve;
EditVlak *evl;
EditEdge *eed;
float *fp, *newkey, *oldkey, nor[3];
- int i, a, ototvert;
+ int i, a, ototvert, totedge=0;
#ifdef __NLA
MDeformVert *dvert;
int usedDvert = 0;
#endif
- ototvert= me->totvert;
-
- /* lets save the old verts just in case we are actually working on
- * a key ... we now do processing of the keys at the end*/
- oldverts = me->mvert;
-
/* this one also tests of edges are not in faces: */
/* eed->f==0: not in face, f==1: draw it */
/* eed->f1 : flag for dynaface (cylindertest, old engine) */
/* WATCH IT: in evl->f is punoflag (for vertex normal) */
vertexnormals( (me->flag & ME_NOPUNOFLIP)==0 );
-
+
eed= em->edges.first;
while(eed) {
- if(eed->f==0) G.totface++;
+ totedge++;
+ if(me->medge==NULL && (eed->f==0)) G.totface++;
eed= eed->next;
}
+ /* new Vertex block */
+ if(G.totvert==0) mvert= NULL;
+ else mvert= MEM_callocN(G.totvert*sizeof(MVert), "loadeditMesh vert");
+
+ /* new Edge block */
+ if(me->medge && totedge) {
+ medge= MEM_callocN(totedge*sizeof(MEdge), "loadeditMesh edge");
+ }
+
/* new Face block */
- if(G.totface==0) mface= 0;
- else mface= MEM_callocN(G.totface*sizeof(MFace), "loadeditMesh1");
- /* nieuw Vertex block */
- if(G.totvert==0) mvert= 0;
- else mvert= MEM_callocN(G.totvert*sizeof(MVert), "loadeditMesh2");
+ if(G.totface==0) mface= NULL;
+ else mface= MEM_callocN(G.totface*sizeof(MFace), "loadeditMesh face");
+
#ifdef __NLA
- if (G.totvert==0) dvert=0;
+ if (G.totvert==0) dvert= NULL;
else dvert = MEM_callocN(G.totvert*sizeof(MDeformVert), "loadeditMesh3");
if (me->dvert) free_dverts(me->dvert, me->totvert);
me->dvert=dvert;
#endif
+
+ /* lets save the old verts just in case we are actually working on
+ * a key ... we now do processing of the keys at the end */
+ oldverts = me->mvert;
+ ototvert= me->totvert;
+
+ /* put new data in Mesh */
me->mvert= mvert;
+ me->totvert= G.totvert;
+ if(me->medge) MEM_freeN(me->medge);
+ me->medge= medge;
+ me->totedge= totedge;
+
if(me->mface) MEM_freeN(me->mface);
me->mface= mface;
- me->totvert= G.totvert;
me->totface= G.totface;
/* the vertices, abuse ->vn as counter */
eve= em->verts.first;
- a=0;
+ a= 0;
while(eve) {
VECCOPY(mvert->co, eve->co);
}
#endif
+ /* the edges */
+ if(medge) {
+ eed= em->edges.first;
+ while(eed) {
+ medge->v1= (unsigned int) eed->v1->vn;
+ medge->v2= (unsigned int) eed->v2->vn;
+ if(eed->f<2) medge->flag = ME_EDGEDRAW;
+ medge->crease= (char)(255.0*eed->crease);
+
+ medge++;
+ eed= eed->next;
+ }
+ }
+
/* the faces */
evl= em->faces.first;
i = 0;
while(evl) {
mface= &((MFace *) me->mface)[i];
-
+
mface->v1= (unsigned int) evl->v1->vn;
mface->v2= (unsigned int) evl->v2->vn;
mface->v3= (unsigned int) evl->v3->vn;
mface->edcode |= ME_V4V1;
evl->e4->f= 2;
}
-
+
+
/* no index '0' at location 3 or 4 */
if(evl->v4) fix_faceindices(mface, evl, 4);
else fix_faceindices(mface, evl, 3);
}
/* add loose edges as a face */
- eed= em->edges.first;
- while(eed) {
- if( eed->f==0 ) {
- mface= &((MFace *) me->mface)[i];
- mface->v1= (unsigned int) eed->v1->vn;
- mface->v2= (unsigned int) eed->v2->vn;
- test_index_mface(mface, 2);
- mface->edcode= ME_V1V2;
- i++;
+ if(medge==NULL) {
+ eed= em->edges.first;
+ while(eed) {
+ if( eed->f==0 ) {
+ mface= &((MFace *) me->mface)[i];
+ mface->v1= (unsigned int) eed->v1->vn;
+ mface->v2= (unsigned int) eed->v2->vn;
+ test_index_mface(mface, 2);
+ mface->edcode= ME_V1V2;
+ i++;
+ }
+ eed= eed->next;
}
- eed= eed->next;
}
-
+
tex_space_mesh(me);
/* tface block, always when undo even when it wasnt used,
if(eed->dir==1) evl2= addvlaklist(eed->v1, eed->v2, eed->v2->vn, eed->v1->vn, NULL);
else evl2= addvlaklist(eed->v2, eed->v1, eed->v1->vn, eed->v2->vn, NULL);
if (smooth) evl2->flag |= ME_SMOOTH;
+
+ /* new edges, needs copied from old edge. actually we should find face that has this edge */
+ evl2->e1->crease= eed->crease;
+ evl2->e2->crease= eed->crease;
+ evl2->e3->crease= eed->crease;
+ if(evl2->e4) evl2->e4->crease= eed->crease;
}
eed= nexted;
while(eve) {
nextve= eve->prev;
if(eve->vn) {
- if(eve->f1==1) addedgelist(eve,eve->vn);
+ if(eve->f1==1) addedgelist(eve, eve->vn, NULL);
else if( (eve->f & 128)==0) {
if(deloud) {
BLI_remlink(&em->verts,eve);
if(eed->v1->f & 128) eed->v1= eed->v1->vn;
if(eed->v2->f & 128) eed->v2= eed->v2->vn;
- e1= addedgelist(eed->v1,eed->v2);
+ e1= addedgelist(eed->v1, eed->v2, eed);
if(e1) e1->f= 1;
if(e1!=eed) free_editedge(eed);
evl->v1= e3->vn;
set_wuv(3, evl, 3+4, 2, 3, 0);
}
- evl->e1= addedgelist(evl->v1, evl->v2);
- evl->e2= addedgelist(evl->v2, evl->v3);
- evl->e3= addedgelist(evl->v3, evl->v1);
+ evl->e1= addedgelist(evl->v1, evl->v2, evl->e1);
+ evl->e2= addedgelist(evl->v2, evl->v3, evl->e2);
+ evl->e3= addedgelist(evl->v3, evl->v1, evl->e3);
}
else { /* All the permutations of 4 faces */
set_wuv(4, evl, 4+4, 2+4, 3, 4);
}
}
- evl->e1= addedgelist(evl->v1, evl->v2);
- evl->e2= addedgelist(evl->v2, evl->v3);
- if(evl->v4) evl->e3= addedgelist(evl->v3, evl->v4);
- else evl->e3= addedgelist(evl->v3, evl->v1);
- if(evl->v4) evl->e4= addedgelist(evl->v4, evl->v1);
- else evl->e4= 0;
+ evl->e1= addedgelist(evl->v1, evl->v2, evl->e1);
+ evl->e2= addedgelist(evl->v2, evl->v3, evl->e2);
+ if(evl->v4) evl->e3= addedgelist(evl->v3, evl->v4, evl->e3);
+ else evl->e3= addedgelist(evl->v3, evl->v1, evl->e3);
+ if(evl->v4) evl->e4= addedgelist(evl->v4, evl->v1, evl->e4);
+ else evl->e4= NULL;
}
}
}
if( eed->vn ) {
eed->vn->f |= 16;
if(eed->f==0) { /* not used in face */
- addedgelist(eed->v1,eed->vn);
- addedgelist(eed->vn,eed->v2);
+ addedgelist(eed->v1, eed->vn, eed);
+ addedgelist(eed->vn, eed->v2, eed);
}
remedge(eed);
free_editedge(eed);
if( (eed->v1->f & 128) && (eed->v2->f & 128) ) {
v1= eed->v1->vn;
v2= eed->v2->vn;
- addedgelist(v1,v2);
+ addedgelist(v1, v2, eed);
}
eed= eed->next;
}
eve->f= 1;
if(v1) {
- addedgelist(v1, eve);
+ addedgelist(v1, eve, NULL);
v1->f= 0;
}
countall();
eve= eve->next;
}
if(aantal==2) {
- addedgelist(neweve[0], neweve[1]);
+ addedgelist(neweve[0], neweve[1], NULL);
allqueue(REDRAWVIEW3D, 0);
makeDispList(G.obedit);
return;
else if(type==4) { /* we need edges for a circle */
v3= v1;
for(a=1;a<tot;a++) {
- addedgelist(v3,v3->next);
+ addedgelist(v3, v3->next, NULL);
v3= v3->next;
}
- addedgelist(v3,v1);
+ addedgelist(v3, v1, NULL);
}
/* side faces */
if(ext) {
Mat3MulVecfl(imat,vec);
eve= addvertlist(vec);
eve->f= 1+2+4;
- if (a) addedgelist(eve->prev,eve);
+ if (a) addedgelist(eve->prev, eve, NULL);
phi+=phid;
}
/* extrude and translate */
eve= addvertlist(vec);
eve->f= 1+2+4;
if(a==0) v1= eve;
- else addedgelist(eve->prev, eve);
+ else addedgelist(eve->prev, eve, NULL);
phi+= phid;
}
Material **matar, *ma;
Mesh *me;
MVert *mvert, *mvertmain;
+ MEdge *medge = NULL, *medgemain;
MFace *mface = NULL, *mfacemain;
TFace *tface = NULL, *tfacemain;
unsigned int *mcol=NULL, *mcolmain;
float imat[4][4], cmat[4][4];
- int a, b, totcol, totvert=0, totface=0, ok=0, vertofs, map[MAXMAT];
+ int a, b, totcol, totedge=0, totvert=0, totface=0, ok=0, vertofs, map[MAXMAT];
+ int hasedges=0;
#ifdef __NLA
int i, j, index, haskey=0;
bDeformGroup *dg, *odg;
if(!ob || ob->type!=OB_MESH) return;
/* count */
-
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
me= base->object->data;
totvert+= me->totvert;
totface+= me->totface;
-
+ if(me->medge) hasedges= 1;
+
if(base->object == ob) ok= 1;
+
if(me->key) {
haskey= 1;
break;
if(totvert==0 || totvert>MESH_MAX_VERTS) return;
if(okee("Join selected meshes")==0) return;
+
+
+ /* if needed add edges to other meshes */
+ if(hasedges) {
+ for(base= FIRSTBASE; base; base= base->next) {
+ if TESTBASE(base) {
+ if(base->object->type==OB_MESH) {
+ me= base->object->data;
+ if(me->medge==NULL) make_edges(me);
+ totedge += me->totedge;
+ }
+ }
+ }
+ }
/* new material indices and material array */
matar= MEM_callocN(sizeof(void *)*MAXMAT, "join_mesh");
}
me= ob->data;
- mvert= mvertmain= MEM_mallocN(totvert*sizeof(MVert), "joinmesh1");
+ mvert= mvertmain= MEM_mallocN(totvert*sizeof(MVert), "joinmesh vert");
- if (totface) mface= mfacemain= MEM_mallocN(totface*sizeof(MFace), "joinmesh2");
- else mfacemain= 0;
+ if(totedge) medge= medgemain= MEM_callocN(totedge*sizeof(MEdge), "joinmesh edge");
+ else medgemain= NULL;
+
+ if (totface) mface= mfacemain= MEM_mallocN(totface*sizeof(MFace), "joinmesh face");
+ else mfacemain= NULL;
- if(me->mcol) mcol= mcolmain= MEM_callocN(totface*4*sizeof(int), "joinmesh3");
- else mcolmain= 0;
+ if(me->mcol) mcol= mcolmain= MEM_callocN(totface*4*sizeof(int), "joinmesh mcol");
+ else mcolmain= NULL;
/* if active object doesn't have Tfaces, but one in the selection does,
make TFaces for active, so we don't lose texture information in the
join process */
if(me->tface || testSelected_TfaceMesh()) tface= tfacemain= MEM_callocN(totface*4*sizeof(TFace), "joinmesh4");
- else
- tfacemain= 0;
+ else tfacemain= NULL;
#ifdef __NLA
if(me->dvert)
}
}
+
+ if(me->totedge) {
+ memcpy(medge, me->medge, me->totedge*sizeof(MEdge));
+
+ a= me->totedge;
+ while(a--) {
+ medge->v1+= vertofs;
+ medge->v2+= vertofs;
+ medge++;
+ }
+ }
+
vertofs+= me->totvert;
if(base->object!=ob) {
me= ob->data;
+ if(me->mvert) MEM_freeN(me->mvert);
+ me->mvert= mvertmain;
+
+ if(me->medge) MEM_freeN(me->medge);
+ me->medge= medgemain;
+
if(me->mface) MEM_freeN(me->mface);
me->mface= mfacemain;
- if(me->mvert) MEM_freeN(me->mvert);
+
#ifdef __NLA
if(me->dvert) free_dverts(me->dvert, me->totvert);
me->dvert = dvertmain;
#endif
- me->mvert= mvertmain;
+
if(me->mcol) MEM_freeN(me->mcol);
me->mcol= (MCol *)mcolmain;
+
if(me->tface) MEM_freeN(me->tface);
me->tface= tfacemain;
+
me->totvert= totvert;
+ me->totedge= totedge;
me->totface= totface;
/* old material array */
#endif
}
- addedgelist(evl->e1->v1->vn,evl->e1->v2->vn);
- addedgelist(evl->e2->v1->vn,evl->e2->v2->vn);
- addedgelist(evl->e3->v1->vn,evl->e3->v2->vn);
- if (evl->e4) addedgelist(evl->e4->v1->vn,evl->e4->v2->vn);
+ addedgelist(evl->e1->v1->vn, evl->e1->v2->vn, evl->e1);
+ addedgelist(evl->e2->v1->vn,evl->e2->v2->vn, evl->e2);
+ addedgelist(evl->e3->v1->vn,evl->e3->v2->vn, evl->e3);
+ if (evl->e4) addedgelist(evl->e4->v1->vn,evl->e4->v2->vn, evl->e4);
if(evl->v4) {
v1= evl->v1->vn;
'w' -> Warp
'N' -> Shrink/Fatten
'V' -> Snap vertice
+'e' -> Edge crease edit
*/
void transform(int mode)
{
float persinv[3][3], persmat[3][3], viewinv[4][4], imat4[4][4];
float *curs, dx1, dx2, dy1, dy2, eul[3], quat[4], rot[3], phi0, phi1, deler, rad = 0.0;
float sizefac, size[3], sizelo[3], smat[3][3], xref=1.0, yref=1.0, zref= 1.0;
- float si, co, dist, startomtrekfac = 0.0, omtrekfac, oldval[3];
- int axismode=0, time, fast=0, a, midtog=0, firsttime=1, fout= 0, cameragrab= 0, gridflag;
+ float si, co, dist=0.0, startcircumfac = 0.0, circumfac, oldval[3];
+ int axismode=0, time, fast=0, a, midtog=0, firsttime=1, wrong= 0, cameragrab= 0, gridflag;
unsigned short event=0;
- short mval[2], afbreek=0, doit, xn, yn, xc, yc, xo, yo = 0, val;
+ short mval[2], breakloop=0, doit, xn, yn, xc, yc, xo, yo = 0, val;
char str[100];
int keyflags = 0;
if((mode=='r' || mode=='s' || mode=='S') && xc==32000) {
error("Centre far out of view");
- fout= 1;
+ wrong= 1;
}
if(mode=='w' && G.obedit) {
Mat4MulVecfl(G.vd->viewmat, axis);
rad= sqrt( (axis[0]-centre[0])*(axis[0]-centre[0])+(axis[1]-centre[1])*(axis[1]-centre[1]) );
dist= max[0]-centre[0];
- if(dist==0.0) fout= 1;
- else startomtrekfac= (90*rad*M_PI)/(360.0*dist);
+ if(dist==0.0) wrong= 1;
+ else startcircumfac= (90*rad*M_PI)/(360.0*dist);
}
getmouseco_areawin(mval);
xn=xo= mval[0];
- yn=xo= mval[1];
+ yn=yo= mval[1];
dx1= xc-xn;
dy1= yc-yn;
phi= phi0= phi1= 0.0;
gridflag= U.flag;
- while(fout==0 && afbreek==0) {
+ while(wrong==0 && breakloop==0) {
getmouseco_areawin(mval);
if(mval[0]!=xo || mval[1]!=yo || firsttime) {
window_to_3d(dvec, 1, 1);
- omtrekfac= startomtrekfac+ 0.05*( mval[1] - yn)*Normalise(dvec);
+ circumfac= startcircumfac+ 0.05*( mval[1] - yn)*Normalise(dvec);
/* calc angle for print */
dist= max[0]-centre[0];
Dist1 = dist;
- phi0= 360*omtrekfac*dist/(rad*M_PI);
+ phi0= 360*circumfac*dist/(rad*M_PI);
if ((typemode) && (addvec[0])){
phi0 = addvec[0];
if((G.qual & LR_CTRLKEY) && (typemode == 0)){
phi0= 5.0*floor(phi0/5.0);
- omtrekfac= (phi0*rad*M_PI)/(360.0*dist);
+ circumfac= (phi0*rad*M_PI)/(360.0*dist);
}
if (typemode && addvec[0])
if ((typemode) && (addvec[0]))
phi0= (Dist1*addvec[0]*M_PI/(360.0*dist)) - 0.5*M_PI;
else
- phi0= (omtrekfac*dist/rad) - 0.5*M_PI;
+ phi0= (circumfac*dist/rad) - 0.5*M_PI;
co= cos(phi0);
si= sin(phi0);
screen_swapbuffers();
}
}
+ else if(mode=='e') {
+ /* edge sharpening */
+ /* only works in edit mode */
+ if (G.obedit && G.editMesh) {
+ EditMesh *em = G.editMesh;
+ EditEdge *ee;
+ Mesh *me= G.obedit->data;
+ float mincr=10.0, maxcr= 0.0;
+
+ /* this is sufficient to invoke edges added in mesh, but only in editmode */
+ if(me->medge==NULL) {
+ me->medge= MEM_callocN(sizeof(MEdge), "fake medge");
+ me->totedge= 1;
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+
+ dist= (0.005 * (mval[1] - yo));
+
+ ee = em->edges.first;
+ while (ee) {
+ if ((ee->v1->f & 1) && (ee->v2->f & 1)) {
+ /* this edge is selected */
+ ee->crease += dist;
+ CLAMP(ee->crease, 0.0, 1.0);
+ if(mincr>ee->crease) mincr= ee->crease;
+ if(maxcr<ee->crease) maxcr= ee->crease;
+ }
+ ee = ee->next;
+ }
+
+ if(mincr==10.0) wrong= 1;
+ else {
+ sprintf(str, "Edge sharpness range: %.3f - %.3f", mincr, maxcr);
+ headerprint(str);
+
+ if(G.obedit) calc_trans_verts();
+ special_trans_update(keyflags);
+
+ if(fast==0) {
+ time= my_clock();
+ force_draw();
+ time= my_clock()-time;
+ if(time>50) fast= 1;
+ }
+ else {
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ }
+ }
+ else {
+ wrong = 1;
+ }
+ }
/* Help line drawing starts here */
-
}
while( qtest() ) {
case SPACEKEY:
case PADENTER:
case RETKEY:
- afbreek= 1;
+ breakloop= 1;
break;
case MIDDLEMOUSE:
midtog= ~midtog;
arrows_move_cursor(event);
}
- if(event==0 || afbreek) break;
+ if(event==0 || breakloop) break;
}
xo= mval[0];
if (ok) glColor3ub(255, 255, 0);
}
+ /* LABEL button exception */
+ if(but->type==LABEL && but->min!=0.0) BIF_ThemeColor(TH_BUT_TEXT_HI);
+
glRasterPos2f( 0.375+floor(x), 0.375+floor((but->y1+but->y2- 9.0)/2.0));
BIF_DrawString(but->font, but->drawstr+but->ofs, (U.transopts & USER_TR_BUTTONS));
extrude_ika(ob, 1);
}
}
+ if (G.qual == LR_SHIFTKEY) {
+ if (G.obedit && G.obedit->type==OB_MESH) {
+ transform('e');
+ }
+ }
break;
case FKEY:
if(G.obedit) {
case GKEY:
/* RMGRP if(G.qual & LR_CTRLKEY) add_selected_to_group();
else if(G.qual & LR_ALTKEY) rem_selected_from_group(); */
-
+
if((G.qual==LR_SHIFTKEY))
select_group_menu();
else if(G.qual==LR_ALTKEY)
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_radio_types.h"