The code from the orange branch has now been copied into HEAD.
[blender.git] / source / blender / render /
2006-01-28 Chris WantThe code from the orange branch has now been copied...
2006-01-28 Chris WantFinal merge of HEAD (bf-blender) into the orange branch.
2006-01-28 Ton RoosendaalOrange: made Compositing more interactive. It now has...
2006-01-28 Ton RoosendaalOrange: fix for threaded rendering. Discovered that...
2006-01-28 Ton RoosendaalOrange: previous commit for render-layers didn't update...
2006-01-26 no-authorThis commit was manufactured by cvs2svn to create branc...
2006-01-26 Ton RoosendaalOrange; more render & compo stuff!
2006-01-25 Ton RoosendaalOrange:
2006-01-25 Ton RoosendaalOrange: new pipeline separated calculus for window...
2006-01-25 Ton RoosendaalForgot to pass on current frame number to compositor...
2006-01-24 Ton RoosendaalOrange fix: jitter mask for OSA was off with half a...
2006-01-24 Ton RoosendaalOrange: enabled compositing in render pipeline.
2006-01-24 Johnny MatthewsPrevent a mod by 0, should fix preview render crashes
2006-01-23 Ton RoosendaalScons changes needed to get it compile, works here! :)
2006-01-23 Ton RoosendaalGiant commit!
2006-01-12 Chris WantOptimization -frerun-cse-after-loop (included with...
2006-01-11 Ton RoosendaalOrange: Ortho camera now gives correct z values for...
2006-01-11 Ton RoosendaalOrange;
2006-01-11 Ton RoosendaalOrange: more float buffer support;
2006-01-10 Ton RoosendaalTuesday merger of bf-blender into orange branch.
2006-01-10 Ton RoosendaalOrange:
2006-01-09 Ton RoosendaalOrange branch: OpenEXR finally in Blender!
2006-01-04 Ton RoosendaalWednesday sync orange with bf-blender
2006-01-03 Ton RoosendaalOrange; merger with bf-blender.
2006-01-03 Ton RoosendaalBugfix #3673
2006-01-03 Ton RoosendaalBug #3681 The never ending bump mapping saga!
2006-01-02 Ton RoosendaalOrange; another node update for reviewing.
2006-01-02 Ton RoosendaalOrange; made Node types Texture and Geometry integrated...
2006-01-02 Ton RoosendaalOrange: more noodle updates!
2006-01-01 Ton RoosendaalOrange <-> bf-blender conflict, with 2.40 saved files...
2005-12-28 Ton RoosendaalChristmas coding work!
2005-12-19 Ton RoosendaalOrange: monday merger with bf-blender (loadsa bugfixes).
2005-12-19 Ton RoosendaalBugfix #3608
2005-12-19 Ton Roosendaal#3598
2005-12-19 Ton Roosendaal#3592
2005-12-17 Ton RoosendaalSaturday merger of bf-blender in orange branch.
2005-12-17 Ton RoosendaalOrange: New option "Shadow Bias", to extend the boundar...
2005-12-14 Ton RoosendaalAnother merger of Orange branch with bf-blender, it...
2005-12-14 Ton RoosendaalWednesday merger of Orange branch and bf-blender
2005-12-13 Ton RoosendaalTuesday merger of Orange branch with bf-blender
2005-12-13 Ton RoosendaalBugfix #3552
2005-12-13 Ton RoosendaalWith the introduction of fixed edge arrays in Mesh...
2005-12-12 Ton RoosendaalBugfix #3556
2005-12-11 Ton RoosendaalSunday merger of orange branch with bf-blender
2005-12-11 Ton RoosendaalBig commit with work on Groups & Libraries:
2005-12-09 Ton RoosendaalBugfix #3526
2005-12-09 Ton RoosendaalOrange; WIP commit for inclusion of "Tangent" vector...
2005-12-08 Ton RoosendaalNew feature: "Stress" texture input channel
2005-12-06 Ton RoosendaalOrange: tuesday sync with bf-blender
2005-12-06 Ton RoosendaalOrange branch: Revived hidden treasure, the Groups!
2005-12-05 Ton Roosendaal"Make Local" menu (Lkey) now has as first option to...
2005-12-04 Ton RoosendaalOrange bramch:
2005-12-04 Ton RoosendaalSunday sync of Orange with bf-blender
2005-12-04 Ton RoosendaalOrange branch feature; Material Layering
2005-12-03 Ton RoosendaalAdded Copy/Paste 'mapping' options for World/Lamp buttons.
2005-12-03 Ton RoosendaalOrange tree:
2005-12-02 Ton RoosendaalFriday merge of bf-blender into orange branch.
2005-12-01 Ton RoosendaalExtra texture channel input for Mist effect; "Global...
2005-11-30 Ton RoosendaalSyncing Orange branch with bf-blender
2005-11-29 Ton RoosendaalBugfix #3494
2005-11-29 Ton RoosendaalBugfix #3493
2005-11-29 Ton RoosendaalDisabled commit of three days ago to speedup and improv...
2005-11-27 Ton RoosendaalPrevented mirror or ray-transparency to use the new...
2005-11-27 Ton RoosendaalFinishing touch for hair strand shadows;
2005-11-26 Ton RoosendaalIncreased maximum limit for Ztransp render to allow...
2005-11-26 Ton RoosendaalBugfix #3463
2005-11-23 Ton RoosendaalBugfix (own discovery!), using sequencer to render...
2005-11-23 Ton RoosendaalI hoped we could skip a floor() in the new zbuffer...
2005-11-23 Ton RoosendaalNew stuff & fixes in Blender OSA filtering.
2005-11-21 Ton RoosendaalBugfix #2841
2005-11-19 Ton RoosendaalCode cleanup: using defines in texture.c for whether...
2005-11-14 Ton RoosendaalSmall fixes;
2005-11-14 Ton RoosendaalKeeping CVS working isn't easy! :)
2005-11-14 Ton RoosendaalAnother optimize step for huge quantities of hair rende...
2005-11-14 Ton RoosendaalZtransp render has a built-in maximum for amount of...
2005-11-14 Ton RoosendaalNew zbuffer; added check for zero sized edges in fillin...
2005-11-14 Ton RoosendaalStrand render/zbuffering optimize recode
2005-11-11 Ton RoosendaalThis is the famous proverbal example of someone trying...
2005-11-03 Ton RoosendaalBug #3298
2005-10-25 Alfredo de Greeffix for bug #3193, winmat was not calculated properly...
2005-10-11 Ton RoosendaalBugfix #3163
2005-10-03 Ton RoosendaalIpoWindow, Action curve update.
2005-10-03 Ton RoosendaalBugfix #3133
2005-10-02 Ton RoosendaalVersion 1.0 of IpoDrivers.
2005-09-29 Ton Roosendaal- Added shadow buffer support for wire material and...
2005-09-29 Ton Roosendaal- Added "anisotropic" rendering for static particle...
2005-09-19 Chris BurtAdded 'Radial' blend texture type for created colored...
2005-09-19 Ton RoosendaalBugfix #2971
2005-08-25 Ton RoosendaalRandom() issues with rendering...
2005-08-14 Ton RoosendaalLamp-halo & Ortho didn't render correct. Thanks Desoto! :)
2005-08-14 Ton RoosendaalBugfix #2943
2005-08-12 Ton RoosendaalVery small size of arealights (0.001) could cause weird...
2005-07-27 Ton RoosendaalBug fix #2870
2005-07-16 Alexander EweringReverted to good line endings
2005-07-16 Erwin Coumanspreparation for bullet physics
2005-07-14 Ton RoosendaalArmatures now draw bone names over solid.
2005-07-11 Ton RoosendaalBug fix #2762
2005-07-11 Ton RoosendaalCleaned up the old call to do_all_actions(). It only...
2005-07-10 Ton RoosendaalBugfix #2803
2005-07-09 Daniel Dunbar - add missing includes for lazy programmers who don...
next