soc-2008-mxcurioni: implemented (without testing) StrokeShader, Stroke and MediumType...
[blender.git] / source / blender / render / intern / source / shadeoutput.c
2008-07-06 Maxime Curionisoc-2008-mxcurioni: merge-repair with trunk rev 15456
2008-07-05 Maxime Curionisoc-2008-mxcurioni: merged changes to revision 15441
2008-06-08 Maxime Curionisoc-2008-mxcurioni: merged changes to revision 15163
2008-05-25 Maxime Curionisoc-2008-mxcurioni: merged changes to revision 14967
2008-05-12 Daniel Genrichsvn merge -r 14721:14810 https://svn.blender.org/svnroo...
2008-05-11 Maxime Curionisoc-2008-mxcurioni: merged changes to revision 14798...
2008-05-08 Maxime Curionisoc-2008-mxcurioni: merged changes to revision 14747...
2008-05-07 Brecht Van LommelFix for bug #10932: area light bug, points behind the...
2008-05-07 Daniel Genrichsvn merge -r 13452:14721 https://svn.blender.org/svnroo...
2008-05-05 Maxime Curionimerge to 14689, Freestyle library changes, SConscript...
2008-04-30 Brecht Van LommelFix for bug #8963: there was still an issue with SSS...
2008-04-29 Brecht Van LommelFix for bug #8949: diffuse tangent shading did not...
2008-04-19 Brecht Van LommelFix for bug #8963: area light + cubic shading became...
2008-04-14 Brecht Van LommelFix for bug #7903 and #8960: arealight giving black...
2008-04-12 Brecht Van LommelFix or bug #8712: transparency + sss gave too bright...
2008-03-31 Brecht Van LommelBugfix: world exposure and range settings were applied...
2008-03-13 Jean-Luc Peurièreresolved conflict state with HEAD r14096
2008-03-13 Brecht Van LommelFix for bug #8502: AO was being computed unnecessarily...
2008-03-11 Brecht Van LommelBugfix: render instancing didn't work correct with...
2008-02-19 Brecht Van LommelFix for bug #6911: radiosity pass can no be excluded.
2008-02-14 Ton Roosendaal1) Revert previous commit, rendering negative won't...
2008-02-14 Ton RoosendaalAllows negative light to result in negative diffuse...
2008-02-13 Brecht Van LommelRender Simplification
2008-02-07 Matt Ebb* fix: "only shadow" lamps still lit materials with...
2008-02-04 Hamed Zaghaghimerging game_engine branch changes into trunk, 2d-filte...
2008-01-24 Daniel Genrichsvn merge -r 13357:13382 https://svn.blender.org/svnroo...
2008-01-23 Brecht Van LommelMinor render memory usage optimization, removed layer and
2008-01-22 Daniel Genrichsvn merge -r 13323:13357 https://svn.blender.org/svnroo...
2008-01-21 Brecht Van LommelFixes:
2008-01-21 Daniel Genrichsvn merge -r 13240:13323 https://svn.blender.org/svnroo...
2008-01-17 Brecht Van LommelApproximate Ambient Occlusion
2008-01-17 Ton RoosendaalRender control feature: shader-level shadowbuffer bias
2008-01-02 Daniel Genrichsvn merge -r 12937:13095 https://svn.blender.org/svnroo...
2007-12-28 Ton RoosendaalRender feature: the END OF DIFFUSE BANDING!
2007-12-18 Daniel Genrichsvn merge -r 12856:12937 https://svn.blender.org/svnroo...
2007-12-15 Brecht Van LommelRender Instancing
2007-12-12 Daniel Genrichsvn merge -r 12716:12856 https://svn.blender.org/svnroo...
2007-12-10 Martin PoirierMerge from Harmonic Skeleton branch
2007-12-04 Brecht Van LommelParticles
2007-12-01 Ton RoosendaalItalian community request: Area light fix!
2007-11-26 Brecht Van LommelParticles
2007-11-16 Daniel Genrichsvn merge -r 12496:12607 https://svn.blender.org/svnroo...
2007-11-15 Matt Ebb* New material option: TexFace Alpha
2007-11-14 Ton RoosendaalBugfix #7686
2007-11-12 Ton RoosendaalBugfix #7735
2007-11-06 Martin PoirierFilling in branch from trunk
2007-09-16 Matt Ebb* Extra lamp falloff options, including custom curve!
2007-08-30 Matt Ebb* Slight change to lamp energy calculation - make lamps...
2007-07-31 Joseph Eagar=Render Bugfix=
2007-07-27 Joseph EagarPrevious bugfix for shadows cast on objects with diffus...
2007-07-23 Joseph Eagar=Rendering Bugfix=
2007-05-03 Brecht Van LommelSubsurface scattering:
2007-04-04 Campbell Bartonmoved source and text to american spelling
2007-02-14 Ton RoosendaalBugfix #6044
2007-01-16 Ton RoosendaalBugfix:
2007-01-06 Ton RoosendaalBugfix #5611
2006-12-21 Brecht Van LommelAdded names to UV and vertex color layers, and display...
2006-12-12 Ton RoosendaalThree-fixes-in-one:
2006-12-11 Ton RoosendaalBugfix #5406
2006-12-08 Ton RoosendaalCrash fix in adding lightgroups: previewrender.c sets...
2006-12-08 Ton RoosendaalLightgroups!
2006-12-08 Ton RoosendaalOnly-shadow AO was inversed... and it didn't use the...
2006-12-08 Ton RoosendaalAnother crasher: shadow in a ray-mirror crashed, unitia...
2006-12-08 Ton RoosendaalTwo bugfixes:
2006-12-08 Ton RoosendaalNumerous fixes in Render code:
2006-12-07 Ton RoosendaalWork on RenderLayer and Pass control:
2006-12-06 Ton RoosendaalAnother 3-in-one commit:
2006-12-05 Ton RoosendaalNode shaders bug: using 'shadeless' material inside...
2006-12-05 Ton RoosendaalNext stage of RenderPipe refactor: now everything withi...