A few small fixes to new UI messages...
authorBastien Montagne <montagne29@wanadoo.fr>
Wed, 21 Dec 2011 18:18:36 +0000 (18:18 +0000)
committerBastien Montagne <montagne29@wanadoo.fr>
Wed, 21 Dec 2011 18:18:36 +0000 (18:18 +0000)
release/scripts/startup/bl_operators/wm.py
source/blender/makesrna/intern/rna_material.c
source/blender/makesrna/intern/rna_scene.c

index 58941e0..ec58b3a 100644 (file)
@@ -1178,7 +1178,7 @@ class WM_OT_copy_prev_settings(Operator):
         return {'CANCELLED'}
 
 class WM_OT_blenderplayer_start(bpy.types.Operator):
-    '''Launches the Blenderplayer with the current blendfile'''
+    '''Launch the Blenderplayer with the current blendfile'''
     bl_idname = "wm.blenderplayer_start"
     bl_label = "Start"
     
index 40b6d5b..8794914 100644 (file)
@@ -415,8 +415,8 @@ static void rna_def_material_mtex(BlenderRNA *brna)
                {MTEX_COMPAT_BUMP, "BUMP_COMPATIBLE", 0, "Compatible", ""},
                {MTEX_3TAP_BUMP, "BUMP_LOW_QUALITY", 0, "Low Quality", "Use 3 tap filtering"},
                {MTEX_5TAP_BUMP, "BUMP_MEDIUM_QUALITY", 0, "Medium Quality", "Use 5 tap filtering"},
-               {MTEX_BICUBIC_BUMP, "BUMP_BEST_QUALITY", 0, "Best Quality", "Use bicubic filtering. Requires OpenGL 3.0+. "
-                       "It will fall back on medium setting for other systems"},
+               {MTEX_BICUBIC_BUMP, "BUMP_BEST_QUALITY", 0, "Best Quality", "Use bicubic filtering (requires OpenGL 3.0+, "
+                                                           "it will fall back on medium setting for other systems)"},
                {0, NULL, 0, NULL, NULL}};
 
        static EnumPropertyItem prop_bump_space_items[] = {
index 9638bba..2a5e815 100644 (file)
@@ -2115,7 +2115,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
        RNA_def_property_enum_sdna(prop, NULL, "exitkey");
        RNA_def_property_enum_items(prop, event_type_items);
        RNA_def_property_enum_funcs(prop, NULL, "rna_GameSettings_exit_key_set", NULL);
-       RNA_def_property_ui_text(prop, "Exit Key",  "Sets the key that exits the Game Engine");
+       RNA_def_property_ui_text(prop, "Exit Key",  "The key that exits the Game Engine");
        RNA_def_property_update(prop, NC_SCENE, NULL);
        
        // Do we need it here ? (since we already have it in World