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Created a KX_SoftBodyDeformer for real-time soft bodies.
[blender.git]
/
source
/
gameengine
/
Physics
/
BlOde
/
OdePhysicsEnvironment.cpp
2008-09-21
Daniel Genrich
svn merge -r 16593:16648 https://svn.blender.org/svnroo...
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2008-09-18
Ton Roosendaal
This file did not compile, but is also not part of...
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2008-08-31
Daniel Genrich
svn merge -r 16222:16320 https://svn.blender.org/svnroo...
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2008-08-30
Ian Thompson
Merge from trunk 16122-16307
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2008-08-27
Benoit Bolsee
BGE patch: KX_GameObject::rayCast() improvements to...
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2008-05-07
Daniel Genrich
svn merge -r 13452:14721 https://svn.blender.org/svnroo...
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2008-04-21
Daniel Genrich
svn merge -r 14236:14505 https://svn.blender.org/svnroo...
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2008-04-16
Chris Want
Patch from GSR that a) fixes a whole bunch of GPL/BL...
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2007-11-06
Martin Poirier
Filling in branch from trunk
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2006-01-29
Kent Mein
Fix some of Stealth Apprent's warnings/errors and some...
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2005-07-16
Erwin Coumans
preparation for bullet physics
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2005-03-25
Kester Maddock
Big patches:
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2005-02-15
Kester Maddock
Fix compile errors for MSVC
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2002-12-02
Kent Mein
I got this patch from sgefant Mostly its just casting...
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2002-11-25
Kent Mein
Last of the config.h mods...
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2002-10-18
Norman Lin
first checkin of ode blender engine files
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