Merge branch 'master' into blender2.8
[blender.git] / source / blender / editors / space_view3d / drawobject.c
2016-11-19 Bastien MontagneMerge branch 'master' into blender2.8
2016-11-18 Dalai FelintoImplement multi-view stereo support for image empties
2016-11-16 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-11-14 Mike ErwinOpenGL: use packed normals for fancy wireframes
2016-11-09 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-11-08 Mike ErwinOpenGL: mesh edit mode uses edge overlays
2016-11-08 Mike ErwinOpenGL: support for edge overlays
2016-11-07 Mike ErwinOpenGL: fade other objects during edit mode
2016-11-07 Mike ErwinOpenGL: simple mesh edit mode for new viewport
2016-11-07 Mike ErwinOpenGL: enable fancy wireframes
2016-11-07 Mike ErwinOpenGL: simple batch of all mesh triangles
2016-11-07 Bastien MontagneMerge branch 'master' into blender2.8
2016-11-02 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-10-30 Kévin DietrichViewport smoke: add support to render the volume using...
2016-10-26 Dalai FelintoViewport: Set outline color for mesh based on active...
2016-10-26 Mike ErwinOpenGL: follow up on mesh wire TODOs
2016-10-25 Mike ErwinOpenGL: new mesh draw routines for new viewport
2016-10-25 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-10-25 Mike ErwinOpenGL: mesh batch cache (WIP)
2016-10-25 Mike ErwinOpenGL: clean up glActiveTexture usage
2016-10-24 Dalai FelintoViewport: fix depth filled before solid plates
2016-10-21 Dalai FelintoViewport: Bring camera, speaker, rigid body shape and...
2016-10-21 Mike ErwinOpenGL: disable GL_CULL_FACE state only when needed
2016-10-21 Dalai FelintoFix build for gameengine
2016-10-21 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-10-20 Mike ErwinOpenGL: draw lamp objects with new imm mode
2016-10-19 Mike ErwinOpenGL: draw empties with new imm mode
2016-10-19 Mike ErwinOpenGL: draw cameras using new matrix API
2016-10-19 Mike ErwinOpenGL: draw cameras with new immediate mode
2016-10-18 Mike ErwinOpenGL: tweak image shaders & code that uses them
2016-10-18 Mike ErwinOpenGL: draw image empties with new API
2016-10-16 Mike ErwinOpenGL: draw object centers nicer
2016-10-16 Julian EiselMerge branch 'master' into blender2.8
2016-10-15 Bastien MontagneMerge branch 'master' into blender2.8
2016-10-14 Dalai Felintoviewport: draw non-mesh objects for a starter
2016-10-13 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-10-11 Bastien MontagneMerge branch 'master' into blender2.8
2016-10-10 Bastien MontagneMerge branch 'master' into blender2.8
2016-10-07 Julian EiselMerge branch 'master' into blender2.8
2016-10-07 Bastien MontagneMerge branch 'master' into blender2.8
2016-10-06 Julian EiselMerge branch 'master' into blender2.8
2016-10-03 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-10-03 Bastien MontagneMerge branch 'master' into blender2.8
2016-10-02 Bastien MontagneMerge branch 'master' into blender2.8
2016-09-29 Julian EiselMerge branch 'master' into blender2.8
2016-09-29 Mike ErwinOpenGL: draw nurbs control verts with new imm mode
2016-09-29 Julian EiselCleanup: Style
2016-09-29 Mike ErwinOpenGL: draw speaker with new immediate mode
2016-09-26 Bastien MontagneMerge branch 'master' into blender2.8
2016-09-24 Kévin DietrichViewport smoke: add options to draw velocity vectors.
2016-09-22 Julian EiselMerge branch 'master' into blender2.8
2016-09-21 Philipp OeserUI: Theme options for vertex/edge bevel weight colors
2016-09-16 Sergey SharybinMerge branch 'master' into blender2.8
2016-09-09 Kévin DietrichSmoke viewport: remove dead code.
2016-09-05 Mike ErwinFix cast shadows (material option) in the viewport
2016-09-04 Bastien MontagneMerge branch 'master' into blender2.8
2016-08-25 Mike ErwinOpenGL: draw empties without GLU
2016-08-21 Bastien MontagneMerge branch 'master' into blender2.8
2016-08-10 Bastien MontagneMerge branch 'master' into blender2.8
2016-08-06 Bastien MontagneMerge branch 'master' into blender2.8
2016-08-06 Bastien MontagneMerge branch 'master' into blender2.8
2016-07-31 Mike Erwinsimplify redundant conditionals
2016-07-28 Campbell BartonMerge branch 'master' into blender2.8
2016-07-25 Bastien MontagneMerge branch 'master' into blender2.8
2016-07-18 Campbell BartonMerge branch 'master' into blender2.8
2016-07-11 Bastien MontagneMerge branch 'master' into blender2.8
2016-07-06 Bastien MontagneReplace of (id->lib != NULL) check by meaningful macro.
2016-07-02 Campbell BartonCleanup: comment blocks
2016-06-29 Bastien MontagneMerge branch 'master' into blender2.8
2016-06-29 Bastien MontagneMerge branch 'master' into blender2.8
2016-06-28 Campbell BartonMerge branch 'master' into blender2.8
2016-06-28 Campbell BartonMerge branch 'master' into blender2.8
2016-06-27 Bastien MontagneMerge branch 'master' into blender2.8
2016-06-25 Campbell BartonGPU: move select index code out of WM
2016-06-22 Campbell BartonMerge branch 'master' into blender2.8
2016-06-22 Campbell BartonFix T48658: Cycles render & render preview corrupts...
2016-06-22 Campbell BartonMerge branch 'master' into blender2.8
2016-06-22 Campbell BartonEditMesh: Avoid creating deform-vert layer every redraw
2016-06-22 Bastien MontagneMerge branch 'master' into blender2.8
2016-06-21 Campbell BartonMerge branch 'master' into blender2.8
2016-06-18 Campbell BartonCleanup: style, whitespace, doxy filepaths
2016-06-15 Campbell BartonMerge branch 'master' into blender2.8
2016-06-15 Campbell BartonMerge branch 'master' into blender2.8
2016-06-13 Campbell BartonMerge branch 'master' into blender2.8
2016-06-13 Campbell BartonFix glShadeModel being left flat in edit-mode draw
2016-06-12 Bastien MontagneFix T48604: Crash on undo due to bad drawing code.
2016-06-09 Campbell BartonGPU: use basic-shader for line-stipple
2016-06-09 Campbell BartonRemove redundant GL attribute push/pop
2016-06-09 Campbell BartonReduce conflicts be keeping same indent-level as master
2016-06-09 Campbell BartonMerge branch 'master' into blender2.8
2016-06-09 Alexander RomanovFlat shading for basic shader
2016-06-09 Campbell BartonMerge branch 'master' into blender2.8
2016-06-09 Campbell BartonMerge branch 'master' into blender2.8
2016-06-07 Campbell BartonMerge branch 'master' into blender2.8
2016-06-07 Bastien MontagneMerge branch 'master' into blender2.8
2016-06-01 Bastien MontagneMerge branch 'master' into blender2.8
2016-05-24 Bastien MontagneMerge branch 'master' into blender2.8
2016-05-22 Sergey SharybinUse previous shading mode for border render in viewport
2016-05-16 Alexander RomanovFlat shading for basic shader
2016-05-02 Lukas TönneMerge branch 'temp_remove_pointcache' into blender2.8
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