Merge branch 'hair_immediate_fixes' into gooseberry
[blender.git] / source / blender / physics / intern / BPH_mass_spring.cpp
2015-01-20 Lukas TönneMerge branch 'hair_immediate_fixes' into gooseberry
2015-01-20 Lukas TönneMain solver step for generating a divergence-free hair...
2015-01-20 Lukas TönneMinor debug code fix.
2015-01-20 Lukas TönneUse a fixed, uniform cell size for hair continuum grids.
2015-01-20 Lukas TönneRemoved unused voxel_filter_size DNA property.
2015-01-20 Lukas TönneRenamed HairVertexGrid to HairGrid, since it's not...
2015-01-20 Lukas TönneBetter grid rasterization method for hair volumetric...
2015-01-20 Lukas TönneReimplemented the voxel texture type for displaying...
2015-01-20 Lukas TönneDebug visualization code of a slice of the hair velocit...
2015-01-20 Lukas TönneRemoved arbitrary factor 2.0 on volumetric hair frictio...
2015-01-20 Lukas TönneFill the hair volume grid with the _new_ velocities...
2015-01-20 Lukas TönneDebug drawing feature to visualize the hair continuum...
2015-01-20 Lukas TönnePerform grid-based velocity smoothing for hair outside...
2015-01-20 Lukas TönneMinor fix for lost variable declaration during cherry...
2015-01-20 Lukas TönneFix for warnings/errors
2015-01-20 Lukas TönnePorted the remaining implicit solver functions for...
2015-01-20 Lukas TönneRemoved block matrix indices storage from ClothSpring...
2015-01-20 Lukas TönneAdded separate damping for bending springs.
2015-01-20 Lukas TönneFix for hair chain testing in the cloth modifier.
2015-01-20 Lukas TönneCompleted the implementation of bent rest shapes for...
2015-01-20 Lukas TönneTarget calculation for local non-straight rest shapes.
2015-01-20 Lukas TönneClear forces and constraints together at the start...
2015-01-20 Lukas TönneProper implementation of angular bending springs includ...
2015-01-20 Lukas TönneBasic solver result feedback from the mass-spring ...
2015-01-20 Lukas TönneCalculate bending targets based on the direction of...
2015-01-20 Lukas TönneSimple debug drawing support inside the implicit solver.
2015-01-20 Lukas TönneSimple initial implementation of angular bending springs.
2015-01-20 Lukas TönneReplace the dynamic root transform in the implicit...
2015-01-20 Lukas TönneDisabled the velocity filtering feature for now, since...
2015-01-20 Lukas TönneAdded basic filtering feature for velocity smoothing.
2015-01-20 Lukas TönneMade the voxel grid size for hair interaction configura...
2015-01-20 Lukas TönneAdd weak repulsion forces to hair collision response...
2015-01-20 Lukas TönneAdded back the velocity smoothing implementation.
2015-01-20 Lukas TönneMinor fix when gravity code is disabled.
2015-01-20 Lukas TönneAdded back spring force definitions outside the implici...
2015-01-20 Lukas TönneMain cloth force calculation function outside of implic...
2015-01-20 Lukas TönneMoved the unused goal force calculation function to...
2015-01-20 Lukas TönneMoved most of the main cloth solver function out of...
2015-01-20 Lukas TönneMoved init/free functions for solver data out of implic...
2015-01-20 Lukas TönneMoved "set_positions" for cloth out of core implicit...
2015-01-20 Lukas TönneMoved the cloth solver code into a new subfolder/librar...