{
}
-void ObjectManager::device_update_object_transform(UpdateObejctTransformState *state,
+void ObjectManager::device_update_object_transform(UpdateObjectTransformState *state,
Object *ob,
int object_index)
{
}
bool ObjectManager::device_update_object_transform_pop_work(
- UpdateObejctTransformState *state,
+ UpdateObjectTransformState *state,
int *start_index,
int *num_objects)
{
}
void ObjectManager::device_update_object_transform_task(
- UpdateObejctTransformState *state)
+ UpdateObjectTransformState *state)
{
int start_index, num_objects;
while(device_update_object_transform_pop_work(state,
uint *object_flag,
Progress& progress)
{
- UpdateObejctTransformState state;
+ UpdateObjectTransformState state;
state.need_motion = scene->need_motion();
state.have_motion = false;
state.have_curves = false;
protected:
/* Global state of object transform update. */
- struct UpdateObejctTransformState {
+ struct UpdateObjectTransformState {
/* Global state used by device_update_object_transform().
* Common for both threaded and non-threaded update.
*/
/* First unused object index in the queue. */
int queue_start_object;
};
- void device_update_object_transform(UpdateObejctTransformState *state,
+ void device_update_object_transform(UpdateObjectTransformState *state,
Object *ob,
const int object_index);
- void device_update_object_transform_task(UpdateObejctTransformState *state);
+ void device_update_object_transform_task(UpdateObjectTransformState *state);
bool device_update_object_transform_pop_work(
- UpdateObejctTransformState *state,
+ UpdateObjectTransformState *state,
int *start_index,
int *num_objects);
};