enabled ipo in combination with physics (no friction effect from kinematic to dynamic...
[blender.git] / source / gameengine / Physics / Bullet / CcdPhysicsController.cpp
2006-04-14 Erwin Coumansenabled ipo in combination with physics (no friction...
2006-02-22 Erwin Coumansadded 'disable sleeping' option for rigidbodies. +...
2006-02-21 Erwin CoumansReorganized Bullet physics files, added preliminary...
2006-01-10 Ton RoosendaalTuesday merger of bf-blender into orange branch.
2006-01-06 Erwin Coumansfixed copy/paste bug in physicscontroller applyforce...
2006-01-03 Ton RoosendaalOrange; merger with bf-blender.
2006-01-01 Ton RoosendaalOrange <-> bf-blender conflict, with 2.40 saved files...
2006-01-01 Erwin CoumansSome rigidbody dynamics fixes (scaling again) to make...
2005-12-31 Erwin Coumansmore game engine bug-fixes, hooked up 'formfactor'...
2005-12-31 Erwin CoumansFixed several bugs: python refcounting related and...
2005-11-11 Erwin Coumansfixed raysensor, hooked up a few more bullet method...
2005-08-17 Erwin Coumanssome more fixes in the raycast/mouse over
2005-08-13 Erwin Coumansthese files missed the cvs commt yesterday, this should...
2005-08-08 Erwin Coumanssome more work on bullet raycast
2005-08-05 Erwin Coumansfixed sphere shape, added non-uniform scaling (making...
2005-08-05 Erwin Coumansfixed the mouse-over sensor,
2005-08-04 Erwin Coumansimproved deactivation, exposed more tweakable parameter...
2005-08-03 Erwin Coumansmoved some hardcoded constants into tweaking tresholds
2005-07-29 Erwin Coumansadded physics-debugging
2005-07-27 Erwin Coumans- added debug line drawing in gameengine (handy for...
2005-07-16 Erwin Coumansadded Bullet physics binding files