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changed layout of PovRay radiosity panel to be more consistent with other render...
author
William Reynish <william@reynish.com>
Thu, 20 Aug 2009 15:58:28 +0000
(15:58 +0000)
committer
William Reynish <william@reynish.com>
Thu, 20 Aug 2009 15:58:28 +0000
(15:58 +0000)
release/io/engine_render_pov.py
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diff --git
a/release/io/engine_render_pov.py
b/release/io/engine_render_pov.py
index 65add2baacbf0f2c33ef9a2ed9a21629725e978e..539f705a6eec2dac8331f638ef852e807175623c 100644
(file)
--- a/
release/io/engine_render_pov.py
+++ b/
release/io/engine_render_pov.py
@@
-821,21
+821,37
@@
class SCENE_PT_povray_radiosity(RenderButtonsPanel):
col = split.column()
col = split.column()
- col.itemR(scene, "pov_radio_count")
- col.itemR(scene, "pov_radio_recursion_limit")
- col.itemR(scene, "pov_radio_error_bound")
+ col.itemR(scene, "pov_radio_count", text="Rays")
+ col.itemR(scene, "pov_radio_recursion_limit", text="Recursions")
+ col = split.column()
+ col.itemR(scene, "pov_radio_error_bound", text="Error")
-
col
.itemR(scene, "pov_radio_display_advanced")
+
layout
.itemR(scene, "pov_radio_display_advanced")
if scene.pov_radio_display_advanced:
if scene.pov_radio_display_advanced:
- col.itemR(scene, "pov_radio_adc_bailout")
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(scene, "pov_radio_adc_bailout", slider=True)
+ col.itemR(scene, "pov_radio_gray_threshold", slider=True)
+ col.itemR(scene, "pov_radio_low_error_factor", slider=True)
+
+
+
+ col = split.column()
col.itemR(scene, "pov_radio_brightness")
col.itemR(scene, "pov_radio_brightness")
- col.itemR(scene, "pov_radio_gray_threshold")
- col.itemR(scene, "pov_radio_low_error_factor")
- col.itemR(scene, "pov_radio_minimum_reuse")
- col.itemR(scene, "pov_radio_media")
+ col.itemR(scene, "pov_radio_minimum_reuse", text="Min Reuse")
col.itemR(scene, "pov_radio_nearest_count")
col.itemR(scene, "pov_radio_nearest_count")
+
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Estimation Influence:")
+ col.itemR(scene, "pov_radio_media")
col.itemR(scene, "pov_radio_normal")
col.itemR(scene, "pov_radio_normal")
+
+ col = split.column()
col.itemR(scene, "pov_radio_always_sample")
col.itemR(scene, "pov_radio_always_sample")
@@
-885,17
+901,17
@@
FloatProperty( attr="pov_radio_error_bound",
FloatProperty( attr="pov_radio_gray_threshold",
name="Gray Threshold",
description="one of the two main speed/quality tuning values, lower values are more accurate.",
FloatProperty( attr="pov_radio_gray_threshold",
name="Gray Threshold",
description="one of the two main speed/quality tuning values, lower values are more accurate.",
- min=0.0, max=1.0, default= 0.0)
+ min=0.0, max=1.0,
soft_min=0, soft_max=1,
default= 0.0)
FloatProperty( attr="pov_radio_low_error_factor",
name="Low Error Factor",
description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
FloatProperty( attr="pov_radio_low_error_factor",
name="Low Error Factor",
description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
- min=0.0, max=1.0, default= 0.5)
+ min=0.0, max=1.0,
soft_min=0.0, soft_max=1.0,
default= 0.5)
# max_sample - not available yet
BoolProperty( attr="pov_radio_media",
# max_sample - not available yet
BoolProperty( attr="pov_radio_media",
- name="
Use
Media",
+ name="Media",
description="Radiosity estimation can be affected by media.",
default= False)
description="Radiosity estimation can be affected by media.",
default= False)