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Fix for bug #10932: area light bug, points behind the lamp could
[blender.git]
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source
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blender
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render
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intern
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source
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shadeoutput.c
2008-05-07
Brecht Van Lommel
Fix for bug #10932: area light bug, points behind the...
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2008-04-30
Brecht Van Lommel
Fix for bug #8963: there was still an issue with SSS...
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2008-04-29
Brecht Van Lommel
Fix for bug #8949: diffuse tangent shading did not...
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2008-04-19
Brecht Van Lommel
Fix for bug #8963: area light + cubic shading became...
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2008-04-14
Brecht Van Lommel
Fix for bug #7903 and #8960: arealight giving black...
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2008-04-12
Brecht Van Lommel
Fix or bug #8712: transparency + sss gave too bright...
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2008-03-31
Brecht Van Lommel
Bugfix: world exposure and range settings were applied...
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2008-03-13
Jean-Luc Peurière
resolved conflict state with HEAD r14096
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2008-03-13
Brecht Van Lommel
Fix for bug #8502: AO was being computed unnecessarily...
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2008-03-11
Brecht Van Lommel
Bugfix: render instancing didn't work correct with...
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2008-02-19
Brecht Van Lommel
Fix for bug #6911: radiosity pass can no be excluded.
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2008-02-14
Ton Roosendaal
1) Revert previous commit, rendering negative won't...
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2008-02-14
Ton Roosendaal
Allows negative light to result in negative diffuse...
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2008-02-13
Brecht Van Lommel
Render Simplification
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2008-02-07
Matt Ebb
* fix: "only shadow" lamps still lit materials with...
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2008-02-04
Hamed Zaghaghi
merging game_engine branch changes into trunk, 2d-filte...
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2008-01-23
Brecht Van Lommel
Minor render memory usage optimization, removed layer and
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2008-01-21
Brecht Van Lommel
Fixes:
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2008-01-17
Brecht Van Lommel
Approximate Ambient Occlusion
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2008-01-17
Ton Roosendaal
Render control feature: shader-level shadowbuffer bias
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2007-12-28
Ton Roosendaal
Render feature: the END OF DIFFUSE BANDING!
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2007-12-15
Brecht Van Lommel
Render Instancing
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2007-12-10
Martin Poirier
Merge from Harmonic Skeleton branch
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2007-12-04
Brecht Van Lommel
Particles
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2007-12-01
Ton Roosendaal
Italian community request: Area light fix!
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2007-11-26
Brecht Van Lommel
Particles
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2007-11-15
Matt Ebb
* New material option: TexFace Alpha
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2007-11-14
Ton Roosendaal
Bugfix #7686
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2007-11-12
Ton Roosendaal
Bugfix #7735
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2007-11-06
Martin Poirier
Filling in branch from trunk
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2007-09-16
Matt Ebb
* Extra lamp falloff options, including custom curve!
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2007-08-30
Matt Ebb
* Slight change to lamp energy calculation - make lamps...
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2007-07-31
Joseph Eagar
=Render Bugfix=
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2007-07-27
Joseph Eagar
Previous bugfix for shadows cast on objects with diffus...
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2007-07-23
Joseph Eagar
=Rendering Bugfix=
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2007-05-03
Brecht Van Lommel
Subsurface scattering:
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2007-04-04
Campbell Barton
moved source and text to american spelling
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2007-02-14
Ton Roosendaal
Bugfix #6044
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2007-01-16
Ton Roosendaal
Bugfix:
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2007-01-06
Ton Roosendaal
Bugfix #5611
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2006-12-21
Brecht Van Lommel
Added names to UV and vertex color layers, and display...
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2006-12-12
Ton Roosendaal
Three-fixes-in-one:
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2006-12-11
Ton Roosendaal
Bugfix #5406
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2006-12-08
Ton Roosendaal
Crash fix in adding lightgroups: previewrender.c sets...
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2006-12-08
Ton Roosendaal
Lightgroups!
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2006-12-08
Ton Roosendaal
Only-shadow AO was inversed... and it didn't use the...
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2006-12-08
Ton Roosendaal
Another crasher: shadow in a ray-mirror crashed, unitia...
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2006-12-08
Ton Roosendaal
Two bugfixes:
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2006-12-08
Ton Roosendaal
Numerous fixes in Render code:
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2006-12-07
Ton Roosendaal
Work on RenderLayer and Pass control:
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2006-12-06
Ton Roosendaal
Another 3-in-one commit:
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2006-12-05
Ton Roosendaal
Node shaders bug: using 'shadeless' material inside...
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2006-12-05
Ton Roosendaal
Next stage of RenderPipe refactor: now everything withi...
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