Cleanup: use `rna_enum_` prefix for RNA enums
[blender.git] / source / blender / gpu / shaders /
2015-11-23 Mike ErwinOpenGL: fix hq viewport dof on Mac / GL 2.1
2015-11-23 Mike ErwinOpenGL: update geometry shaders, fixes T46838
2015-10-15 Campbell Barton3D View: support non-uniform scaled lamps
2015-08-24 Campbell BartonFix T45737: Vertex colors show washed-out
2015-07-28 Sergey SharybinFix T45590: Some more missing glsl functions
2015-07-28 Sergey SharybinFix T45581: GPU failed to find function node_bsdf_refra...
2015-07-20 Sergey SharybinOpenSubdiv: Commit of OpenSubdiv integration into Blender
2015-07-20 Sergey SharybinOpenSubdiv: Add OpenSubdiv files which are related...
2015-07-14 Alexander RomanovParticle Info node support for GLSL mode and the intern...
2015-05-11 Antony RiakiotakisKeep valgrind happy by using tight vec3 packing instead...
2015-04-09 Antony RiakiotakisFix T31546 fragment program gets created every frame
2015-03-30 Antony RiakiotakisAttempt to fix T44056, dof high quality shader error...
2015-03-30 Antony RiakiotakisPotential fix for T43987, ambient occlusion different...
2015-03-25 Antony RiakiotakisAttempt to fix an error in compilation of geometry...
2015-03-23 Thomas SzepeBGE: Fix T43592: World GLSL
2015-03-20 Antony RiakiotakisFix high quality depth of field on the Mac.
2015-03-19 Antony RiakiotakisDepth of field high quality:
2015-03-18 Antony RiakiotakisSimplify math in mix_linear glsl function. Thanks to...
2015-02-25 Antony RiakiotakisSSAO: sampling coordinates go out of screen, reject...
2015-02-17 Antony RiakiotakisCompositing works with X-Ray.
2015-02-16 Antony RiakiotakisFix T43689, viewport compositing does not respect alpha...
2015-02-13 Sergey SharybinFix T43649: Geometry node breaks GLSL shading
2015-02-12 Antony RiakiotakisRevert "Add missing trailing '}' in GLSL files"
2015-02-12 Campbell BartonAdd missing trailing '}' in GLSL files
2015-02-12 Antony RiakiotakisViewport compositing - first code
2015-02-04 Sergey SharybinGLSL: On some cards '>' can't operate on 'float' and...
2015-02-03 Antony RiakiotakisFix T43380 modulo operation in GLSL does not return...
2015-02-02 Antony RiakiotakisAdjust GLSL drawing of window coordinates from camera...
2015-01-27 Antony RiakiotakisFix T43250, lamp node did not use energy when used...
2015-01-17 Kévin DietrichFix T43273: vector math cross product inconsistent
2014-12-31 Antony RiakiotakisModify shader for texture coordinates of objects to...
2014-12-31 Antony RiakiotakisCorrections to world texture coordinates to match the...
2014-12-10 Sergey SharybinFix T42184: Normal not displayed correctly in Material...
2014-11-26 Antony RiakiotakisDo not use mipmapping on envmaps, can cause discontinui...
2014-11-26 Antony RiakiotakisWorld background working on cycle nodes.
2014-11-21 Antony RiakiotakisFix leftover f postfix from C code.
2014-11-20 Antony RiakiotakisFix T42622, environment texture GLSL result different...
2014-11-18 Antony RiakiotakisGPU framebuffer API:
2014-11-09 Dontsov ValentinGLSL: specular transparency support for Blender interna...
2014-11-07 Sergey SharybinFix assert failure in GPU codegen
2014-11-06 Antony RiakiotakisFix T42492, Shading error with fresnel weight node.
2014-11-04 Sergey SharybinFix T42445: Clamp flag has no effect on result value...
2014-10-21 Antony RiakiotakisSimplify GLSL in bump mapping, use gl_NormalMatrix...
2014-10-07 Antony RiakiotakisCleanup to previous commit, we can reuse set_rgb instea...
2014-10-07 Antony RiakiotakisFix T42074, textured lamps influncing other layers
2014-09-02 Sergey SharybinA bit of a code cleanup in GLSL shader
2014-09-02 Antony RiakiotakisSupport window coordinates in cycles nodes.
2014-09-02 Sergey SharybinFix second part of T41068 -- reflection mapping was...
2014-08-27 Antony RiakiotakisDisable clipping on ATI cards not supporting the clippi...
2014-08-22 Sergey SharybinFix T41068: 3D viewport shading - Material or Window...
2014-08-18 Antony RiakiotakisFix T41456: soft light texture blend mode zero effect
2014-07-19 Brecht Van LommelFix T40658: UV map node not working for GLSL materials.
2014-07-11 Antony RiakiotakisAnother attempt for T40981, clipping border does not...
2014-07-09 Antony RiakiotakisAttempt to mitigate issue T40981
2014-06-20 Thomas DingesFix 2 GLSL errors, with Cycles Hair BSDF.
2014-06-13 Thomas DingesImplement GLSL code for XYZ nodes.
2014-06-04 Brecht Van LommelFix T40478: wrong cycles fresnel with GLSL materials...
2014-05-30 IRIE ShinsukeFix T40078: GLSL Lamp with OnlyShadow makes weird color...
2014-05-07 Matt HeimlichNodes: add absolute value operation to all math nodes
2014-04-29 Kevin DietrichFix for wrong behavior of 'darken' blend mode with...
2014-04-21 Thomas DingesFix GLSL after 7765b73f6d20 (Transparent Depth).
2014-04-01 Antony RiakiotakisMake matcaps suck less
2014-03-06 Thomas DingesFix T38973: GLSL error, when using Cycles Light Path...
2014-01-14 Sv. LockalFix GLSL compatible_pow to give 1.0 for 0 ^ 0
2013-11-25 IRIE ShinsukeBlender Internal: Add "Lamp Data" shader node that...
2013-11-24 IRIE ShinsukeBlender Internal: Revert own previous commit for "Camer...
2013-11-24 IRIE ShinsukeBlender Internal: Fix shader node "Camera Data" that...
2013-11-21 Thomas DingesCycles: Add a "Normal" input socket to the Layer Weight...
2013-11-21 IRIE ShinsukeBlender Internal: Add shader nodes "Separate HSV" and...
2013-11-12 Irie ShinsukeChange the behavior of AO pass in Blender internal...
2013-11-09 Thomas DingesCycles / Fresnel Node:
2013-09-30 Brecht Van LommelFix #36882: cycles gamma node not working with glsl...
2013-09-20 Andrea WeikertFIX: [#27536] GLSL object space normal maps have wrong...
2013-09-16 Lukas ToenneFix #36734 Matcap displays solid black.
2013-09-15 Stuart BroadfootCycles Hair: Two basic bair shaders added
2013-09-05 Brecht Van LommelFix broken GLSL shader after recent changes.
2013-09-03 Brecht Van LommelCycles: add a sharpness input to the Cubic SSS falloff...
2013-08-28 Thomas DingesCycles / Sky Texture:
2013-08-16 Thomas DingesMerged revision(s) 59108-59184 from trunk/blender into...
2013-08-13 Thomas DingesMerged revision(s) 59035-59107 from trunk/blender into...
2013-08-09 Thomas DingesMerged revision(s) 58994-59032 from trunk/blender into...
2013-08-07 Thomas DingesMerged revision(s) 58859-58993 from trunk/blender into...
2013-08-03 Thomas DingesMerged revision(s) 58785-58855 from trunk/blender into...
2013-07-31 Thomas DingesMerged revision(s) 58779, 58783-58784 from trunk/blende...
2013-07-31 Thomas DingesMerged revision(s) 58682-58770 from trunk/blender into...
2013-07-28 Thomas DingesMerged revision(s) 58585-58681 from trunk/blender into...
2013-07-24 Thomas DingesMerged revision(s) 58452-58584 from trunk/blender into...
2013-07-20 Thomas DingesMerged revision(s) 58424-58448 from trunk/blender into...
2013-07-20 Thomas DingesMerged revision(s) 58356-58423 from trunk/blender into...
2013-07-17 Thomas DingesMerged revision(s) 58241-58355 from trunk/blender into...
2013-07-14 Thomas DingesMerged revision(s) 58226-58240 from trunk/blender into...
2013-07-13 Thomas DingesMerged revision(s) 58093-58225 from trunk/blender into...
2013-07-09 Thomas Dinges* Fix GLSL shader for Light Path node after ray depth...
2013-07-09 Mitchell StokesCreating a BGE staging branch.
2013-06-26 Thomas DingesMerged revision(s) 57671-57767 from trunk/blender into...
2013-06-25 Sergey SharybinMerging r57695 through r57725 from trunk into soc-2013...
2013-06-24 Brecht Van LommelFix GLSL not showing shading properly on the backside...
2013-06-05 Brecht Van LommelCycles: GLSL materials now can use multiple UV maps...
2013-06-04 Brecht Van LommelFix #35617: cycles GLSL object texture coordinates...
2013-05-27 Brecht Van LommelFix #35505: cycles object space normal mapping did...
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