BGE: Adding docs for bge.logic.getProfileInfo().
[blender.git] / source / gameengine /
2013-03-19 Mitchell StokesBGE: Adding a getProfileInfo() function to bge.logic...
2013-03-18 Dalai Felintobge bugfix: [#34677] Setting Boolean property on KX_Gam...
2013-03-18 Campbell Bartonstyle cleanup
2013-03-17 Campbell Bartonuse const pointers for file loading and booleans for...
2013-03-17 Campbell Bartoncode cleanup: add 'const' to headers to quiet msvc...
2013-03-15 Campbell Bartoncode cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_...
2013-03-12 Irie ShinsukePatch [#34373] Use i18n monospace font in Text editor...
2013-03-10 Campbell Bartonpatch [#34103] check_for_dupid.patch
2013-03-08 Campbell Bartonstyle cleanup
2013-03-07 Sergej Reichbullet: Update to current svn, r2636
2013-03-05 Campbell Bartoncode cleanup: also change BKE_blender.h BLENDER_VERSION...
2013-03-05 Campbell Bartonpatch [#34103]
2013-03-04 Dalai Felintobge bugfix: [#34517] 2D Filter causes mouselook script...
2013-03-04 Dalai FelintoBGE bug-fix[#34523] 2dfilter produces render error...
2013-03-04 Campbell Bartoncode cleanup: unused vars in collada, preprocessor...
2013-03-02 Mitchell StokesBGE: Fix for bugs #34428, #20856, #20281. These were...
2013-03-01 Brecht Van LommelFix #34483: game engine multi UV glsl materials not...
2013-02-26 Campbell Bartonadd PHY headers to cmake's ketsji (else some IDE's...
2013-02-26 Brecht Van LommelFix various warnings with clang build, and adjust cmake...
2013-02-25 Nathan LetworyCheck if the variable is a string and split nicely...
2013-02-25 Sergey Sharybincode cleanup: remove unused and unsupported functions...
2013-02-25 Sergey SharybinCamera tracking: libmv distortion API now also uses...
2013-02-25 Mitchell StokesBGE: Fixing a crash reported by Ace Dragon on BA. It...
2013-02-24 Mitchell StokesBGE: Adding back the virtual destructor to PHY_IPhysics...
2013-02-24 Campbell Bartonfix for own commit r54806 with argument order and multi...
2013-02-24 Mitchell StokesBGE: Removing the source files for the PHY interfaces...
2013-02-24 Campbell Bartonfix for fullscreen on X11 (used by the BGE, not blender...
2013-02-23 Campbell BartonGHOST/X11 - free memory allocated by XF86VidModeGetAllM...
2013-02-23 Campbell Bartoncode cleanup: confusingly written and named function...
2013-02-23 Campbell Bartoncode cleanup: bge material conversion was creating...
2013-02-23 Campbell BartonBGE: fix for uninitialized tangents
2013-02-23 Mitchell StokesBGE: Fix for bug #34377 "Multi UV mesh's materials...
2013-02-23 Mitchell StokesBGE: Finally moving material IPOs to the 2.60 BGE anima...
2013-02-23 Campbell Bartonfix for error using uninitialized draw mode with 'm_fai...
2013-02-23 Campbell Bartonadd include for scons.
2013-02-23 Campbell Bartoncode cleanup: bge - was converting float[] to MT_Vector...
2013-02-23 Mitchell StokesBGE: Object color channels can now be animated separate...
2013-02-23 Mitchell StokesBGE: Second fix for #34330 "Action Actuator "caching...
2013-02-23 Mitchell StokesBGE: For BL_Action, use the object's scene rather than...
2013-02-22 Mitchell StokesBGE: (partial?) fix for #34330 "Action Actuator "cachin...
2013-02-22 Mitchell StokesBGE: Fix for bug #34219 "Webcam support under Linux...
2013-02-22 Dalai Felintofixing typo in include (report and patch by Jochen...
2013-02-22 Alexander KuznetsovFix for building without python.
2013-02-22 Sergej Reichgame engine: Revert to using regular gimpact for mesh...
2013-02-22 Mitchell StokesBGE: Fix for bug #34349 "Character walkDirection ADD...
2013-02-22 Dalai FelintoBGE projection code fix: old patch #28893 (to fix ...
2013-02-21 Jens VerwiebeFix scons compile
2013-02-21 Mitchell StokesBGE cleanup: Removing the PHY__Vector classes and repla...
2013-02-16 Mitchell StokesBGE: Fix for issue #34242 "It does not render in "P...
2013-02-11 Mitchell StokesBGE: Fix for issue #32606 "Raycasts are locked to the...
2013-02-11 Campbell Bartonstyle cleanup: also some typos
2013-02-10 Mitchell StokesBGE: Make sure we are writting to the depth buffer...
2013-02-09 Ton RoosendaalBug fix #34157
2013-02-09 Mitchell StokesBGE: Fix to make KX_CharacterWrapper.jumpCount work...
2013-02-07 Brecht Van LommelFix part of #34083: crash trying to play surround ...
2013-02-05 Bastien MontagneAnd one more "G.main" compile fix, this time for BGE ;)
2013-02-04 Campbell Bartonstyle cleanup: spaces -> tabs
2013-02-04 Campbell Bartonstyle cleanup
2013-02-02 Campbell Bartonstyle cleanup: comment format
2013-01-30 Mitchell StokesBGE: Some various changes to make moving the character...
2013-01-28 Dalai FelintoBGE Profile : visual feedback bars and improvements
2013-01-26 Dalai FelintoBGE bugfix: Material initial object color working in...
2013-01-23 Campbell Bartonmake bullet optional again
2013-01-15 Campbell Bartonstyle cleanup
2013-01-13 Campbell Bartonbge track-to actuator: reverse the order of the cross...
2013-01-12 Mitchell StokesBGE: Fix from HG1 for bug [#32831] "TrackTo aktuator...
2013-01-12 Mitchell StokesBGE: Adding preliminary alpha shadow support for Simple...
2013-01-12 Campbell Bartonpatch from Harley Acheson to remove multiple inline...
2013-01-12 Campbell Bartonminor cleanup to debug drawing code in the BGE, dont...
2013-01-12 Campbell Bartonquiet compiler warning with string formatting in CParse...
2013-01-12 Sergey SharybinPatch #33837: ffmpeg1.1 and libav9.1 compatibility...
2013-01-12 Mitchell StokesBGE: Fix for [#33839] "a logic.joysticks Crashes BGE...
2013-01-11 Campbell Bartoncode cleanup: warnings, also add check in crash handler...
2013-01-06 Mitchell StokesBGE: Fix for [#33053] "2.6x Joystick Sensor Event:...
2013-01-05 Sergey SharybinRemove usage of deprecated TEX_USEALPHA from GE code
2013-01-05 Mitchell StokesBGE: Fix for [#33769] "Material friction settings are...
2013-01-05 Mitchell StokesBGE: The Blenderplayer wasn't calling PyEval_InitThread...
2013-01-04 Campbell Bartoncode cleanup: warnings
2013-01-03 Campbell Bartonadd option WITH_SYSTEM_BULLET to link against the bulle...
2012-12-31 Mitchell StokesBGE: Fixing a crash that occurred when LibLoading a...
2012-12-29 Mitchell StokesBGE: Adding a jumpCount to KX_CharacterWrapper. This...
2012-12-29 Mitchell StokesBGE: An off-by-one error when setting up the viewport...
2012-12-29 Mitchell StokesBGE: Fix for [#33685] "2D Filters Partially Offset...
2012-12-29 Campbell Bartonstyle cleanup
2012-12-26 Mitchell StokesBGE: Don't set the character controller's gravity when...
2012-12-26 Mitchell StokesBGE: Adding a maxJumps to the character controller...
2012-12-25 Mitchell StokesBGE: Some various tweaks to try and get async lib loadi...
2012-12-25 Mitchell StokesBGE: Fixing an assert with the canvas' GetViewPort...
2012-12-24 Mitchell StokesBGE: "Fix" for issue [#33663] "Objects Share Materials...
2012-12-24 Mitchell StokesBGE: Use canvas->SetViewPort() instead of glViewport...
2012-12-23 Sergey SharybinAdded support of J2K codec for Jpeg2000 writing
2012-12-23 Bastien MontagneCode cleanup: add usual 'BKE_' prefix to 'public' const...
2012-12-22 Mitchell StokesBGE: The PyGILState_Ensure() call in KX_Scene was causi...
2012-12-22 Mitchell StokesBGE: Committing async LibLoad from Swiss. This does...
2012-12-21 Mitchell StokesBGE: Adding a Python interface for handling joysticks...
2012-12-20 Campbell Bartonstyle cleanup
2012-12-19 Campbell Bartoncode cleanup: warnings
2012-12-19 Campbell Bartonfix for typo in r53145
2012-12-18 Mitchell StokesBGE: Some as of yet unmerged work I did in the Swiss...
2012-12-17 Brecht Van LommelFix #33487: game engine did not convert objects with...
next