Created a KX_SoftBodyDeformer for real-time soft bodies.
[blender.git] / source / gameengine / Physics / common / PHY_DynamicTypes.h
2008-08-30 Ian ThompsonMerge from trunk 16122-16307
2008-08-22 Daniel Genrichsvn merge -r 16060:16222 https://svn.blender.org/svnroo...
2008-08-21 Andre Susano Pintosvn merge -r 16174:16215 https://svn.blender.org/svnroo...
2008-08-21 Benoit BolseeBGE bug #17491 fixed: BGE, Dupli instance with differen...
2008-05-07 Daniel Genrichsvn merge -r 13452:14721 https://svn.blender.org/svnroo...
2008-03-13 Jean-Luc Peurièreresolved conflict state with HEAD r14096
2008-03-01 Benoit BolseeRadar/Near sensor performance problem fixed
2007-11-26 Brecht Van LommelParticles
2007-11-06 Martin PoirierFilling in branch from trunk
2007-07-16 Erwin Coumansbugfixes for generic (experimental) Bullet rigidbody...
2006-08-28 Erwin Coumansupgraded Bullet rigidbody physics to latest version 1.9
2006-04-26 Erwin Coumansadded Bullet rigidbodies that behave like Sumo 'dynamic...
2006-02-13 Erwin Coumansmore vehicle preparation and some bullet collision...
2006-01-30 Erwin Coumansprepared physics/game engine infrastructure for vehicle...
2005-07-16 Erwin Coumanspreparation for bullet physics
2005-03-25 Kester MaddockBig patches:
2005-01-16 Stephen Swaneyremove gcc compiler error using -pedantic flag:
2002-12-27 Kent MeinRemoved the config.h thing from the .h's in the source...
2002-11-25 Kent MeinDid all of the .h's in source
2002-10-30 Kent Meinfixed spacing in the headers to get rid of some warning...
2002-10-12 Hans LambermontInitial revision v2.25