Merge branch 'master' into blender2.8
[blender.git] / source / blender / gpu / shaders /
2016-06-01 Bastien MontagneMerge branch 'master' into blender2.8
2016-06-01 Sergey SharybinGLSL: Attempt to fix errors in setting UV attributes
2016-05-31 Sergey SharybinProperly handle vertex color color space for Cycles...
2016-05-31 Sergey SharybinCycles GLSL: Make it work with software opengl mode
2016-05-31 Sergey SharybinFix T48553: Cycles GLSL Box projection produces strong...
2016-05-30 Sergey SharybinGLSL: Fix voronoi texture giving different results...
2016-05-30 Ralf HölzemerSupport all Cycles image texture projections in the...
2016-05-30 Sergey SharybinGLSL: Fix magic colors being off
2016-05-30 Sergey SharybinGLSL: Brick texture uses bit operations, which seems...
2016-05-26 Campbell BartonCleanup: glsl style
2016-05-24 Bastien MontagneMerge branch 'master' into blender2.8
2016-05-24 Campbell BartonCleanup: indentation
2016-05-23 Ralf HölzemerEnable correct GLSL output for cycles normalmap node
2016-05-23 Sergey SharybinAdd TODO about vertex color linearization to GLSL code
2016-05-23 Sergey SharybinFix wrong vertex color in BI GLSL mode
2016-05-23 Campbell BartonCleanup: glsl indentation, line length
2016-05-23 Sergey SharybinCode cleanup, stick closer to a blender code style...
2016-05-23 Sergey SharybinSupport Vertex Color in GLSL viewport for Cycles
2016-05-22 Sergey SharybinSupport Musgrave texture for Cycles GLSL viewport
2016-05-22 Sergey SharybinFix missing Ignore option for GLSL bump
2016-05-22 Sergey SharybinCycles: Support bump mapping in GLSL viewport
2016-05-20 Sergey SharybinFix GLSL shader failing to compile on OSX
2016-05-20 Thomas DingesSupport Cycles wave texture in GLSL viewport.
2016-05-20 Sergey SharybinSupport Cycles noise texture in GLSL viewport
2016-05-20 Sergey SharybinCleanup: Don't use f suffix for values in GLSL
2016-05-20 Sergey SharybinSupport voronoi texture in GLSL shading
2016-05-20 Sergey SharybinSupport Cycles magic texture in GLSL viewport
2016-05-20 Sergey SharybinSupport gradient Cycles texture in GLSL viewport
2016-05-20 Sergey SharybinSupport Cycles brick texture in GLSL viewport
2016-05-20 Sergey SharybinSupport Cycles's checker texture in GLSL shading
2016-05-16 Alexander RomanovFlat shading for basic shader
2016-04-28 Lukas TönneMerge branch 'master' into temp_remove_particles temp_remove_particles
2016-04-26 Alexander RomanovSupport multiple tangents for BI render & viewport
2016-04-08 Alexander RomanovWide lines + line stipple deprecated API replacement
2016-04-06 Sergey SharybinCycles: Fix compilation error of Hair BSDF GLSL shader
2016-04-04 Sergey SharybinSmoke: Don't use `min` as an uniform name
2016-03-27 Sergey SharybinFix T47697: Smoke simulation doesn't work in viewport
2016-03-21 Alexander RomanovMirror influence of environment texture in Blender...
2016-03-13 Jack AndersenFull Inverse-Quadratic-Equation Lamp Falloff
2016-03-05 Brecht Van LommelFix T47670: cycles GLSL incorrect layer weight / fresnel.
2016-02-07 Brecht Van LommelFix T47349: incorrect Cycles fresnel and layer weight...
2016-02-04 Campbell BartonSupport for cubemap reflections in the viewport
2016-02-02 Sergey SharybinFix T47207: Material shading incorrectly handles colorr...
2016-02-01 Alexander RomanovFix T47288 Vector transform not behaving correctly...
2016-01-27 Alexander RomanovWorld textures displaying for viewport in BI.
2016-01-23 Alexander RomanovVector Transform node support for GLSL mode and the...
2016-01-10 Brecht Van LommelOpenGL Smoke: fix color issue, and clarify meaning...
2016-01-10 Kévin DietrichOpenGL: port smoke drawing code to GLSL.
2016-01-06 Thomas DingesCycles: Refactor how we pass bounce info to light path...
2015-12-26 Alexander RomanovOpenGL: stipple support added to basic GLSL shader
2015-12-06 Brecht Van LommelOpenGL: rename simple shader to basic shader.
2015-11-25 Mike ErwinOpenGL: set geometry shader input length implicitly
2015-11-23 Mike ErwinOpenGL: fix hq viewport dof on Mac / GL 2.1
2015-11-23 Mike ErwinOpenGL: update geometry shaders, fixes T46838
2015-10-15 Campbell Barton3D View: support non-uniform scaled lamps
2015-08-24 Campbell BartonFix T45737: Vertex colors show washed-out
2015-07-28 Sergey SharybinFix T45590: Some more missing glsl functions
2015-07-28 Sergey SharybinFix T45581: GPU failed to find function node_bsdf_refra...
2015-07-20 Sergey SharybinOpenSubdiv: Commit of OpenSubdiv integration into Blender
2015-07-20 Sergey SharybinOpenSubdiv: Add OpenSubdiv files which are related...
2015-07-14 Alexander RomanovParticle Info node support for GLSL mode and the intern...
2015-05-11 Antony RiakiotakisKeep valgrind happy by using tight vec3 packing instead...
2015-04-09 Antony RiakiotakisFix T31546 fragment program gets created every frame
2015-03-30 Antony RiakiotakisAttempt to fix T44056, dof high quality shader error...
2015-03-30 Antony RiakiotakisPotential fix for T43987, ambient occlusion different...
2015-03-25 Antony RiakiotakisAttempt to fix an error in compilation of geometry...
2015-03-23 Thomas SzepeBGE: Fix T43592: World GLSL
2015-03-20 Antony RiakiotakisFix high quality depth of field on the Mac.
2015-03-19 Antony RiakiotakisDepth of field high quality:
2015-03-18 Antony RiakiotakisSimplify math in mix_linear glsl function. Thanks to...
2015-02-25 Antony RiakiotakisSSAO: sampling coordinates go out of screen, reject...
2015-02-17 Antony RiakiotakisCompositing works with X-Ray.
2015-02-16 Antony RiakiotakisFix T43689, viewport compositing does not respect alpha...
2015-02-13 Sergey SharybinFix T43649: Geometry node breaks GLSL shading
2015-02-12 Antony RiakiotakisRevert "Add missing trailing '}' in GLSL files"
2015-02-12 Campbell BartonAdd missing trailing '}' in GLSL files
2015-02-12 Antony RiakiotakisViewport compositing - first code
2015-02-04 Sergey SharybinGLSL: On some cards '>' can't operate on 'float' and...
2015-02-03 Antony RiakiotakisFix T43380 modulo operation in GLSL does not return...
2015-02-02 Antony RiakiotakisAdjust GLSL drawing of window coordinates from camera...
2015-01-27 Antony RiakiotakisFix T43250, lamp node did not use energy when used...
2015-01-17 Kévin DietrichFix T43273: vector math cross product inconsistent
2014-12-31 Antony RiakiotakisModify shader for texture coordinates of objects to...
2014-12-31 Antony RiakiotakisCorrections to world texture coordinates to match the...
2014-12-10 Sergey SharybinFix T42184: Normal not displayed correctly in Material...
2014-11-26 Antony RiakiotakisDo not use mipmapping on envmaps, can cause discontinui...
2014-11-26 Antony RiakiotakisWorld background working on cycle nodes.
2014-11-21 Antony RiakiotakisFix leftover f postfix from C code.
2014-11-20 Antony RiakiotakisFix T42622, environment texture GLSL result different...
2014-11-18 Antony RiakiotakisGPU framebuffer API:
2014-11-09 Dontsov ValentinGLSL: specular transparency support for Blender interna...
2014-11-07 Sergey SharybinFix assert failure in GPU codegen
2014-11-06 Antony RiakiotakisFix T42492, Shading error with fresnel weight node.
2014-11-04 Sergey SharybinFix T42445: Clamp flag has no effect on result value...
2014-10-21 Antony RiakiotakisSimplify GLSL in bump mapping, use gl_NormalMatrix...
2014-10-07 Antony RiakiotakisCleanup to previous commit, we can reuse set_rgb instea...
2014-10-07 Antony RiakiotakisFix T42074, textured lamps influncing other layers
2014-09-02 Sergey SharybinA bit of a code cleanup in GLSL shader
2014-09-02 Antony RiakiotakisSupport window coordinates in cycles nodes.
2014-09-02 Sergey SharybinFix second part of T41068 -- reflection mapping was...
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