Fix for bug #11682: active render vertex color not respected correctly.
[blender.git] / source / blender / render / intern / source / shadeinput.c
2008-05-16 Brecht Van LommelFix for bug #11682: active render vertex color not...
2008-03-26 Brecht Van LommelFix for bug #8747: normal map tangents didn't work...
2008-03-21 Jean-Luc Peurièreupdate to trunk r14199 ndof
2008-03-15 Brecht Van LommelFix for bug #8565: bug rendering tangent space normal...
2008-03-13 Jean-Luc Peurièreresolved conflict state with HEAD r14096
2008-03-13 Brecht Van LommelFix for bug #8502: AO was being computed unnecessarily...
2008-03-12 Brecht Van LommelBaking now does material texture anti-aliasing if the...
2008-03-07 Brecht Van LommelNormal map tangents are now not always averaged at...
2008-03-04 Brecht Van LommelBugfix: the shadow samplenr increment to reuse shadow...
2008-02-25 Brecht Van LommelFix for bug #7914: when rendering ray transparency...
2008-02-17 Brecht Van LommelFix for bug #8044: vertex colors weren't supported...
2008-02-05 Brecht Van LommelFix for bug in strand shading, could give errors on...
2008-02-04 Hamed Zaghaghimerging game_engine branch changes into trunk, 2d-filte...
2008-01-30 Brecht Van Lommel- Bugfix for ztransp not being filled into the z-pass...
2008-01-28 Ton RoosendaalNew rendering option: FSA!
2008-01-19 Ton RoosendaalAdded new render pass: "Mist".
2008-01-17 Brecht Van LommelApproximate Ambient Occlusion
2008-01-13 Campbell BartonBugfix
2008-01-09 Brecht Van LommelMisc Render Features
2007-12-15 Brecht Van LommelRender Instancing
2007-12-10 Martin PoirierMerge from Harmonic Skeleton branch
2007-12-04 Brecht Van LommelParticles
2007-11-28 Brecht Van LommelRender Baking
2007-11-26 Brecht Van LommelParticles
2007-11-15 Matt Ebb* New material option: TexFace Alpha
2007-11-06 Martin PoirierFilling in branch from trunk
2007-06-02 Jean-Luc Peurièremerge from trunk up to rev [10858]
2007-05-31 Matt Ebb== Shader nodes ==
2007-05-03 Brecht Van LommelSubsurface scattering:
2007-04-04 Campbell Bartonmoved source and text to american spelling
2007-01-16 Ton RoosendaalBugfix:
2007-01-15 Ton RoosendaalBugfix #5712
2006-12-21 Brecht Van LommelAdded names to UV and vertex color layers, and display...
2006-12-10 Ton RoosendaalComposite & Pass render goodies:
2006-12-08 Ton RoosendaalNumerous fixes in Render code:
2006-12-07 Ton RoosendaalWork on RenderLayer and Pass control:
2006-12-06 Ton RoosendaalAnother fix for pass recode: lamp shadow for lamps...
2006-12-06 Ton RoosendaalThree fixes:
2006-12-06 Ton RoosendaalRender error: option "All Z" for render layers crashed...
2006-12-05 Ton RoosendaalNode shaders bug: using 'shadeless' material inside...
2006-12-05 Ton RoosendaalBugfix, irc report:
2006-12-05 Ton RoosendaalNext stage of RenderPipe refactor: now everything withi...