Syncing Orange branch with bf-blender
[blender.git] / source / blender / render / intern / source / rendercore.c
2005-11-30 Ton RoosendaalSyncing Orange branch with bf-blender
2005-11-29 Ton RoosendaalBugfix #3493
2005-11-23 Ton RoosendaalBugfix (own discovery!), using sequencer to render...
2005-11-23 Ton RoosendaalNew stuff & fixes in Blender OSA filtering.
2005-09-29 Ton Roosendaal- Added "anisotropic" rendering for static particle...
2005-08-25 Ton RoosendaalRandom() issues with rendering...
2005-08-14 Ton RoosendaalLamp-halo & Ortho didn't render correct. Thanks Desoto! :)
2005-08-14 Ton RoosendaalBugfix #2943
2005-08-12 Ton RoosendaalVery small size of arealights (0.001) could cause weird...
2005-07-11 Ton RoosendaalBug fix #2762
2005-06-08 Ton RoosendaalBug fix #2719
2005-06-08 Ton RoosendaalSmall tweak in Ward-Iso specular. It didn't work correc...
2005-05-18 Ton RoosendaalBug fix #2577
2005-04-29 Ton RoosendaalTwo fixes in one commit.
2005-04-17 Ton RoosendaalPatch submitted by Jorge Bernal (lordloki) and Jonathan...
2005-04-11 Ton RoosendaalBug fix #2431
2005-04-11 Ton RoosendaalBug fix #2424
2005-03-24 Ton RoosendaalBug fix 2303
2005-03-09 Jean-Luc Peurièrebig warning hunt commit
2005-02-05 Ton RoosendaalParkinson bug! A & accidentally became &&...
2005-02-02 Ton RoosendaalFixed error in having Ztransp rendered in back of norma...
2005-01-30 Ton RoosendaalFixed old annoyance; enabling true Ortho render in...
2005-01-24 Ton RoosendaalAdded color filtering for raytrace transparency.
2005-01-18 Ton RoosendaalUsing halo (particle) render with OSA and gauss had...
2005-01-18 Ton RoosendaalRender lens flare works again. Didn't work due to wrong...
2005-01-09 Ton RoosendaalDifferent integer overflow test for zbuffering, this...
2005-01-08 Ton RoosendaalStar halos still used old fashioned byte colors, instea...
2005-01-08 Ton RoosendaalFix for commit of yesterday, where wire render + mist...
2005-01-07 Ton RoosendaalAnother round of cleanups for render code;
2005-01-05 Ton RoosendaalBugfix #2095
2005-01-03 Ton RoosendaalThread render fix; using ray-transp + mirror didnt...
2005-01-03 Ton RoosendaalSmall fixes;
2004-12-27 Ton RoosendaalAnd a first threading fix; mist render still used a...
2004-12-27 Ton RoosendaalBiiig commit! Thanks to 2-3 weeks of cvs freeze...
2004-12-09 Ton RoosendaalBug fix #1988, ray-transparency render.
2004-12-08 Ton RoosendaalBug fix #1987
2004-12-06 Ton RoosendaalTweaked support for normalmaps to be OK.
2004-11-28 Ton RoosendaalFix for #1902
2004-11-28 Ton RoosendaalBug fix #1842, "black scanlines appear in render on...
2004-11-27 Ton Roosendaal- Bug fix, reported by Stefano;
2004-11-22 Ton RoosendaalThree cases of unitialized variables found.
2004-11-13 Ton RoosendaalFix for bug #1791
2004-11-02 Ton RoosendaalFix (thanks goran!) for stupid || and && mixup... causi...
2004-11-01 Ton RoosendaalSmall tweak in dithering; the noise varies around 0...
2004-11-01 Ton RoosendaalLast new feature before release; patch provided by...
2004-10-28 Ton Roosendaalbug fix 1698
2004-10-28 Ton RoosendaalRender with backbuffer, using border, crashed... was...
2004-10-16 Ton RoosendaalBug #1651
2004-10-16 Ton RoosendaalFix for #1618
2004-10-16 Ton RoosendaalFix for #1549
2004-08-30 Ton RoosendaalStoopid typo in 'full osa' caused the wrong mask value...
2004-07-28 Alfredo de GreefMajor update, all implemented a bit in a hurry, and...
2004-07-28 Ton RoosendaalAs requested; the Ramp shaders have same blending opera...
2004-07-28 Ton RoosendaalBoth transparent render and Unified render now behave...
2004-07-27 Ton RoosendaalAdded option to set 'full Osa' on non raytraced scenes...
2004-07-26 Ton RoosendaalFix for #1449 (blocky shadows)
2004-07-23 Ton RoosendaalFix in rendering AO + alphamode "Key". Sky color was...
2004-07-08 Ton RoosendaalQuite a large one this time... but now we have:
2004-07-01 Ton RoosendaalReport #1401
2004-06-30 Ton RoosendaalNEW: Ramp shades for diffuse and specular
2004-05-29 Ton Roosendaalbug #1340
2004-05-18 Ton RoosendaalRemoved double #defines from include, added some commen...
2004-05-15 Ton RoosendaalAssuming the freeze is over and we can head towards...
2004-04-29 Ton RoosendaalFix committed a while ago, revision 1.52, still set...
2004-04-29 Ton RoosendaalFix #1207
2004-04-27 Ton Roosendaal- UGH! Some optimize line in sky code screwed up sky...
2004-04-26 Ton RoosendaalRequest from [A]ndy:
2004-04-26 Ton RoosendaalOptimize for AO: when material ambient value is zero...
2004-04-24 Ton RoosendaalTurned Sky render code in Blender to become fully float...
2004-04-24 Ton RoosendaalNew: rendering in background mode (blender -b) now...
2004-04-21 Ton RoosendaalFix for #1174
2004-04-21 Ton RoosendaalFix for radio render.
2004-04-18 Ton RoosendaalFound error in Energy for AO. This didnt work correctly...
2004-04-12 Ton RoosendaalMore AO fun to play with:
2004-04-07 Ton Roosendaalbug fix 1064
2004-04-06 Ton Roosendaalbugfix #1119
2004-04-05 Ton RoosendaalEeshlo AO patch, revised
2004-04-03 Ton Roosendaal- bug fix #1086
2004-04-01 Ton Roosendaal- disabled 'ray shadow' option from UI and render for...
2004-01-29 Ton Roosendaal- fix after testing with regression files; the boundary...
2004-01-29 Ton Roosendaalfix for bug #933, specularity was clipped too soon...
2004-01-25 Robert Wenzlaff - Port fix for Backbuffer/Optimize hang (caused by...
2004-01-23 Ton Roosendaal- when not F10->"Ray" option is set, materials with...
2004-01-22 Ton Roosendaal- added clipping value for spothalo rendering. Unified...
2004-01-22 Ton Roosendaal- fix for specularity calculus. Because of new area...
2004-01-17 Ton Roosendaal- ray shadow now also does the options:
2004-01-14 Ton Roosendaal- fix for speedup raytracing, which gave errors in...
2004-01-08 Robert Wenzlaff - Corrected scale factor to be independant of object
2004-01-07 Ton RoosendaalLeft over work from localizing renderdata!
2004-01-07 Robert Wenzlaff - Added UV mapping to displacement.
2004-01-06 Ton Roosendaal- decided to use a new variable for the new exposure...
2004-01-04 Ton Roosendaal- oren nayar call didnt return float value... but still...
2004-01-04 Ton Roosendaal- changed calculus for area light to use double precisi...
2003-12-30 Ton RoosendaalAdded improved exposure calculation
2003-12-30 Ton Roosendaal- fix for area light versus oren-nayer shading.
2003-12-29 Ton Roosendaal- forgot to clip negative values coming from arealight...
2003-12-29 Ton RoosendaalArea lights and more...
2003-12-24 Ton Roosendaal- only cosmetic stuff; result of going over the output...
2003-12-23 Ton Roosendaal- Fresnel V4.0
2003-12-22 Ton Roosendaal- another fresnel improvement. :)
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