Bug fix #1842, "black scanlines appear in render on windows".
[blender.git] / source / blender / render / intern / source / rendercore.c
2004-11-28 Ton RoosendaalBug fix #1842, "black scanlines appear in render on...
2004-11-27 Ton Roosendaal- Bug fix, reported by Stefano;
2004-11-22 Ton RoosendaalThree cases of unitialized variables found.
2004-11-13 Ton RoosendaalFix for bug #1791
2004-11-02 Ton RoosendaalFix (thanks goran!) for stupid || and && mixup... causi...
2004-11-01 Ton RoosendaalSmall tweak in dithering; the noise varies around 0...
2004-11-01 Ton RoosendaalLast new feature before release; patch provided by...
2004-10-28 Ton Roosendaalbug fix 1698
2004-10-28 Ton RoosendaalRender with backbuffer, using border, crashed... was...
2004-10-16 Ton RoosendaalBug #1651
2004-10-16 Ton RoosendaalFix for #1618
2004-10-16 Ton RoosendaalFix for #1549
2004-08-30 Ton RoosendaalStoopid typo in 'full osa' caused the wrong mask value...
2004-07-28 Alfredo de GreefMajor update, all implemented a bit in a hurry, and...
2004-07-28 Ton RoosendaalAs requested; the Ramp shaders have same blending opera...
2004-07-28 Ton RoosendaalBoth transparent render and Unified render now behave...
2004-07-27 Ton RoosendaalAdded option to set 'full Osa' on non raytraced scenes...
2004-07-26 Ton RoosendaalFix for #1449 (blocky shadows)
2004-07-23 Ton RoosendaalFix in rendering AO + alphamode "Key". Sky color was...
2004-07-08 Ton RoosendaalQuite a large one this time... but now we have:
2004-07-01 Ton RoosendaalReport #1401
2004-06-30 Ton RoosendaalNEW: Ramp shades for diffuse and specular
2004-05-29 Ton Roosendaalbug #1340
2004-05-18 Ton RoosendaalRemoved double #defines from include, added some commen...
2004-05-15 Ton RoosendaalAssuming the freeze is over and we can head towards...
2004-04-29 Ton RoosendaalFix committed a while ago, revision 1.52, still set...
2004-04-29 Ton RoosendaalFix #1207
2004-04-27 Ton Roosendaal- UGH! Some optimize line in sky code screwed up sky...
2004-04-26 Ton RoosendaalRequest from [A]ndy:
2004-04-26 Ton RoosendaalOptimize for AO: when material ambient value is zero...
2004-04-24 Ton RoosendaalTurned Sky render code in Blender to become fully float...
2004-04-24 Ton RoosendaalNew: rendering in background mode (blender -b) now...
2004-04-21 Ton RoosendaalFix for #1174
2004-04-21 Ton RoosendaalFix for radio render.
2004-04-18 Ton RoosendaalFound error in Energy for AO. This didnt work correctly...
2004-04-12 Ton RoosendaalMore AO fun to play with:
2004-04-07 Ton Roosendaalbug fix 1064
2004-04-06 Ton Roosendaalbugfix #1119
2004-04-05 Ton RoosendaalEeshlo AO patch, revised
2004-04-03 Ton Roosendaal- bug fix #1086
2004-04-01 Ton Roosendaal- disabled 'ray shadow' option from UI and render for...
2004-01-29 Ton Roosendaal- fix after testing with regression files; the boundary...
2004-01-29 Ton Roosendaalfix for bug #933, specularity was clipped too soon...
2004-01-25 Robert Wenzlaff - Port fix for Backbuffer/Optimize hang (caused by...
2004-01-23 Ton Roosendaal- when not F10->"Ray" option is set, materials with...
2004-01-22 Ton Roosendaal- added clipping value for spothalo rendering. Unified...
2004-01-22 Ton Roosendaal- fix for specularity calculus. Because of new area...
2004-01-17 Ton Roosendaal- ray shadow now also does the options:
2004-01-14 Ton Roosendaal- fix for speedup raytracing, which gave errors in...
2004-01-08 Robert Wenzlaff - Corrected scale factor to be independant of object
2004-01-07 Ton RoosendaalLeft over work from localizing renderdata!
2004-01-07 Robert Wenzlaff - Added UV mapping to displacement.
2004-01-06 Ton Roosendaal- decided to use a new variable for the new exposure...
2004-01-04 Ton Roosendaal- oren nayar call didnt return float value... but still...
2004-01-04 Ton Roosendaal- changed calculus for area light to use double precisi...
2003-12-30 Ton RoosendaalAdded improved exposure calculation
2003-12-30 Ton Roosendaal- fix for area light versus oren-nayer shading.
2003-12-29 Ton Roosendaal- forgot to clip negative values coming from arealight...
2003-12-29 Ton RoosendaalArea lights and more...
2003-12-24 Ton Roosendaal- only cosmetic stuff; result of going over the output...
2003-12-23 Ton Roosendaal- Fresnel V4.0
2003-12-22 Ton Roosendaal- another fresnel improvement. :)
2003-12-21 Ton RoosendaalPhew, a lot of work, and no new features...
2003-12-19 Ton RoosendaalMore render stuff:
2003-12-18 Ton Roosendaalanother trace commit
2003-12-16 Ton Roosendaal- shadeless rendering fixed!
2003-12-16 Ton RoosendaalAnother commit for raytracing, now with glass refractio...
2003-12-12 Ton Roosendaal- another fix, to make sure radio colors work local...
2003-12-12 Ton Roosendaal- fix for error caused by last commit... colors changed...
2003-12-12 Ton Roosendaal- fix for AA of mirroring.
2003-12-12 Ton Roosendaal- removed call to bzero, replaced with memset
2003-12-10 Ton Roosendaal- Xmas special: shiny mirroring bells & whistles!
2003-11-07 Ton Roosendaal- fixed bugreport intrr about shadeless UV texture...
2003-11-06 Ton Roosendaal- fixed specularity for sun lights
2003-09-27 Ton Roosendaal- Bug fixes for radio render (yes, releasing gives...
2003-08-31 Ton RoosendaalSo, for the platform managers to check:
2003-08-17 Ton Roosendaal- fixed bug #448
2003-08-11 Ton Roosendaal- increased toon value 'size' to 3.14 for diff, and...
2003-07-20 Ton Roosendaal- added the 'no diffuse' and 'no specularity' options...
2003-07-19 Ton RoosendaalWARNING: with makefiles I could not get a stable blende...
2003-07-08 Ton Roosendaal- changed silly name 'shadelamplus' to shade_lamp_loop
2003-06-21 Jacques Guignottaking care of mist intensity in the render process
2003-06-13 Ton Roosendaal- restored functionality for ESC detection during rende...
2003-04-27 Ton Roosendaalfirst commit with hours and hours of comment translatio...
2003-03-24 Daniel DunbarUpdate things to use blender_test_break() vs MISC_test_...
2003-01-01 Kent MeinRob's patches for the slow render problem.
2002-11-25 Kent Meinupdated .c files to include:
2002-10-12 Hans LambermontInitial revision v2.25