Bug fix #1842, "black scanlines appear in render on windows".
[blender.git] / source / blender / render / intern / include /
2004-07-13 Ton RoosendaalRemoved VECADD and VECSUB, are in utildefine.h now
2004-04-26 Ton RoosendaalRequest from [A]ndy:
2004-04-05 Ton RoosendaalEeshlo AO patch, revised
2004-01-14 Ton Roosendaal- fix for speedup raytracing, which gave errors in...
2004-01-04 Ton Roosendaal- changed calculus for area light to use double precisi...
2003-12-22 Ton Roosendaal- another fresnel improvement. :)
2003-12-21 Ton RoosendaalPhew, a lot of work, and no new features...
2003-12-18 Ton Roosendaalanother trace commit
2003-12-16 Ton RoosendaalAnother commit for raytracing, now with glass refractio...
2003-12-10 Ton Roosendaal- Xmas special: shiny mirroring bells & whistles!
2003-07-19 Ton RoosendaalWARNING: with makefiles I could not get a stable blende...
2003-07-08 Ton Roosendaal- changed silly name 'shadelamplus' to shade_lamp_loop
2002-12-30 Kent Meinrenamed a var to avoid name conflicts...
2002-12-27 Kent MeinRemoved the config.h thing from the .h's in the source...
2002-11-25 Kent MeinDid all of the .h's in source
2002-10-30 Kent Meinfixed spacing in the headers to get rid of some warning...
2002-10-29 Kent MeinFixed defined __sparc to also check for __sparc__ ...
2002-10-12 Hans LambermontInitial revision v2.25