Cleanup: refactor Cycles OSL texture handling
authorBrecht Van Lommel <brechtvanlommel@gmail.com>
Thu, 2 May 2019 10:40:24 +0000 (12:40 +0200)
committerBrecht Van Lommel <brechtvanlommel@gmail.com>
Fri, 3 May 2019 13:36:20 +0000 (15:36 +0200)
This adds our own OSL texture handle, that has info for OIIO textures or our
own custom texture types. A filename to handle hash map is used for lookups.
This is efficient because it happens at OSL compile time, because the optimizer
can figure out constant strings and replace them with texture handles.

intern/cycles/device/device_cpu.cpp
intern/cycles/kernel/osl/osl_globals.h
intern/cycles/kernel/osl/osl_services.cpp
intern/cycles/kernel/shaders/node_ies_light.osl
intern/cycles/render/nodes.cpp
intern/cycles/render/osl.cpp
intern/cycles/render/osl.h
intern/cycles/util/util_aligned_malloc.h

index 837a818..32911e0 100644 (file)
@@ -43,6 +43,7 @@
 #include "render/buffers.h"
 #include "render/coverage.h"
 
+#include "util/util_aligned_malloc.h"
 #include "util/util_debug.h"
 #include "util/util_foreach.h"
 #include "util/util_function.h"
@@ -165,7 +166,7 @@ class CPUDevice : public Device {
   bool need_texture_info;
 
 #ifdef WITH_OSL
-  OSLGlobals osl_globals;
+  OSLGlobals *osl_globals;
 #endif
 
   bool use_split_kernel;
@@ -282,7 +283,9 @@ class CPUDevice : public Device {
     }
 
 #ifdef WITH_OSL
-    kernel_globals.osl = &osl_globals;
+    /* Must use aligned malloc due to concurrent hash map. */
+    osl_globals = util_aligned_new<OSLGlobals>();
+    kernel_globals.osl = osl_globals;
 #endif
     use_split_kernel = DebugFlags().cpu.split_kernel;
     if (use_split_kernel) {
@@ -317,6 +320,9 @@ class CPUDevice : public Device {
 
   ~CPUDevice()
   {
+#ifdef WITH_OSL
+    delete osl_globals;
+#endif
     task_pool.stop();
     texture_info.free();
   }
@@ -492,7 +498,7 @@ class CPUDevice : public Device {
   void *osl_memory()
   {
 #ifdef WITH_OSL
-    return &osl_globals;
+    return osl_globals;
 #else
     return NULL;
 #endif
@@ -981,7 +987,7 @@ class CPUDevice : public Device {
     KernelGlobals kg = kernel_globals;
 
 #ifdef WITH_OSL
-    OSLShader::thread_init(&kg, &kernel_globals, &osl_globals);
+    OSLShader::thread_init(&kg, &kernel_globals, osl_globals);
 #endif
     for (int sample = 0; sample < task.num_samples; sample++) {
       for (int x = task.shader_x; x < task.shader_x + task.shader_w; x++)
@@ -1053,7 +1059,7 @@ class CPUDevice : public Device {
     kg.decoupled_volume_steps_index = 0;
     kg.coverage_asset = kg.coverage_object = kg.coverage_material = NULL;
 #ifdef WITH_OSL
-    OSLShader::thread_init(&kg, &kernel_globals, &osl_globals);
+    OSLShader::thread_init(&kg, &kernel_globals, osl_globals);
 #endif
     return kg;
   }
index 641c996..414aaf8 100644 (file)
 
 #  include <OSL/oslexec.h>
 
+#  include <OpenImageIO/refcnt.h>
+#  include <OpenImageIO/unordered_map_concurrent.h>
+
 #  include "util/util_map.h"
 #  include "util/util_param.h"
 #  include "util/util_thread.h"
 #  include "util/util_vector.h"
+#  include "util/util_unique_ptr.h"
 
 #  ifndef WIN32
 using std::isfinite;
@@ -34,6 +38,48 @@ CCL_NAMESPACE_BEGIN
 
 class OSLRenderServices;
 
+/* OSL Texture Handle
+ *
+ * OSL texture lookups are string based. If those strings are known at compile
+ * time, the OSL compiler can cache a texture handle to use instead of a string.
+ *
+ * By default it uses TextureSystem::TextureHandle. But since we want to support
+ * different kinds of textures and color space conversions, this is our own handle
+ * with additional data.
+ *
+ * These are stored in a concurrent hash map, because OSL can compile multiple
+ * shaders in parallel. */
+
+struct OSLTextureHandle : public OIIO::RefCnt {
+  enum Type { OIIO, SVM, IES, BEVEL, AO };
+
+  OSLTextureHandle() : type(OIIO), svm_slot(-1), oiio_handle(NULL)
+  {
+  }
+
+  OSLTextureHandle(Type type) : type(type), svm_slot(-1), oiio_handle(NULL)
+  {
+  }
+
+  OSLTextureHandle(Type type, int svm_slot) : type(type), svm_slot(svm_slot), oiio_handle(NULL)
+  {
+  }
+
+  Type type;
+  int svm_slot;
+  OSL::TextureSystem::TextureHandle *oiio_handle;
+};
+
+typedef OIIO::intrusive_ptr<OSLTextureHandle> OSLTextureHandleRef;
+typedef OIIO::unordered_map_concurrent<ustring, OSLTextureHandleRef, ustringHash>
+    OSLTextureHandleMap;
+
+/* OSL Globals
+ *
+ * Data needed by OSL render services, that is global to a rendering session.
+ * This includes all OSL shaders, name to attribute mapping and texture handles.
+ * */
+
 struct OSLGlobals {
   OSLGlobals()
   {
@@ -70,6 +116,9 @@ struct OSLGlobals {
   vector<AttributeMap> attribute_map;
   ObjectNameMap object_name_map;
   vector<ustring> object_names;
+
+  /* textures */
+  OSLTextureHandleMap textures;
 };
 
 /* trace() call result */
index b4329ab..7de596a 100644 (file)
@@ -124,8 +124,6 @@ ustring OSLRenderServices::u_I("I");
 ustring OSLRenderServices::u_u("u");
 ustring OSLRenderServices::u_v("v");
 ustring OSLRenderServices::u_empty;
-ustring OSLRenderServices::u_at_bevel("@bevel");
-ustring OSLRenderServices::u_at_ao("@ao");
 
 OSLRenderServices::OSLRenderServices()
 {
@@ -154,7 +152,7 @@ void OSLRenderServices::thread_init(KernelGlobals *kernel_globals_,
                                     OSL::TextureSystem *osl_ts_)
 {
   kernel_globals = kernel_globals_;
-  osl_globals = osl_globals;
+  osl_globals = osl_globals_;
   osl_ts = osl_ts_;
 }
 
@@ -956,19 +954,44 @@ bool OSLRenderServices::get_userdata(
 
 TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(ustring filename)
 {
-  if (filename.length() && filename[0] == '@') {
-    /* Dummy, we don't use texture handles for builtin textures but need
-     * to tell the OSL runtime optimizer that this is a valid texture. */
+  OSLTextureHandleMap::iterator it = osl_globals->textures.find(filename);
+
+  /* For non-OIIO textures, just return a pointer to our own OSLTextureHandle. */
+  if (it != osl_globals->textures.end()) {
+    if (it->second->type != OSLTextureHandle::OIIO) {
+      return (TextureSystem::TextureHandle *)it->second.get();
+    }
+  }
+
+  /* Get handle from OpenImageIO. */
+  OSL::TextureSystem *ts = osl_ts;
+  TextureSystem::TextureHandle *handle = ts->get_texture_handle(filename);
+  if (handle == NULL) {
     return NULL;
   }
-  else {
-    return texturesys()->get_texture_handle(filename);
+
+  /* Insert new OSLTextureHandle if needed. */
+  if (it == osl_globals->textures.end()) {
+    osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::OIIO));
+    it = osl_globals->textures.find(filename);
   }
+
+  /* Assign OIIO texture handle and return. */
+  it->second->oiio_handle = handle;
+  return (TextureSystem::TextureHandle *)it->second.get();
 }
 
 bool OSLRenderServices::good(TextureSystem::TextureHandle *texture_handle)
 {
-  return texturesys()->good(texture_handle);
+  OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
+
+  if (handle->oiio_handle) {
+    OSL::TextureSystem *ts = osl_ts;
+    return ts->good(handle->oiio_handle);
+  }
+  else {
+    return true;
+  }
 }
 
 bool OSLRenderServices::texture(ustring filename,
@@ -988,70 +1011,29 @@ bool OSLRenderServices::texture(ustring filename,
                                 float *dresultdt,
                                 ustring *errormessage)
 {
-  OSL::TextureSystem *ts = osl_ts;
-  ShaderData *sd = (ShaderData *)(sg->renderstate);
-  KernelGlobals *kg = kernel_globals;
-
-  if (texture_thread_info == NULL) {
-    OSLThreadData *tdata = kg->osl_tdata;
-    texture_thread_info = tdata->oiio_thread_info;
-  }
-
-#ifdef WITH_PTEX
-  /* todo: this is just a quick hack, only works with particular files and options */
-  if (string_endswith(filename.string(), ".ptx")) {
-    float2 uv;
-    int faceid;
-
-    if (!primitive_ptex(kg, sd, &uv, &faceid))
-      return false;
-
-    float u = uv.x;
-    float v = uv.y;
-    float dudx = 0.0f;
-    float dvdx = 0.0f;
-    float dudy = 0.0f;
-    float dvdy = 0.0f;
-
-    Ptex::String error;
-    PtexPtr<PtexTexture> r(ptex_cache->get(filename.c_str(), error));
-
-    if (!r) {
-      // std::cerr << error.c_str() << std::endl;
-      return false;
-    }
-
-    bool mipmaplerp = false;
-    float sharpness = 1.0f;
-    PtexFilter::Options opts(PtexFilter::f_bicubic, mipmaplerp, sharpness);
-    PtexPtr<PtexFilter> f(PtexFilter::getFilter(r, opts));
-
-    f->eval(result, options.firstchannel, nchannels, faceid, u, v, dudx, dvdx, dudy, dvdy);
-
-    for (int c = r->numChannels(); c < nchannels; c++)
-      result[c] = result[0];
-
-    return true;
-  }
-#endif
+  OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
+  OSLTextureHandle::Type texture_type = (handle) ? handle->type : OSLTextureHandle::OIIO;
   bool status = false;
 
-  if (filename.length() && filename[0] == '@') {
-    if (filename == u_at_bevel) {
+  switch (texture_type) {
+    case OSLTextureHandle::BEVEL: {
       /* Bevel shader hack. */
       if (nchannels >= 3) {
+        ShaderData *sd = (ShaderData *)(sg->renderstate);
         PathState *state = sd->osl_path_state;
         int num_samples = (int)s;
         float radius = t;
-        float3 N = svm_bevel(kg, sd, state, radius, num_samples);
+        float3 N = svm_bevel(kernel_globals, sd, state, radius, num_samples);
         result[0] = N.x;
         result[1] = N.y;
         result[2] = N.z;
         status = true;
       }
+      break;
     }
-    else if (filename == u_at_ao) {
+    case OSLTextureHandle::AO: {
       /* AO shader hack. */
+      ShaderData *sd = (ShaderData *)(sg->renderstate);
       PathState *state = sd->osl_path_state;
       int num_samples = (int)s;
       float radius = t;
@@ -1066,19 +1048,13 @@ bool OSLRenderServices::texture(ustring filename,
       if ((int)options.tblur) {
         flags |= NODE_AO_GLOBAL_RADIUS;
       }
-      result[0] = svm_ao(kg, sd, N, state, radius, num_samples, flags);
+      result[0] = svm_ao(kernel_globals, sd, N, state, radius, num_samples, flags);
       status = true;
+      break;
     }
-    else if (filename[1] == 'l') {
-      /* IES light. */
-      int slot = atoi(filename.c_str() + 2);
-      result[0] = kernel_ies_interp(kg, slot, s, t);
-      status = true;
-    }
-    else {
+    case OSLTextureHandle::SVM: {
       /* Packed texture. */
-      int slot = atoi(filename.c_str() + 2);
-      float4 rgba = kernel_tex_image_interp(kg, slot, s, 1.0f - t);
+      float4 rgba = kernel_tex_image_interp(kernel_globals, handle->svm_slot, s, 1.0f - t);
 
       result[0] = rgba[0];
       if (nchannels > 1)
@@ -1088,37 +1064,59 @@ bool OSLRenderServices::texture(ustring filename,
       if (nchannels > 3)
         result[3] = rgba[3];
       status = true;
+      break;
     }
-  }
-  else {
-    if (texture_handle != NULL) {
-      status = ts->texture(texture_handle,
-                           texture_thread_info,
-                           options,
-                           s,
-                           t,
-                           dsdx,
-                           dtdx,
-                           dsdy,
-                           dtdy,
-                           nchannels,
-                           result,
-                           dresultds,
-                           dresultdt);
+    case OSLTextureHandle::IES: {
+      /* IES light. */
+      result[0] = kernel_ies_interp(kernel_globals, handle->svm_slot, s, t);
+      status = true;
+      break;
     }
-    else {
-      status = ts->texture(filename,
-                           options,
-                           s,
-                           t,
-                           dsdx,
-                           dtdx,
-                           dsdy,
-                           dtdy,
-                           nchannels,
-                           result,
-                           dresultds,
-                           dresultdt);
+    case OSLTextureHandle::OIIO: {
+      /* OpenImageIO texture cache. */
+      OSL::TextureSystem *ts = osl_ts;
+
+      if (handle && handle->oiio_handle) {
+        if (texture_thread_info == NULL) {
+          OSLThreadData *tdata = kernel_globals->osl_tdata;
+          texture_thread_info = tdata->oiio_thread_info;
+        }
+
+        status = ts->texture(handle->oiio_handle,
+                             texture_thread_info,
+                             options,
+                             s,
+                             t,
+                             dsdx,
+                             dtdx,
+                             dsdy,
+                             dtdy,
+                             nchannels,
+                             result,
+                             dresultds,
+                             dresultdt);
+      }
+      else {
+        status = ts->texture(filename,
+                             options,
+                             s,
+                             t,
+                             dsdx,
+                             dtdx,
+                             dsdy,
+                             dtdy,
+                             nchannels,
+                             result,
+                             dresultds,
+                             dresultdt);
+      }
+
+      if (!status) {
+        /* This might be slow, but prevents error messages leak and
+         * other nasty stuff happening. */
+        ts->geterror();
+      }
+      break;
     }
   }
 
@@ -1131,11 +1129,6 @@ bool OSLRenderServices::texture(ustring filename,
       if (nchannels == 4)
         result[3] = 1.0f;
     }
-    /* This might be slow, but prevents error messages leak and
-     * other nasty stuff happening.
-     */
-    string err = ts->geterror();
-    (void)err;
   }
 
   return status;
@@ -1157,56 +1150,76 @@ bool OSLRenderServices::texture3d(ustring filename,
                                   float *dresultdr,
                                   ustring *errormessage)
 {
-  OSL::TextureSystem *ts = osl_ts;
-  ShaderData *sd = (ShaderData *)(sg->renderstate);
-  KernelGlobals *kg = kernel_globals;
+  OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
+  OSLTextureHandle::Type texture_type = (handle) ? handle->type : OSLTextureHandle::OIIO;
+  bool status = false;
 
-  if (texture_thread_info == NULL) {
-    OSLThreadData *tdata = kg->osl_tdata;
-    texture_thread_info = tdata->oiio_thread_info;
-  }
+  switch (texture_type) {
+    case OSLTextureHandle::SVM: {
+      /* Packed texture. */
+      int slot = handle->svm_slot;
+      float4 rgba = kernel_tex_image_interp_3d(
+          kernel_globals, slot, P.x, P.y, P.z, INTERPOLATION_NONE);
 
-  bool status;
-  if (filename.length() && filename[0] == '@') {
-    int slot = atoi(filename.c_str() + 1);
-    float4 rgba = kernel_tex_image_interp_3d(kg, slot, P.x, P.y, P.z, INTERPOLATION_NONE);
+      result[0] = rgba[0];
+      if (nchannels > 1)
+        result[1] = rgba[1];
+      if (nchannels > 2)
+        result[2] = rgba[2];
+      if (nchannels > 3)
+        result[3] = rgba[3];
+      status = true;
+      break;
+    }
+    case OSLTextureHandle::OIIO: {
+      /* OpenImageIO texture cache. */
+      OSL::TextureSystem *ts = osl_ts;
+
+      if (handle && handle->oiio_handle) {
+        if (texture_thread_info == NULL) {
+          OSLThreadData *tdata = kernel_globals->osl_tdata;
+          texture_thread_info = tdata->oiio_thread_info;
+        }
 
-    result[0] = rgba[0];
-    if (nchannels > 1)
-      result[1] = rgba[1];
-    if (nchannels > 2)
-      result[2] = rgba[2];
-    if (nchannels > 3)
-      result[3] = rgba[3];
-    status = true;
-  }
-  else {
-    if (texture_handle != NULL) {
-      status = ts->texture3d(texture_handle,
-                             texture_thread_info,
-                             options,
-                             P,
-                             dPdx,
-                             dPdy,
-                             dPdz,
-                             nchannels,
-                             result,
-                             dresultds,
-                             dresultdt,
-                             dresultdr);
+        status = ts->texture3d(handle->oiio_handle,
+                               texture_thread_info,
+                               options,
+                               P,
+                               dPdx,
+                               dPdy,
+                               dPdz,
+                               nchannels,
+                               result,
+                               dresultds,
+                               dresultdt,
+                               dresultdr);
+      }
+      else {
+        status = ts->texture3d(filename,
+                               options,
+                               P,
+                               dPdx,
+                               dPdy,
+                               dPdz,
+                               nchannels,
+                               result,
+                               dresultds,
+                               dresultdt,
+                               dresultdr);
+      }
+
+      if (!status) {
+        /* This might be slow, but prevents error messages leak and
+         * other nasty stuff happening. */
+        ts->geterror();
+      }
+      break;
     }
-    else {
-      status = ts->texture3d(filename,
-                             options,
-                             P,
-                             dPdx,
-                             dPdy,
-                             dPdz,
-                             nchannels,
-                             result,
-                             dresultds,
-                             dresultdt,
-                             dresultdr);
+    case OSLTextureHandle::IES:
+    case OSLTextureHandle::AO:
+    case OSLTextureHandle::BEVEL: {
+      status = false;
+      break;
     }
   }
 
@@ -1219,18 +1232,13 @@ bool OSLRenderServices::texture3d(ustring filename,
       if (nchannels == 4)
         result[3] = 1.0f;
     }
-    /* This might be slow, but prevents error messages leak and
-     * other nasty stuff happening.
-     */
-    string err = ts->geterror();
-    (void)err;
   }
 
   return status;
 }
 
 bool OSLRenderServices::environment(ustring filename,
-                                    TextureHandle *th,
+                                    TextureHandle *texture_handle,
                                     TexturePerthread *thread_info,
                                     TextureOpt &options,
                                     OSL::ShaderGlobals *sg,
@@ -1243,19 +1251,31 @@ bool OSLRenderServices::environment(ustring filename,
                                     float *dresultdt,
                                     ustring *errormessage)
 {
+  OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
   OSL::TextureSystem *ts = osl_ts;
+  bool status = false;
 
-  if (thread_info == NULL) {
-    OSLThreadData *tdata = kernel_globals->osl_tdata;
-    thread_info = tdata->oiio_thread_info;
-  }
+  if (handle && handle->oiio_handle) {
+    if (thread_info == NULL) {
+      OSLThreadData *tdata = kernel_globals->osl_tdata;
+      thread_info = tdata->oiio_thread_info;
+    }
 
-  if (th == NULL) {
-    th = ts->get_texture_handle(filename, thread_info);
+    status = ts->environment(handle->oiio_handle,
+                             thread_info,
+                             options,
+                             R,
+                             dRdx,
+                             dRdy,
+                             nchannels,
+                             result,
+                             dresultds,
+                             dresultdt);
+  }
+  else {
+    status = ts->environment(
+        filename, options, R, dRdx, dRdy, nchannels, result, dresultds, dresultdt);
   }
-
-  bool status = ts->environment(
-      th, thread_info, options, R, dRdx, dRdy, nchannels, result, dresultds, dresultdt);
 
   if (!status) {
     if (nchannels == 3 || nchannels == 4) {
@@ -1273,20 +1293,22 @@ bool OSLRenderServices::environment(ustring filename,
 
 bool OSLRenderServices::get_texture_info(OSL::ShaderGlobals *sg,
                                          ustring filename,
-                                         TextureHandle *th,
+                                         TextureHandle *texture_handle,
                                          int subimage,
                                          ustring dataname,
                                          TypeDesc datatype,
                                          void *data)
 {
-  OSL::TextureSystem *ts = osl_ts;
-  if (filename.length() && filename[0] == '@') {
-    /* Special builtin textures. */
-    return false;
-  }
-  else {
-    return ts->get_texture_info(filename, subimage, dataname, datatype, data);
+  OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
+
+  /* No texture info for other texture types. */
+  if (handle && handle->type != OSLTextureHandle::OIIO) {
+    return NULL;
   }
+
+  /* Get texture info from OpenImageIO. */
+  OSL::TextureSystem *ts = osl_ts;
+  return ts->get_texture_info(filename, subimage, dataname, datatype, data);
 }
 
 int OSLRenderServices::pointcloud_search(OSL::ShaderGlobals *sg,
index ea8c44e..ce01734 100644 (file)
@@ -21,7 +21,7 @@
 
 shader node_ies_light(int use_mapping = 0,
                       matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
-                      int slot = 0,
+                      string filename = "",
                       float Strength = 1.0,
                       point Vector = I,
                       output float Fac = 0.0)
@@ -37,5 +37,5 @@ shader node_ies_light(int use_mapping = 0,
   float v_angle = acos(-p[2]);
   float h_angle = atan2(p[0], p[1]) + M_PI;
 
-  Fac = Strength * texture(format("@l%d", slot), h_angle, v_angle);
+  Fac = Strength * texture(filename, h_angle, v_angle);
 }
index 16416a9..35e9f8d 100644 (file)
@@ -374,18 +374,7 @@ void ImageTextureNode::compile(OSLCompiler &compiler)
     is_linear = metadata.is_linear;
   }
 
-  if (slot == -1) {
-    compiler.parameter(this, "filename");
-  }
-  else {
-    /* TODO(sergey): It's not so simple to pass custom attribute
-     * to the texture() function in order to make builtin images
-     * support more clear. So we use special file name which is
-     * "@i<slot_number>" and check whether file name matches this
-     * mask in the OSLRenderServices::texture().
-     */
-    compiler.parameter("filename", string_printf("@i%d", slot).c_str());
-  }
+  compiler.parameter_texture("filename", filename, slot);
   if (is_linear || color_space != NODE_COLOR_SPACE_COLOR)
     compiler.parameter("color_space", "linear");
   else
@@ -556,12 +545,7 @@ void EnvironmentTextureNode::compile(OSLCompiler &compiler)
     is_linear = metadata.is_linear;
   }
 
-  if (slot == -1) {
-    compiler.parameter(this, "filename");
-  }
-  else {
-    compiler.parameter("filename", string_printf("@i%d", slot).c_str());
-  }
+  compiler.parameter_texture("filename", filename, slot);
   compiler.parameter(this, "projection");
   if (is_linear || color_space != NODE_COLOR_SPACE_COLOR)
     compiler.parameter("color_space", "linear");
@@ -1080,7 +1064,7 @@ void IESLightNode::compile(OSLCompiler &compiler)
 
   tex_mapping.compile(compiler);
 
-  compiler.parameter("slot", slot);
+  compiler.parameter_texture_ies("filename", slot);
   compiler.add(this, "node_ies_light");
 }
 
@@ -1567,9 +1551,7 @@ void PointDensityTextureNode::compile(OSLCompiler &compiler)
   if (use_density || use_color) {
     add_image();
 
-    if (slot != -1) {
-      compiler.parameter("filename", string_printf("@i%d", slot).c_str());
-    }
+    compiler.parameter_texture("filename", ustring(), slot);
     if (space == NODE_TEX_VOXEL_SPACE_WORLD) {
       compiler.parameter("mapping", tfm);
       compiler.parameter("use_mapping", 1);
index 24c5a59..5ee4532 100644 (file)
@@ -145,6 +145,10 @@ void OSLShaderManager::device_update(Device *device,
   /* set texture system */
   scene->image_manager->set_osl_texture_system((void *)ts);
 
+  /* add special builtin texture types */
+  og->textures.insert(ustring("@ao"), new OSLTextureHandle(OSLTextureHandle::AO));
+  og->textures.insert(ustring("@bevel"), new OSLTextureHandle(OSLTextureHandle::BEVEL));
+
   device_update_common(device, dscene, scene, progress);
 
   {
@@ -1201,6 +1205,30 @@ void OSLCompiler::compile(Scene *scene, Shader *shader)
   osl_globals->bump_state.push_back(shader->osl_surface_bump_ref);
 }
 
+void OSLCompiler::parameter_texture(const char *name, ustring filename, int svm_slot)
+{
+  if (svm_slot != -1) {
+    /* It's not so simple to pass custom attribute to the texture() function
+     * in order to make builtin images support more clear. So we use special
+     * file name which is "@i<slot_number>" and use that for lookup in
+     * in OSLRenderServices::texture(). */
+    filename = string_printf("@i%d", svm_slot).c_str();
+    osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::SVM, svm_slot));
+  }
+  else {
+    osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::OIIO));
+  }
+
+  parameter(name, filename);
+}
+
+void OSLCompiler::parameter_texture_ies(const char *name, int svm_slot)
+{
+  ustring filename(string_printf("@l%d", svm_slot).c_str());
+  osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::IES, svm_slot));
+  parameter(name, filename);
+}
+
 #else
 
 void OSLCompiler::add(ShaderNode * /*node*/, const char * /*name*/, bool /*isfilepath*/)
@@ -1255,6 +1283,16 @@ void OSLCompiler::parameter_color_array(const char * /*name*/, const array<float
 {
 }
 
+void OSLCompiler::parameter_texture(const char * /* name */,
+                                    ustring /* filename */,
+                                    int /* svm_slot */)
+{
+}
+
+void OSLCompiler::parameter_texture_ies(const char * /* name */, int /* svm_slot */)
+{
+}
+
 #endif /* WITH_OSL */
 
 CCL_NAMESPACE_END
index 4d930d6..773252c 100644 (file)
@@ -153,6 +153,9 @@ class OSLCompiler {
 
   void parameter_attribute(const char *name, ustring s);
 
+  void parameter_texture(const char *name, ustring filename, int svm_slot);
+  void parameter_texture_ies(const char *name, int svm_slot);
+
   ShaderType output_type()
   {
     return current_type;
index 0f006e9..a76884b 100644 (file)
@@ -30,6 +30,13 @@ void *util_aligned_malloc(size_t size, int alignment);
 /* Free memory allocated by util_aligned_malloc. */
 void util_aligned_free(void *ptr);
 
+/* Aligned new operator. */
+template<typename T> T *util_aligned_new()
+{
+  void *mem = util_aligned_malloc(sizeof(T), alignof(T));
+  return new (mem) T();
+}
+
 CCL_NAMESPACE_END
 
 #endif /* __UTIL_ALIGNED_MALLOC_H__ */