Merge branch 'master' into blender2.8
[blender.git] / source / blender / editors / space_view3d / drawarmature.c
2017-03-20 Bastien MontagneMerge branch 'master' into blender2.8
2017-03-20 Bastien MontagneCleanup: useless call to glRasterPos before `view3d_cac...
2017-03-19 Campbell BartonMerge branch 'master' into blender2.8
2017-03-17 Julian EiselMerge branch 'master' into blender2.8
2017-03-17 Bastien MontagneMerge branch 'master' into blender2.8
2017-03-16 Bastien MontagneMerge branch 'master' into blender2.8
2017-03-16 Sergey SharybinMerge branch 'master' into blender2.8
2017-03-15 Julian EiselMerge branch 'master' into blender2.8
2017-03-15 Campbell BartonMerge branch 'master' into blender2.8
2017-03-15 Sergey SharybinMerge branch 'master' into blender2.8
2017-03-15 Sergey SharybinMerge branch 'master' into blender2.8
2017-03-14 Campbell BartonMerge branch 'master' into blender2.8
2017-03-14 Campbell BartonFix T50932: depth picking w/ pose-bone constraints
2017-03-14 Mike Erwinfix warnings from previous commit
2017-03-12 Campbell BartonMerge branch 'master' into blender2.8
2017-03-11 Campbell BartonMerge branch 'master' into blender2.8
2017-03-09 Campbell BartonMerge branch 'master' into blender2.8
2017-03-09 Campbell BartonMerge branch 'master' into blender2.8
2017-03-09 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2017-03-09 Campbell BartonMerge branch 'master' into blender2.8
2017-03-09 Campbell BartonMerge branch 'master' into blender2.8
2017-03-06 Clément FoucaultOpenGL: Object bound drawing.
2017-03-06 Julian EiselMerge branch 'master' into blender2.8
2017-03-03 Julian EiselMerge branch 'master' into blender2.8
2017-03-02 Julian EiselMerge branch 'master' into blender2.8
2017-03-02 Dalai FelintoRemove all instances of OBACT from drawobject.c and...
2017-03-01 Campbell BartonMerge branch 'master' into blender2.8
2017-02-27 Luca RoodMerge branch 'master' into blender2.8
2017-02-25 Brecht Van LommelFix compiler warnings on macOS / clang / c++11.
2017-02-25 Brecht Van LommelMerge branch 'master' into blender2.8
2017-02-23 Bastien MontagneMerge branch 'master' into blender2.8
2017-02-23 Bastien MontagneMerge branch 'master' into blender2.8
2017-02-22 Clément FoucaultOpenGl immediate mode: fix false positive (again)
2017-02-22 Clément FoucaultOpenGl immediate mode: Fix false positive
2017-02-17 Bastien MontagneMerge branch 'master' into blender2.8
2017-02-13 Clément FoucaultOpenGL immediate mode: drawarmature.c (end)
2017-02-13 Clément FoucaultOpenGL immediate mode: drawarmature.c (cont)
2017-02-11 Clément FoucaultOpenGL immediate mode: drawarmature.c (cont)
2017-02-10 Clément FoucaultOpenGL immediate mode: drawarmature.c
2017-02-09 Dalai FelintoMore housecleaning (BASACT > BASACT_NEW)
2017-02-08 Sybren A. StüvelMerge branch 'master' into blender2.8
2017-02-07 Dalai FelintoRender Layers and Collections (merge from render-layers)
2017-02-02 Bastien MontagneMerge branch 'master' into blender2.8
2017-01-31 Bastien MontagneMerge branch 'master' into blender2.8
2017-01-26 Sergey SharybinMerge branch 'master' into blender2.8
2017-01-26 Sergey SharybinMerge branch 'master' into blender2.8
2017-01-24 Sergey SharybinMerge branch 'master' into blender2.8
2017-01-23 Sergey SharybinMerge branch 'master' into blender2.8
2017-01-22 Julian EiselMerge branch 'master' into blender2.8
2017-01-21 Joshua LeungFix T49527: Blender stalls when changing armature ghost...
2017-01-16 Bastien MontagneMerge branch 'master' into blender2.8
2017-01-12 Bastien MontagneMerge branch 'master' into blender2.8
2017-01-11 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2017-01-04 Julian EiselMerge branch 'master' into blender2.8
2017-01-02 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2017-01-02 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-12-29 Bastien MontagneMerge branch 'master' into blender2.8
2016-12-23 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-12-17 Bastien MontagneMerge branch 'master' into blender2.8
2016-12-12 Bastien MontagneMerge branch 'master' into blender2.8
2016-12-01 Lukas TönneMerge branch 'master' into blender2.8
2016-11-22 Bastien MontagneFix (unreported) crash when drawing armatures' poses...
2016-11-19 Bastien MontagneMerge branch 'master' into blender2.8
2016-11-16 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-11-09 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-11-07 Bastien MontagneMerge branch 'master' into blender2.8
2016-11-02 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-10-25 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-10-21 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-10-19 Mike ErwinOpenGL: draw empties with new imm mode
2016-06-09 Campbell BartonMerge branch 'master' into blender2.8
2016-06-09 Alexander RomanovFlat shading for basic shader
2016-06-09 Campbell BartonMerge branch 'master' into blender2.8
2016-06-09 Campbell BartonMerge branch 'master' into blender2.8
2016-06-08 Campbell BartonFix armature stick draw, unpack-alignment was set but...
2016-06-07 Campbell BartonMerge branch 'master' into blender2.8
2016-06-07 Bastien MontagneMerge branch 'master' into blender2.8
2016-06-01 Bastien MontagneMerge branch 'master' into blender2.8
2016-05-24 Bastien MontagneMerge branch 'master' into blender2.8
2016-05-17 Joshua LeungBendy Bones: Advanced B-Bones for Easier + Simple Rigging
2016-05-16 Alexander RomanovFlat shading for basic shader
2016-05-11 Campbell BartonArmature outline drawing used single width line
2016-02-27 Campbell BartonFix T47592: Wrong line width w/ custom-bones
2016-02-17 Campbell BartonFix armature relationship lines missing w/ hi-dpi
2016-02-17 Campbell BartonFix line width for armature w/ custom bones
2016-02-02 Campbell BartonFix T46933: Bone axes letters may not be visible
2016-01-23 Mike ErwinOpenGL: call glLineWidth less often
2016-01-16 Mike ErwinOpenGL: fixes related to GL_POINTS
2015-12-28 Bastien MontagneMinor cleanup (paranoid checks) and fixes from coverity.
2015-12-06 Brecht Van LommelOpenGL: rename simple shader to basic shader.
2015-12-06 Brecht Van LommelOpenGL: use simple shader for armatures.
2015-09-21 Campbell BartonArmature drawing: custom shape scale options
2015-09-20 Julian EiselCleanup: Use new vector transform functions
2015-08-17 Campbell BartonCleanup: remove unused Object.ipoflag
2015-01-31 Campbell BartonCompiler warning: double-promotion
2014-11-28 Campbell BartonCleanup: unused headers
2014-11-16 Joshua LeungBugfix T42253: End frame for armature ghosting "in...
2014-10-17 Sergey SharybinFix for pose bones not restoring selection index properly
2014-08-12 Campbell BartonCleanup: magic numbers
2014-07-30 gaiaclaryAutomatic commit by arc
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