Speed up the physics engine: hook the SOLID broad phase, so we can either reject...
[blender.git] / source / gameengine / Ketsji / KX_ClientObjectInfo.h
2004-11-06 Kester MaddockSpeed up the physics engine: hook the SOLID broad...
2004-04-11 Kester Maddock1. Check material names passed to the physics engine...
2004-03-22 Nathan Letwory[GameEngine] Commit all Kester's changes made to the...
2002-12-27 Kent MeinRemoved the config.h thing from the .h's in the source...
2002-11-25 Kent MeinDid all of the .h's in source
2002-10-30 Kent Meinfixed spacing in the headers to get rid of some warning...
2002-10-12 Hans LambermontInitial revision v2.25