I'll break this commit into two sections in the moto files
[blender.git] / source / gameengine / Physics / BlOde /
2005-03-25 Kester MaddockBig patches:
2005-02-15 Kester MaddockFix compile errors for MSVC
2004-10-16 Kester MaddockSwitch fixed time system. Logic updates should now...
2004-05-16 Kester MaddockAdded #!/usr/bin/python standard script identifier...
2004-02-29 Michel SeltenSCons updates
2004-02-22 Michel SeltenSCons updates
2004-02-21 Nathan Letwory- [win32] updated SConscripts to use new configuration...
2004-02-15 Michel SeltenSCons updates
2004-01-20 Michel SeltenSCons updates: (All done by jesterKing)
2003-08-23 Chris WantIn ODE, a dVector3 is really a 4D array ... the 3D...
2003-03-25 Wouter van HeystFreeBSD can use the exact same python includes as every...
2003-01-04 Hans Lambermont- use ODE in lib/ for FreeBSD
2003-01-04 Hans Lambermontand the other FreeBSD python locations.
2002-12-27 Kent MeinRemoved the config.h thing from the .h's in the source...
2002-12-03 Kent MeinHad to make the patch for casting a little more complic...
2002-12-02 Kent MeinI got this patch from sgefant Mostly its just casting...
2002-11-25 Kent MeinLast of the config.h mods...
2002-11-25 Kent MeinDid all of the .h's in source
2002-10-30 Kent Meinfixed spacing in the headers to get rid of some warning...
2002-10-19 Norman Linadded notes on collisions between dynas and "static...
2002-10-18 Norman Linadded todo item about compatibility with 2.25
2002-10-18 Norman Linfirst checkin of ode blender engine files