Merge branch 'master' into blender2.8
[blender.git] / source / blender / gpu / shaders / gpu_shader_basic_frag.glsl
2016-06-01 Bastien MontagneMerge branch 'master' into blender2.8
2016-05-26 Campbell BartonCleanup: glsl style
2016-05-24 Bastien MontagneMerge branch 'master' into blender2.8
2016-05-23 Campbell BartonCleanup: glsl indentation, line length
2016-05-16 Alexander RomanovFlat shading for basic shader
2016-04-08 Alexander RomanovWide lines + line stipple deprecated API replacement
2015-12-26 Alexander RomanovOpenGL: stipple support added to basic GLSL shader
2015-12-06 Brecht Van LommelOpenGL: rename simple shader to basic shader.