Code comments regarding last commit (forgotten to add before)
[blender.git] / source / gameengine /
2017-06-19 Campbell BartonCleanup: doxygen comments
2017-06-02 Campbell BartonCleanup: style
2017-05-27 Aaron CarlisleRemove MinGW support
2017-05-20 Campbell BartonCMake: Use GCC7's -Wimplicit-fallthrough=5
2017-05-11 Sergey SharybinBGE: Use BLI's stringify instead of implementing it...
2017-05-11 Dalai FelintoUnifying access to GLEW from the Blender Game Engine
2017-05-02 Benoit BolseeBGE: Fix silly typo that invalidates negative scaling...
2017-04-14 Alexander RomanovObject Info node support for GLSL mode and the internal...
2017-03-16 Bastien MontagneFix BGE building.
2017-03-15 Campbell BartonMissed BGE in recent commit
2017-02-28 Aaron CarlisleCleanup: Grey --> Gray
2016-12-14 Thomas SzepeBGE: Fix T50098: Crash when useding ImageMirror
2016-11-15 Sergey SharybinAtomics: Make naming more obvious about which value...
2016-10-10 Mike ErwinBGE: remove calls to GLSL support query (it's always...
2016-10-01 Brecht Van LommelFix T49520: broken vertex colors in the game engine.
2016-09-19 Julian EiselUI Messages: Consistent spelling of term "data-block"
2016-08-29 lazydodoFix T49196
2016-08-16 Bastien MontagneMore fixes from coverity report.
2016-08-08 Porteries TristanBGE: Call DNA_sdna_current_init when launching blenderp...
2016-07-31 Mike Erwinsimplify redundant conditionals
2016-07-18 lazydodofix breakage caused by D2094 / rB404f41d22de46119ee8afb...
2016-07-14 Campbell BartonPyAPI: fix memory leaks in dictionary assignment
2016-07-10 Bastien MontagneCleanup/Refactor: pass Main pointer to all ID copy...
2016-07-09 Bastien MontagneCleanup to shapekeys' make_local (and copy) functions.
2016-07-02 Campbell BartonCleanup: comment blocks
2016-07-01 Ulysse MartinBGE: Display Hardware infos only in standalone.
2016-06-22 Bastien MontagneID-Remap - Step one: core work (cleanup and rework...
2016-06-18 Campbell BartonCleanup: style, whitespace, doxy filepaths
2016-06-11 Benoit BolseeBGE: DeckLink card support for video capture and streaming.
2016-06-11 Benoit BolseeBL_Shader.setUniformEyef(name)
2016-06-11 Benoit BolseeBGE: Various render improvements.
2016-06-09 Benoit BolseeBGE: alpha on frame buffer and precedence of MSAA over...
2016-05-12 Bastien MontagneFix missing piece in recent rBce65fae8f32c (support...
2016-05-10 Sergey SharybinAttempt to fix blenplayer after recent changes
2016-05-10 Sergey SharybinFix T48393: Blender player doesn't start on files saved...
2016-05-10 Bastien MontagneFix T48369: Missing suport for main '+' key.
2016-04-26 Alexander RomanovSupport multiple tangents for BI render & viewport
2016-04-25 Campbell BartonRefactor BKE_blender into separate headers
2016-04-10 Porteries TristanBGE: Fix T48071: Global logic manager
2016-03-23 Campbell BartonFix T47893: BGE crashes w/ generated mesh data
2016-03-13 Joshua LeungMore compile fixes - Game Engine
2016-03-13 Jack AndersenFull Inverse-Quadratic-Equation Lamp Falloff
2016-03-11 Mitchell StokesBGE: Fix memory leak in VBO code
2016-03-11 Mitchell StokesBGE: Fix animations when using VBOs
2016-03-01 Ulysse MartinUPBGE: Fix light visibility
2016-03-01 Porteries TristanUPBGE: Disallow shadow buffer render when the lamp...
2016-02-25 Campbell BartonFix T47015: BGE, objects vanish aligning to vector
2016-02-23 Sergey SharybinFix warnings reported by MSVC
2016-02-20 Sergey SharybinMake Blender ready for C++11
2016-02-18 Ulysse MartinBGE: Allow access to original texture openGL Bind code...
2016-02-16 Sergey SharybinMake game engine ready for FFmpeg-3.0 as well
2016-02-15 Bastien MontagneCleanup: reorganize BKE ID tagging functions.
2016-01-28 Mike Erwincleanup: spelling, comments, alignment
2016-01-27 Alexander RomanovWorld textures displaying for viewport in BI.
2016-01-25 Sybren A. StüvelFix T46902: Revert zeroing velocity in BGE logic brick
2016-01-23 Alexander RomanovVector Transform node support for GLSL mode and the...
2016-01-17 Ulysse MartinBGE: Allow access to light shadow settings with python
2016-01-04 Sergey SharybinRemove SCons building system
2016-01-02 Antony RiakiotakisGet rid of three needless instances of DM_DRAW_OPTION_N...
2015-12-30 Porteries TristanBGE: Fix invalid operator< for microsoft compiler.
2015-12-27 Bastien MontagneSplit id->flag in two, persistent flags and runtime...
2015-12-26 Alexander RomanovOpenGL: stipple support added to basic GLSL shader
2015-12-17 Campbell BartonFix T46959: sys.meta_path reset on on exit
2015-12-17 Campbell BartonCleanup: quiet warning
2015-12-16 Jorge BernalBGE clean up: use float version of trigonometric functions
2015-12-16 Jorge BernalBGE Ketsji clean-up: double-promotion warnings
2015-12-15 Mike Erwinuse float (not double) for font matrix
2015-12-14 Jorge BernalBGE Physics clean up: double-promotion warnings
2015-12-14 Jorge BernalBGE Scenegraph clean up: double-promotion warnings
2015-12-13 Jorge BernalBGE Rasterizer clean up: double-promotion warnings
2015-12-13 Porteries TristanBGE: Use float as default instead of double in Moto...
2015-12-12 Arnaud DegrooteBGE: Improve clock management
2015-12-08 Brecht Van LommelOpenGL: split off framebuffer, shader and texture code...
2015-12-08 Brecht Van LommelOpenGL: remove non-power-of-two texture check, where...
2015-12-08 Mitchell StokesBGE code cleanup: Removing RAS_GLExtensionManager.
2015-12-08 Mitchell StokesOpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd renderi...
2015-12-08 Mitchell StokesBGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()
2015-11-28 Ulysse MartinFix a regression introduced by https://developer.blende...
2015-11-26 Porteries TristanBGE: Fix ray cast with unfound property.
2015-11-26 Campbell BartonFix T46870: bge globalDict kept between sessions
2015-11-24 Sybren A. StüvelBGE: Save screenshots in a different thread
2015-11-22 Antony RiakiotakisError out on Windows if driver does not support OpenGL...
2015-11-22 Antony RiakiotakisRemove vertex array support from GPUBuffers. Remove...
2015-11-12 Campbell BartonCleanup: unused defines
2015-11-10 Sybren A. StüvelBGE: allow setting velocity to zero in a motion actuator.
2015-11-09 Bastien MontagneCleanup: avoid incrementing/decrementing id->us outside...
2015-11-05 Porteries TristanBGE: Cleanup occlusion buffer in CcdPhysicsEnvironment.cpp
2015-11-03 Porteries TristanBGE: Remove KX_IPOActuator.
2015-10-30 Jorge BernalBGE: Fix SetMass function affecting own object gravity.
2015-10-29 Porteries TristanBGE: Fix T38986: Start object position not initialized...
2015-10-29 Porteries TristanBGE: Cleanup KX_IPO_SGCOntroller.
2015-10-29 Porteries TristanBGE: Fix T46338 replace mesh from an other scene.
2015-10-28 Porteries TristanBGE: Fix T35188: Duplicate an instance of group.
2015-10-28 Porteries TristanBGE: Fix T45945: Action bouncing.
2015-10-27 Ulysse MartinBGE: Fix T43218: Text of framerate and profile glitch...
2015-10-27 Porteries TristanBGE: Fix T31357: wrong zoom when sets camera.
2015-10-26 Porteries TristanBGE: generic python callback list + replace KX_PythonSeq.
2015-10-26 Campbell BartonCleanup: warning & whitespace
2015-10-25 Thomas SzepeBGE: Cleanup: Code style BL_Shader
2015-10-25 Porteries TristanBGE: Fix issues with async libload.