col = split.column()
- col.itemR(scene, "pov_radio_count")
- col.itemR(scene, "pov_radio_recursion_limit")
- col.itemR(scene, "pov_radio_error_bound")
+ col.itemR(scene, "pov_radio_count", text="Rays")
+ col.itemR(scene, "pov_radio_recursion_limit", text="Recursions")
+ col = split.column()
+ col.itemR(scene, "pov_radio_error_bound", text="Error")
- col.itemR(scene, "pov_radio_display_advanced")
+ layout.itemR(scene, "pov_radio_display_advanced")
if scene.pov_radio_display_advanced:
- col.itemR(scene, "pov_radio_adc_bailout")
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(scene, "pov_radio_adc_bailout", slider=True)
+ col.itemR(scene, "pov_radio_gray_threshold", slider=True)
+ col.itemR(scene, "pov_radio_low_error_factor", slider=True)
+
+
+
+ col = split.column()
col.itemR(scene, "pov_radio_brightness")
- col.itemR(scene, "pov_radio_gray_threshold")
- col.itemR(scene, "pov_radio_low_error_factor")
- col.itemR(scene, "pov_radio_minimum_reuse")
- col.itemR(scene, "pov_radio_media")
+ col.itemR(scene, "pov_radio_minimum_reuse", text="Min Reuse")
col.itemR(scene, "pov_radio_nearest_count")
+
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Estimation Influence:")
+ col.itemR(scene, "pov_radio_media")
col.itemR(scene, "pov_radio_normal")
+
+ col = split.column()
col.itemR(scene, "pov_radio_always_sample")
FloatProperty( attr="pov_radio_gray_threshold",
name="Gray Threshold",
description="one of the two main speed/quality tuning values, lower values are more accurate.",
- min=0.0, max=1.0, default= 0.0)
+ min=0.0, max=1.0, soft_min=0, soft_max=1, default= 0.0)
FloatProperty( attr="pov_radio_low_error_factor",
name="Low Error Factor",
description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
- min=0.0, max=1.0, default= 0.5)
+ min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default= 0.5)
# max_sample - not available yet
BoolProperty( attr="pov_radio_media",
- name="Use Media",
+ name="Media",
description="Radiosity estimation can be affected by media.",
default= False)