Created a KX_SoftBodyDeformer for real-time soft bodies.
[blender.git] / source / gameengine / Physics / BlOde / OdePhysicsController.cpp
2008-05-07 Daniel Genrichsvn merge -r 13452:14721 https://svn.blender.org/svnroo...
2008-04-21 Daniel Genrichsvn merge -r 14236:14505 https://svn.blender.org/svnroo...
2008-04-16 Chris WantPatch from GSR that a) fixes a whole bunch of GPL/BL...
2007-11-06 Martin PoirierFilling in branch from trunk
2005-07-16 Erwin Coumanspreparation for bullet physics
2005-03-25 Kester MaddockBig patches:
2004-10-16 Kester MaddockSwitch fixed time system. Logic updates should now...
2003-08-23 Chris WantIn ODE, a dVector3 is really a 4D array ... the 3D...
2002-12-03 Kent MeinHad to make the patch for casting a little more complic...
2002-12-02 Kent MeinI got this patch from sgefant Mostly its just casting...
2002-11-25 Kent MeinLast of the config.h mods...
2002-10-19 Norman Linadded notes on collisions between dynas and "static...
2002-10-18 Norman Linadded todo item about compatibility with 2.25
2002-10-18 Norman Linfirst checkin of ode blender engine files