Eevee: Fix missing Ambient Occlusion node in add node menu.
[blender.git] / release /
2018-05-16 Clément FoucaultEevee: Fix missing Ambient Occlusion node in add node...
2018-05-16 Clément FoucaultShader Node Editor: Add Closure to RGB convertion node.
2018-05-16 Jeroen BakkerWorkbench: World based studio lighting
2018-05-16 Pablo VazquezPopover for snapping settings
2018-05-16 Pablo VazquezPopover for Pivot Point in top bar
2018-05-15 Campbell BartonMerge branch 'master' into blender2.8
2018-05-15 Campbell BartonMerge branch 'master' into blender2.8
2018-05-15 Jeroen BakkerWorkbench: Renamed Overlap to Outline
2018-05-15 Jeroen BakkerWorkbench: Cleaner Shadow edges own shadow
2018-05-15 Joshua LeungAdd icon placeholders for all the armature ops that...
2018-05-15 Joshua LeungPose Toolbar: Added Breakdowner/Push/Relax as separate...
2018-05-15 Joshua LeungEdit Armature Toolbar: Added some tools for "Shrink...
2018-05-15 Campbell BartonMerge branch 'master' into blender2.8
2018-05-15 Campbell BartonMerge branch 'master' into blender2.8
2018-05-15 Campbell BartonMerge branch 'master' into blender2.8
2018-05-14 Dalai FelintoFix UI failing for vertex paint
2018-05-14 Pablo VazquezUI Tweaks in 3D View
2018-05-14 Campbell BartonMerge branch 'master' into blender2.8
2018-05-14 Campbell BartonMerge branch 'master' into blender2.8
2018-05-13 Campbell BartonEditMesh: Use tweak for extrude tool
2018-05-13 Campbell BartonEditMesh: show XYZ axis for extrude
2018-05-13 Campbell BartonFix issue w/ recent tool name use
2018-05-13 Campbell BartonIcons: updated transform icons
2018-05-13 Campbell BartonIcons: fix z-sorting
2018-05-13 Campbell BartonIcons: optionally use material color
2018-05-13 Campbell BartonTool System: tools are now set by name
2018-05-13 Campbell BartonWM: Operator to set the tool by name
2018-05-13 Campbell BartonCleanup: indentation
2018-05-13 Campbell BartonCleanup: add function to get class from space type
2018-05-13 Campbell BartonCleanup: call toolsystem static methods directly
2018-05-13 Campbell BartonMerge branch 'master' into blender2.8
2018-05-12 Campbell BartonUI: move pivot to the topbar
2018-05-12 Campbell BartonUI: move snap & pet options into the topbar
2018-05-12 Campbell BartonUI: use icons for orientation types
2018-05-12 Campbell BartonUI: move GL render to view menu
2018-05-12 Campbell BartonUI: move orientation to the topbar
2018-05-12 Campbell BartonUI: move general mode options to right of topbar
2018-05-12 Campbell BartonMerge branch 'master' into blender2.8
2018-05-11 Campbell BartonIcons: simpler flattened icon style
2018-05-11 Campbell BartonCleanup: remove unused RNA variable
2018-05-11 Campbell BartonTool System: curve draw options
2018-05-11 Campbell BartonTool System: inset & shrink/fatten options
2018-05-11 Campbell BartonTool System: mesh rip fill option
2018-05-11 Campbell BartonMerge branch 'master' into blender2.8
2018-05-11 Campbell BartonEditMesh: remove duplicate rip macro
2018-05-11 Jeroen BakkerWorkbench: StudioLight HDRI's
2018-05-11 Pablo VazquezUse Light Probe icons
2018-05-11 Pablo VazquezIcon for Light Probes
2018-05-11 Bastien MontagneMerge branch 'master' into blender2.8
2018-05-11 Jeroen BakkerT54983: Bone selection overlay
2018-05-10 Campbell BartonEditMesh: add cube interactive tool
2018-05-10 Joshua LeungTimeline Header Cleanup - Part 3: Consolidate options...
2018-05-10 Joshua LeungTimeline Header Cleanup - Part 2: Rearrange buttons...
2018-05-10 Joshua LeungTimeline Header Cleanup - Part 1: Move Keying Set ...
2018-05-10 Bastien MontagneMerge branch 'master' into blender2.8
2018-05-09 Brecht Van LommelOutliner: move filter options to popover.
2018-05-09 Jeroen BakkerT55014: Optionally: objects not cast shadows in workbench
2018-05-09 Philipp OeserMerge branch 'master' into blender2.8
2018-05-09 Philipp OeserMerge branch 'master' into blender2.8
2018-05-09 Jeroen BakkerT55008: Migrating RE-Collection data to Scene data
2018-05-09 Campbell BartonRemove Frame Server
2018-05-09 Bastien MontagneMerge branch 'master' into blender2.8
2018-05-09 Campbell BartonMerge branch 'master' into blender2.8
2018-05-09 Campbell BartonMerge branch 'master' into blender2.8
2018-05-08 Campbell BartonMerge branch 'master' into blender2.8
2018-05-08 Brecht Van LommelCollections: remove per collection and view layer engin...
2018-05-08 Bastien MontagneMerge branch 'master' into blender2.8
2018-05-08 Bastien MontagneMerge branch 'master' into blender2.8
2018-05-08 Bastien MontagneMerge branch 'master' into blender2.8
2018-05-08 Campbell BartonMerge branch 'master' into blender2.8
2018-05-08 Sergey SharybinMerge branch 'master' into blender2.8
2018-05-08 Campbell BartonMerge branch 'master' into blender2.8
2018-05-07 Campbell BartonExtrude Widget: Add orientation to topbar
2018-05-07 Campbell BartonCleanup: style
2018-05-07 Pablo VazquezUpdate Flatty Light theme with topbar and minor tweaks
2018-05-07 Bastien MontagneMerge branch 'master' into blender2.8
2018-05-07 Campbell BartonMerge branch 'master' into blender2.8
2018-05-07 Campbell BartonMerge branch 'master' into blender2.8
2018-05-07 Clément FoucaultArmature: Add new Transparent Bone overlay option.
2018-05-07 Campbell BartonUI: add particle mode popovers
2018-05-07 Jeroen BakkerWorkbench: Texture Shading mode
2018-05-07 Jeroen BakkerWorkbench: Texture Shading mode
2018-05-07 Sergey SharybinMerge branch 'master' into blender2.8
2018-05-07 Sergey SharybinMerge branch 'master' into blender2.8
2018-05-07 Sergey SharybinMerge branch 'master' into blender2.8
2018-05-07 Bastien MontagneMerge branch 'master' into blender2.8
2018-05-06 Brecht Van LommelMerge branch 'master' into blender2.8
2018-05-06 Campbell BartonMerge branch 'master' into blender2.8
2018-05-06 Campbell BartonMerge branch 'master' into blender2.8
2018-05-06 Campbell BartonFix missing show_weight from overlay UI
2018-05-06 Campbell BartonEditMesh: initial extrude manipulator
2018-05-06 Campbell BartonMerge branch 'master' into blender2.8
2018-05-05 Campbell BartonIcons: add texture paint icons
2018-05-05 Brecht Van Lommel3D viewport: rename ambient to shadow intensity, defaul...
2018-05-05 Brecht Van LommelUI: experiment to make popover buttons draw like enum...
2018-05-05 Brecht Van Lommel3D Viewport: move overlay settings from collections...
2018-05-05 Brecht Van Lommel3D Viewport: make shading and overlay DNA match UI...
2018-05-05 Campbell BartonMerge branch 'master' into blender2.8
2018-05-05 Campbell BartonMerge branch 'master' into blender2.8
2018-05-04 Jeroen BakkerWorkbench: Color selector when in single color mode
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