Two missing declarations in this include file.
[blender.git] / source / gameengine /
2006-01-28 Chris WantThe code from the orange branch has now been copied...
2006-01-28 Ton RoosendaalOrange: replaced obsolete IMB_rectop() with IMB_rectcpy...
2006-01-28 Chris WantFinal merge of HEAD (bf-blender) into the orange branch.
2006-01-26 no-authorThis commit was manufactured by cvs2svn to create branc...
2006-01-18 Erwin Coumansassert caused compile problems too :(
2006-01-18 Erwin Coumansfixed an ordering issue caused by previous commit
2006-01-18 Erwin Coumansattempt to fix reported problems with glsl shader on...
2006-01-16 Jean-Luc Peurièreafter much suffering, got GE build and work almost...
2006-01-16 Erwin Coumansfixed a runtime problem with stl container usage, as...
2006-01-15 Erwin Coumansmore graphics patches from Snailrose,
2006-01-12 Kent Meinconvert IMB_rectop to IMB_rectcpy since IMB_rectop...
2006-01-12 Kent MeinKen's 64bit patches weren't merged over to orange for...
2006-01-12 Erwin Coumansrenamed some variables to make the timing in the game...
2006-01-12 Erwin Coumansoverlooked IMB_imbuf.h was already included inside...
2006-01-12 Erwin Coumansuncommented include "IMB_imbuf.h", it is needed?
2006-01-11 Hans LambermontAt least FreeBSD needs to know where to find gl.h
2006-01-11 Erwin Coumansattempt to avoid nameclashes (although it is already...
2006-01-10 Ton RoosendaalTuesday merger of bf-blender into orange branch.
2006-01-10 Erwin Coumansapplied patch from snailrose, related to multi-platform...
2006-01-09 Kent MeinAnother small gameengine build tweak. Included a missi...
2006-01-08 Erwin Coumansmore linux game engine work. hopefully works now!
2006-01-08 Erwin CoumansGot the armatures, GLSL shaders and other snailrose...
2006-01-07 Erwin Coumansremoved testing code
2006-01-07 Erwin Coumansmore work to get armatures/blender materials to work...
2006-01-06 Erwin Coumansuse relative paths to avoid including extra folder
2006-01-06 Kent Meinchanged the size of some local vars for 64bit linux.
2006-01-06 Erwin Coumansfixed copy/paste bug in physicscontroller applyforce...
2006-01-06 Erwin Coumansremoved extra characters
2006-01-06 Erwin Coumansdisable game engine and gameplayer for all platforms...
2006-01-06 Kent MeinAdded current directory to includes so it could find...
2006-01-06 Kent MeinHeaderfile had wrong Capatalization.
2006-01-06 Erwin CoumansSorry to break the cvs-closed status, so if you really...
2006-01-05 Kent MeinLots of stupid warning fixes:
2006-01-04 Ton RoosendaalWednesday sync orange with bf-blender
2006-01-03 Ton RoosendaalOrange; merger with bf-blender.
2006-01-01 Ton RoosendaalOrange <-> bf-blender conflict, with 2.40 saved files...
2006-01-01 Erwin CoumansSome rigidbody dynamics fixes (scaling again) to make...
2005-12-31 Erwin Coumansmore game engine bug-fixes, hooked up 'formfactor'...
2005-12-31 Erwin CoumansFixed several bugs: python refcounting related and...
2005-12-20 Erwin CoumansForgot to add 'ForgetReference' for game-python objects.
2005-12-19 Ton RoosendaalOrange: monday merger with bf-blender (loadsa bugfixes).
2005-12-18 Jean-Luc Peurièreapplying Volker Mische engine patch
2005-12-17 Ton RoosendaalSaturday merger of bf-blender in orange branch.
2005-12-14 Ton RoosendaalAnother merger of Orange branch with bf-blender, it...
2005-12-14 Ton RoosendaalWednesday merger of Orange branch and bf-blender
2005-12-13 Ton RoosendaalTuesday merger of Orange branch with bf-blender
2005-12-11 Ton RoosendaalSunday merger of orange branch with bf-blender
2005-12-06 Ton RoosendaalOrange: tuesday sync with bf-blender
2005-12-04 Ton RoosendaalSunday sync of Orange with bf-blender
2005-12-02 Ton RoosendaalFriday merge of bf-blender into orange branch.
2005-12-01 Ton RoosendaalJust copied over changes in engine, from bf-blender...
2005-11-30 Ton RoosendaalSyncing Orange branch with bf-blender
2005-11-29 Ton RoosendaalCleanup & preparation commit for getting Armatures...
2005-11-28 Erwin Coumansapplied the 64-bit pointer patch submitted by Ken Hughes
2005-11-11 Erwin Coumansfixed raysensor, hooked up a few more bullet method...
2005-11-06 Erwin Coumansminor cleanup. Todo: Does 'testhandles' need to be...
2005-10-30 Erwin Coumanswhen recording physics keyframes, always run at a fixed...
2005-10-23 Erwin Coumansupdated SConstruct and Makefile so that if you compile...
2005-10-10 Ton RoosendaalAck! Recently the get_ipocurve was added in the game...
2005-09-14 Chris WantGetting blender to compile for IRIX, in particular:
2005-08-23 Erwin Coumansdon't need Object.h
2005-08-23 Erwin Coumansnew game-menu option 'Record Game Physics to Ipo'
2005-08-22 Erwin Coumansmore preparation for physics recording to ipo keyframes
2005-08-22 Erwin Coumans- prepared for automatic game physics -> animation...
2005-08-21 Ton RoosendaalTemporal; make compiling happy. :)
2005-08-18 Chris Wantspack() is no longer used in the blender core, so I...
2005-08-18 Chris WantSupport for 'Bullet' in the Makefiles. Enable with:
2005-08-18 Chris WantThe name of an included header had the capitalization...
2005-08-17 Erwin Coumanssome more fixes in the raycast/mouse over
2005-08-17 Erwin Coumansadded the "mouse over any", makes the sensor more useful
2005-08-13 Erwin Coumansnow for the cigar...
2005-08-13 Erwin Coumansthese files missed the cvs commt yesterday, this should...
2005-08-11 Kent MeinA couple of small fixes...
2005-08-08 Erwin Coumanssome more work on bullet raycast
2005-08-05 Erwin Coumansfixed sphere shape, added non-uniform scaling (making...
2005-08-05 Erwin Coumansfixed the mouse-over sensor,
2005-08-04 Erwin Coumansimproved deactivation, exposed more tweakable parameter...
2005-08-03 Erwin Coumansmoved some hardcoded constants into tweaking tresholds
2005-08-02 Simon ClitherowFinalised support for compiling BULLET on linux.
2005-08-02 Erwin Coumansadded python binding for debugdraw,
2005-08-01 Simon ClitherowAdded support for compiling BULLET with scons on windows
2005-07-31 Erwin Coumansupdated vc7 projectfiles so they work with bullet
2005-07-30 Erwin Coumansenable bullet for vc7 too by default (can be switched...
2005-07-29 Erwin Coumansadded physics-debugging
2005-07-29 Erwin Coumans>humm, .. this seems to define USE_BULLET for 1400...
2005-07-27 Erwin Coumansgot some "_1400 <= _MSC_VER" wrong, should be "_1400...
2005-07-27 Erwin Coumans- added debug line drawing in gameengine (handy for...
2005-07-18 Erwin Coumansmore preparations for bullet physics, and some eol...
2005-07-16 Erwin Coumansanother file behind the #USE_BULLET
2005-07-16 Erwin Coumanspreparation for bullet physics
2005-07-16 Erwin Coumansadded Bullet physics binding files
2005-07-09 Ton RoosendaalCommented out one more line to make debug version of...
2005-07-03 Ton RoosendaalOld define in engine still...
2005-07-03 Ton RoosendaalResult of 2 weeks of quiet coding work in Greece :)
2005-06-08 Ton Roosendaal(Accidentally sent previous commit without message...
2005-06-04 Jean-Luc Peurièrenew round of warning fixes. we are now down to 24 with...
2005-04-23 Kester MaddockAdded the docs & use Python booleans for physics reinst...
2005-04-23 Kester MaddockSupport reinstancing the physics mesh from Python.
2005-04-23 Kester MaddockFix lighting in game engine
2005-04-23 Kester MaddockAdded bone parent relationship.
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