split.template_ID(idblock, "active_texture", new="texture.new")
elif tex:
split.template_ID(space, "pin_id")
+
+ row = split.row(align=True)
+ row.item_enumO("texture.slot_move", "type", 'UP', text="", icon='ICON_TRIA_UP')
+ row.item_enumO("texture.slot_move", "type", 'DOWN', text="", icon='ICON_TRIA_DOWN')
if (not space.pin_id) and (
context.sculpt_object or
struct Tex *give_current_world_texture(struct World *world);
struct Tex *give_current_brush_texture(struct Brush *br);
+int give_active_mtex(struct ID *id, struct MTex ***mtex_ar, short *act);
+void set_active_mtex(struct ID *id, short act);
+
void set_current_brush_texture(struct Brush *br, struct Tex *tex);
void set_current_world_texture(struct World *wo, struct Tex *tex);
void set_current_material_texture(struct Material *ma, struct Tex *tex);
return tex;
}
+int give_active_mtex(ID *id, MTex ***mtex_ar, short *act)
+{
+ switch(GS(id->name)) {
+ case ID_MA:
+ *mtex_ar= ((Material *)id)->mtex;
+ if(act) *act= (((Material *)id)->texact);
+ break;
+ case ID_WO:
+ *mtex_ar= ((World *)id)->mtex;
+ if(act) *act= (((World *)id)->texact);
+ break;
+ case ID_LA:
+ *mtex_ar= ((Lamp *)id)->mtex;
+ if(act) *act= (((Lamp *)id)->texact);
+ break;
+ case ID_BR:
+ *mtex_ar= ((Brush *)id)->mtex;
+ if(act) *act= (((Brush *)id)->texact);
+ break;
+ default:
+ *mtex_ar = NULL;
+ if(act) *act= 0;
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void set_active_mtex(ID *id, short act)
+{
+ if(act<0) act= 0;
+ else if(act>=MAX_MTEX) act= MAX_MTEX-1;
+
+ switch(GS(id->name)) {
+ case ID_MA:
+ ((Material *)id)->texact= act;
+ break;
+ case ID_WO:
+ ((World *)id)->texact= act;
+ break;
+ case ID_LA:
+ ((Lamp *)id)->texact= act;
+ break;
+ case ID_BR:
+ ((Brush *)id)->texact= act;
+ break;
+ }
+}
+
void set_current_material_texture(Material *ma, Tex *newtex)
{
Tex *tex= NULL;
void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
+void TEXTURE_OT_slot_move(struct wmOperatorType *ot);
+
+
#endif /* RENDER_INTERN_H */
WM_operatortype_append(SCENE_OT_render_layer_add);
WM_operatortype_append(SCENE_OT_render_layer_remove);
+
+ WM_operatortype_append(TEXTURE_OT_slot_move);
}
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
+static int texture_slot_move(bContext *C, wmOperator *op)
+{
+ ID *id= CTX_data_pointer_get_type(C, "texture_slot", &RNA_TextureSlot).id.data;
+
+ if(id) {
+ MTex **mtex_ar, *mtexswap;
+ short act;
+ int type= RNA_enum_get(op->ptr, "type");
+
+ give_active_mtex(id, &mtex_ar, &act);
+
+ if(type == -1) { /* Up */
+ if(act > 0) {
+ mtexswap = mtex_ar[act];
+ mtex_ar[act] = mtex_ar[act-1];
+ mtex_ar[act-1] = mtexswap;
+ set_active_mtex(id, act-1);
+ }
+ }
+ else { /* Down */
+ if(act < MAX_MTEX-1) {
+ mtexswap = mtex_ar[act];
+ mtex_ar[act] = mtex_ar[act+1];
+ mtex_ar[act+1] = mtexswap;
+ set_active_mtex(id, act+1);
+ }
+ }
+
+ WM_event_add_notifier(C, NC_TEXTURE, CTX_data_scene(C));
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void TEXTURE_OT_slot_move(wmOperatorType *ot)
+{
+ static EnumPropertyItem slot_move[] = {
+ {-1, "UP", 0, "Up", ""},
+ {1, "DOWN", 0, "Down", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ /* identifiers */
+ ot->name= "Move Texture Slot";
+ ot->idname= "TEXTURE_OT_slot_move";
+ ot->description="Move texture slots up and down.";
+
+ /* api callbacks */
+ ot->exec= texture_slot_move;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", slot_move, 0, "Type", "");
+}