Created a KX_SoftBodyDeformer for real-time soft bodies.
[blender.git] / source / gameengine / Physics / common / PHY_IVehicle.h
2007-11-06 Martin PoirierFilling in branch from trunk
2006-11-21 Erwin CoumansRemoved old Blender/extern/bullet, and upgraded game...
2006-02-21 Erwin Coumansexposed a few more tuning paramters
2006-02-13 Erwin Coumansmore vehicle preparation and some bullet collision...
2006-01-30 Erwin Coumansadded more game-engine physics vehicle infrastructure.