Merge branch 'temp_remove_particles' into blender2.8
[blender.git] / source / gameengine /
2016-05-02 Lukas TönneMerge branch 'temp_remove_particles' into blender2.8
2016-04-28 Lukas TönneMerge branch 'master' into temp_remove_particles temp_remove_particles
2016-04-26 Alexander RomanovSupport multiple tangents for BI render & viewport
2016-04-25 Campbell BartonRefactor BKE_blender into separate headers
2016-04-20 Lukas TönneMerge branch 'master' into temp_remove_particles
2016-04-16 Lukas TönneFixed some minor errors in game engine and player.
2016-04-10 Porteries TristanBGE: Fix T48071: Global logic manager
2016-03-23 Campbell BartonFix T47893: BGE crashes w/ generated mesh data
2016-03-13 Joshua LeungMore compile fixes - Game Engine
2016-03-13 Jack AndersenFull Inverse-Quadratic-Equation Lamp Falloff
2016-03-11 Mitchell StokesBGE: Fix memory leak in VBO code
2016-03-11 Mitchell StokesBGE: Fix animations when using VBOs
2016-03-01 Ulysse MartinUPBGE: Fix light visibility
2016-03-01 Porteries TristanUPBGE: Disallow shadow buffer render when the lamp...
2016-02-25 Campbell BartonFix T47015: BGE, objects vanish aligning to vector
2016-02-23 Sergey SharybinFix warnings reported by MSVC
2016-02-20 Sergey SharybinMake Blender ready for C++11
2016-02-18 Ulysse MartinBGE: Allow access to original texture openGL Bind code...
2016-02-16 Sergey SharybinMake game engine ready for FFmpeg-3.0 as well
2016-02-15 Bastien MontagneCleanup: reorganize BKE ID tagging functions.
2016-01-28 Mike Erwincleanup: spelling, comments, alignment
2016-01-27 Alexander RomanovWorld textures displaying for viewport in BI.
2016-01-25 Sybren A. StüvelFix T46902: Revert zeroing velocity in BGE logic brick
2016-01-23 Alexander RomanovVector Transform node support for GLSL mode and the...
2016-01-17 Ulysse MartinBGE: Allow access to light shadow settings with python
2016-01-04 Sergey SharybinRemove SCons building system
2016-01-02 Antony RiakiotakisGet rid of three needless instances of DM_DRAW_OPTION_N...
2015-12-30 Porteries TristanBGE: Fix invalid operator< for microsoft compiler.
2015-12-27 Bastien MontagneSplit id->flag in two, persistent flags and runtime...
2015-12-26 Alexander RomanovOpenGL: stipple support added to basic GLSL shader
2015-12-17 Campbell BartonFix T46959: sys.meta_path reset on on exit
2015-12-17 Campbell BartonCleanup: quiet warning
2015-12-16 Jorge BernalBGE clean up: use float version of trigonometric functions
2015-12-16 Jorge BernalBGE Ketsji clean-up: double-promotion warnings
2015-12-15 Mike Erwinuse float (not double) for font matrix
2015-12-14 Jorge BernalBGE Physics clean up: double-promotion warnings
2015-12-14 Jorge BernalBGE Scenegraph clean up: double-promotion warnings
2015-12-13 Jorge BernalBGE Rasterizer clean up: double-promotion warnings
2015-12-13 Porteries TristanBGE: Use float as default instead of double in Moto...
2015-12-12 Arnaud DegrooteBGE: Improve clock management
2015-12-08 Brecht Van LommelOpenGL: split off framebuffer, shader and texture code...
2015-12-08 Brecht Van LommelOpenGL: remove non-power-of-two texture check, where...
2015-12-08 Mitchell StokesBGE code cleanup: Removing RAS_GLExtensionManager.
2015-12-08 Mitchell StokesOpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd renderi...
2015-12-08 Mitchell StokesBGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()
2015-11-28 Ulysse MartinFix a regression introduced by https://developer.blende...
2015-11-26 Porteries TristanBGE: Fix ray cast with unfound property.
2015-11-26 Campbell BartonFix T46870: bge globalDict kept between sessions
2015-11-24 Sybren A. StüvelBGE: Save screenshots in a different thread
2015-11-22 Antony RiakiotakisError out on Windows if driver does not support OpenGL...
2015-11-22 Antony RiakiotakisRemove vertex array support from GPUBuffers. Remove...
2015-11-12 Campbell BartonCleanup: unused defines
2015-11-10 Sybren A. StüvelBGE: allow setting velocity to zero in a motion actuator.
2015-11-09 Bastien MontagneCleanup: avoid incrementing/decrementing id->us outside...
2015-11-05 Porteries TristanBGE: Cleanup occlusion buffer in CcdPhysicsEnvironment.cpp
2015-11-03 Porteries TristanBGE: Remove KX_IPOActuator.
2015-10-30 Jorge BernalBGE: Fix SetMass function affecting own object gravity.
2015-10-29 Porteries TristanBGE: Fix T38986: Start object position not initialized...
2015-10-29 Porteries TristanBGE: Cleanup KX_IPO_SGCOntroller.
2015-10-29 Porteries TristanBGE: Fix T46338 replace mesh from an other scene.
2015-10-28 Porteries TristanBGE: Fix T35188: Duplicate an instance of group.
2015-10-28 Porteries TristanBGE: Fix T45945: Action bouncing.
2015-10-27 Ulysse MartinBGE: Fix T43218: Text of framerate and profile glitch...
2015-10-27 Porteries TristanBGE: Fix T31357: wrong zoom when sets camera.
2015-10-26 Porteries TristanBGE: generic python callback list + replace KX_PythonSeq.
2015-10-26 Campbell BartonCleanup: warning & whitespace
2015-10-25 Thomas SzepeBGE: Cleanup: Code style BL_Shader
2015-10-25 Porteries TristanBGE: Fix issues with async libload.
2015-10-23 Porteries TristanBGE: Fix T30179 action actuator not stoped when state...
2015-10-22 Porteries TristanBGE: Fix T46556: check on null sound datablock pointer.
2015-10-21 Porteries TristanBGE: Cleanup ConvertMaterial function.
2015-10-21 Porteries TristanBGE: Fix physics meshes conversion with modifiers.
2015-10-20 Campbell BartonCleanup: remove _POSIX_C_SOURCE undefine
2015-10-19 Porteries TristanBGE: Cleanup BL_Action
2015-10-19 Porteries TristanBGE: Cleanup BL_Action.
2015-10-19 Porteries TristanBGE: Fix T46381 : last action frame not updated.
2015-10-17 Porteries TristanBGE: Use references in CcdPhysicsEnvironment::RemoveCon...
2015-10-15 Bastien MontagneCleanup: BLO_read: linking API arg order and name.
2015-10-14 Porteries TristanBGE: Fix animations update when scene is suspended.
2015-10-12 Campbell BartonFix T46458: BGE Crash on load
2015-10-12 Bastien MontagneCleanup & rework of BLO_linking code.
2015-10-12 Bastien MontagneCleanup in BLO API: rename 'append' funcs to 'link...
2015-10-11 Thomas SzepeBGE: Change KX_WolrdInfo mathutils vector to color
2015-10-11 Thomas SzepeBGE: Adding a Max Jumps value to the character physic...
2015-10-11 Thomas SzepeBGE: Change character jumping to char
2015-10-11 Thomas SzepeBGE: Add recursive dupli group deletion
2015-10-11 Thomas SzepeBGE: Adding a screenshot function to game actuator
2015-10-10 Brecht Van LommelFix various compiler warnings.
2015-10-09 Sybren A. StüvelBGE Fix T41943: Zeroing out angular velocity not possible
2015-10-08 Porteries TristanBGE: Use BLI_task instead of pthread in KX_BlenderScene...
2015-10-08 Campbell BartonBLI_path api, minor changes to CWD handling
2015-10-07 Porteries TristanBGE : Collision mask support in raycast + and raycast...
2015-10-07 Mitchell StokesFix for T41536: 2.71 getActionFrame no longer returns...
2015-10-07 Mitchell StokesFix T45886: cont.deactivate(ActionActuatorInPropertyMod...
2015-10-01 Porteries TristanBGE: Fix T46302: abort call for unnormalized quaterions.
2015-09-20 Julian EiselFix compiling with GE
2015-09-20 Julian EiselCleanup: Use new vector transform functions
2015-09-15 Dalai FelintoBGE: make error message more clear when trying to de...
2015-09-13 Porteries TristanFix T43033: VideoTexture module repeated loading of...
2015-09-13 Campbell BartonCleanup: spelling