Cycles: Support visibility check for inner nodes of QBVH
[blender.git] / intern / opensubdiv / gpu_shader_opensubd_display.glsl
2016-05-26 Campbell BartonCleanup: glsl style
2015-12-06 Mike ErwinOpenSubdiv: refine OpenGL version & extension checks
2015-11-25 Mike ErwinOpenGL: set geometry shader input length implicitly
2015-11-23 Mike ErwinOpenSubdiv: support OpenGL 3.x
2015-08-27 Sergey SharybinOpenSubdiv: Attempt to solve crash on certain GPUs...
2015-08-26 Sergey SharybinOpenSubdiv: Fix/workaround bad shading on AMD devices
2015-08-20 Antony RiakiotakisFix ATI part of T45708, crash when enabling opensubdiv.
2015-08-05 Sergey SharybinFix T45693: Fix for using 4-component vector as 3 compo...
2015-08-04 Sergey SharybinOpenSubdiv: forgot this in the previous commit
2015-08-04 Sergey SharybinOpenSubdiv: Optimize drawing shader
2015-08-03 Sergey SharybinOpenSubdiv: Support shadeless shading
2015-07-20 Sergey SharybinOpenSubdiv: Add new OpenSubdiv related files