Merge branch 'master' into blender2.8
[blender.git] / source / blender / gpu /
2016-06-01 Bastien MontagneMerge branch 'master' into blender2.8
2016-06-01 Sergey SharybinGLSL: Attempt to fix errors in setting UV attributes
2016-05-31 Sergey SharybinProperly handle vertex color color space for Cycles...
2016-05-31 Sergey SharybinCycles GLSL: Make it work with software opengl mode
2016-05-31 Sergey SharybinFix T48553: Cycles GLSL Box projection produces strong...
2016-05-30 Sergey SharybinGLSL: Fix voronoi texture giving different results...
2016-05-30 Ralf HölzemerSupport all Cycles image texture projections in the...
2016-05-30 Sergey SharybinGLSL: Fix magic colors being off
2016-05-30 Sergey SharybinGLSL: Brick texture uses bit operations, which seems...
2016-05-27 Mike ErwinOpenGL: use EXT version of FBOs
2016-05-26 Campbell BartonCleanup: glsl style
2016-05-24 Bastien MontagneMerge branch 'master' into blender2.8
2016-05-24 Campbell BartonCleanup: indentation
2016-05-23 Ralf HölzemerEnable correct GLSL output for cycles normalmap node
2016-05-23 Sergey SharybinAdd TODO about vertex color linearization to GLSL code
2016-05-23 Sergey SharybinFix wrong vertex color in BI GLSL mode
2016-05-23 Sergey SharybinFix for all OpenGL lights affecting Cycles viewport...
2016-05-23 Campbell BartonCleanup: glsl indentation, line length
2016-05-23 Sergey SharybinCode cleanup, stick closer to a blender code style...
2016-05-23 Sergey SharybinSupport Vertex Color in GLSL viewport for Cycles
2016-05-22 Sergey SharybinSupport Musgrave texture for Cycles GLSL viewport
2016-05-22 Sergey SharybinFix missing Ignore option for GLSL bump
2016-05-22 Sergey SharybinCycles: Support bump mapping in GLSL viewport
2016-05-21 Sebastian UllrichPython API: add material to uniforms from gpu.export_sh...
2016-05-20 Sergey SharybinFix GLSL shader failing to compile on OSX
2016-05-20 Thomas DingesSupport Cycles wave texture in GLSL viewport.
2016-05-20 Sergey SharybinSupport Cycles noise texture in GLSL viewport
2016-05-20 Sergey SharybinCleanup: Don't use f suffix for values in GLSL
2016-05-20 Sergey SharybinSupport voronoi texture in GLSL shading
2016-05-20 Sergey SharybinSupport Cycles magic texture in GLSL viewport
2016-05-20 Sergey SharybinSupport gradient Cycles texture in GLSL viewport
2016-05-20 Sergey SharybinSupport Cycles brick texture in GLSL viewport
2016-05-20 Sergey SharybinSupport Cycles's checker texture in GLSL shading
2016-05-16 Alexander RomanovFlat shading for basic shader
2016-05-05 Sergey SharybinSimplify scanline threaded processor used by GPU_verify...
2016-05-05 Sergey SharybinFix typo in previous commit
2016-05-05 Sergey SharybinOptimization for initial display of high res textures...
2016-05-02 Lukas TönneMerge branch 'temp_remove_pointcache' into blender2.8
2016-05-02 Lukas TönneMerge branch 'temp_remove_particles' into blender2.8
2016-04-29 Campbell BartonCleanup: warnings. spelling
2016-04-28 Lukas TönneMerge branch 'master' into temp_remove_particles temp_remove_particles
2016-04-26 Brecht Van LommelCode cleanup: minor cleanups for GPU_link return values...
2016-04-26 Alexander RomanovSupport multiple tangents for BI render & viewport
2016-04-20 Lukas TönneMerge branch 'master' into temp_remove_particles
2016-04-15 Lukas TönneMerge branch 'master' into temp_remove_particles
2016-04-15 Bastien MontagneFix T48157: 3D view's depth of field isn't displayed...
2016-04-13 Lukas TönneRemoved particle DNA.
2016-04-08 Alexander RomanovFix broken by D1880 line stipple deactivation
2016-04-08 Alexander RomanovWide lines + line stipple deprecated API replacement
2016-04-06 Sergey SharybinCycles: Fix compilation error of Hair BSDF GLSL shader
2016-04-04 Sergey SharybinSmoke: Don't use `min` as an uniform name
2016-03-30 Campbell BartonFix T47940: Custom bone shapes, select error w/ Open...
2016-03-27 Sergey SharybinFix T47697: Smoke simulation doesn't work in viewport
2016-03-27 Sergey SharybinCleanup: Silence some compiler warnings
2016-03-22 Campbell BartonCleanup: style
2016-03-21 Antony RiakiotakisGPU compositing:
2016-03-21 Alexander RomanovMirror influence of environment texture in Blender...
2016-03-21 Campbell BartonGPU: avoid redundant logic for non-spot lamps
2016-03-21 Campbell BartonFix for non spot lamps calculating spot values
2016-03-15 Sergey SharybinCleanup some warnings
2016-03-13 Jack AndersenFull Inverse-Quadratic-Equation Lamp Falloff
2016-03-05 Brecht Van LommelFix T47670: cycles GLSL incorrect layer weight / fresnel.
2016-03-04 Campbell BartonCleanup: unnecessary comma use
2016-03-01 Campbell BartonFix T47635: Texture paint performance regression
2016-02-07 Brecht Van LommelFix T47349: incorrect Cycles fresnel and layer weight...
2016-02-04 Campbell BartonSupport for cubemap reflections in the viewport
2016-02-02 Sergey SharybinFix T47207: Material shading incorrectly handles colorr...
2016-02-01 Alexander RomanovFix T47288 Vector transform not behaving correctly...
2016-01-28 Campbell BartonCleanup: warnings & style
2016-01-27 Alexander RomanovWorld textures displaying for viewport in BI.
2016-01-24 Campbell BartonPrevent accidental fall-through in switch
2016-01-23 Alexander RomanovVector Transform node support for GLSL mode and the...
2016-01-22 Mike ErwinOpenGL: fewer state changes for wireframe PBVH
2016-01-18 Mike ErwinOpenGL: remove ARB_fragment_program comment
2016-01-17 Ulysse MartinBGE: Allow access to light shadow settings with python
2016-01-17 Campbell BartonRevert "Fix compile error in gpu_debug (incompatible...
2016-01-17 Kévin DietrichFix compile error in gpu_debug (incompatible-pointer...
2016-01-16 Mike ErwinOpenGL: fixes related to GL_POINTS
2016-01-10 Brecht Van LommelOpenGL Smoke: fix color issue, and clarify meaning...
2016-01-10 Kévin DietrichOpenGL: port smoke drawing code to GLSL.
2016-01-09 Campbell BartonCleanup: style, gpu module
2016-01-08 Campbell BartonCorrect warnings from recent cleanup
2016-01-07 Mike ErwinOpenGL: remove obsolete version check
2016-01-07 Mike Erwincleanup: C99
2016-01-07 Mike Erwincleanup: C99
2016-01-07 Mike ErwinOpenGL: fix max texture anisotropy check
2016-01-07 Mike ErwinOpenGL: use best available mipmap gen function
2016-01-07 Mike Erwincleanup: OpenGL comment
2016-01-06 Thomas DingesCycles: Refactor how we pass bounce info to light path...
2016-01-04 Sergey SharybinRemove SCons building system
2016-01-04 Mike ErwinOpenGL: GPU_legacy_support workaround for nVidia
2016-01-02 Antony RiakiotakisGPU buffers: Add update functionality for existing...
2015-12-28 Antony RiakiotakisFix opengl error when GLSL is on for basic shader:...
2015-12-26 Alexander RomanovOpenGL: stipple support added to basic GLSL shader
2015-12-23 Brecht Van LommelFix a few warnings with Apple LLVM 7.0.2.
2015-12-23 Brecht Van LommelFix T47051: cycles viewport textured shadeless draw...
2015-12-15 Brecht Van LommelFix T46936: cycles GLSL should not draw outlines for...
2015-12-13 Antony RiakiotakisFix yet one more Intel driver with crappy dfdy support...
2015-12-11 Brecht Van LommelFix T46951: GLSL draw mode missing some textures.
2015-12-08 Brecht Van LommelOpenGL: split off framebuffer, shader and texture code...