fix for bug #18898: GE perspective 3D View not working properly (missing LENS)
[blender.git] / source / gameengine / Ketsji / KX_ConvertPhysicsObject.h
2009-05-23 Erwin CoumansSet default constraint solver mode more compatible...
2009-05-17 Benoit BolseeBGE: new sensor object to generalize Near and Radar...
2009-05-14 Benoit BolseeBGE modifier: generate correct physic shape, share...
2009-04-27 Benoit BolseeBGE: Add soft body welding parameter to the Advanced...
2009-03-13 Martin Poiriermerging trunk 19093:19274 etch-a-ton
2009-03-09 Erwin CoumansAdd support to lock individual axis during rigid body...
2009-02-25 Campbell BartonBuilding the game engine with Solid/Sumo is now optiona...
2008-10-02 Martin Poiriermerge trunk 16118 -> 116886
2008-09-28 Erwin Coumansenable -noaudio option, so it actually works (and doesn...
2008-09-26 Andre Susano PintoMerge ... SimpleDeform modifier from soc-2008-jaguarand...
2008-09-25 Erwin Coumansimproved game soft bodies, works for objects that are...
2008-09-21 Daniel GenrichMerging fluidcontrol to trunk from rev16649 fluidcontro...
2008-09-21 Erwin CoumansBGE real-time soft bodies, step 2 / 3: create a btSoftB...
2008-09-19 Andre Susano PintoMerge from trunk
2008-09-19 Andre Susano PintoRevert last merge from trunk
2008-09-18 Daniel Genrichsvn merge -r 16454:16593 https://svn.blender.org/svnroo...
2008-09-15 Andre Susano Pintosvn merge -r 16231:16536 https://svn.blender.org/svnroo...
2008-09-14 Benoit BolseeBGE patch: new Physics button and margin parameter...
2008-05-07 Daniel Genrichsvn merge -r 13452:14721 https://svn.blender.org/svnroo...
2008-04-21 Daniel Genrichsvn merge -r 14236:14505 https://svn.blender.org/svnroo...
2008-04-16 Chris WantPatch from GSR that a) fixes a whole bunch of GPL/BL...
2007-11-06 Martin PoirierFilling in branch from trunk
2006-12-01 Erwin Coumans- enabled compound collision objects, requires 'clear...
2006-02-22 Erwin Coumansadded 'disable sleeping' option for rigidbodies. +...
2005-10-23 Erwin Coumansupdated SConstruct and Makefile so that if you compile...
2005-08-17 Erwin Coumanssome more fixes in the raycast/mouse over
2005-08-13 Erwin Coumansthese files missed the cvs commt yesterday, this should...
2005-08-05 Erwin Coumansfixed the mouse-over sensor,
2005-07-30 Erwin Coumansenable bullet for vc7 too by default (can be switched...
2005-07-29 Erwin Coumans>humm, .. this seems to define USE_BULLET for 1400...
2005-07-27 Erwin Coumansgot some "_1400 <= _MSC_VER" wrong, should be "_1400...
2005-07-27 Erwin Coumans- added debug line drawing in gameengine (handy for...
2005-07-16 Erwin Coumanspreparation for bullet physics
2004-11-22 Kester MaddockFix for bug 1600: alpha sort doesn't work on linked...
2004-11-22 Kester MaddockFix for bugs: 1788 (forces) and 1799 (python delattr...
2004-05-08 Kester MaddockDelete all SOLID shapes at the end of the game engine...
2004-03-22 Nathan Letwory[GameEngine] Commit all Kester's changes made to the...
2002-12-27 Kent MeinRemoved the config.h thing from the .h's in the source...
2002-11-25 Kent MeinDid all of the .h's in source
2002-10-30 Kent Meinfixed spacing in the headers to get rid of some warning...
2002-10-18 Norman LinFirst checkin of core ODE functionality. See OdePhysics...
2002-10-12 Hans LambermontInitial revision v2.25